F1 2018 Modding Questions Thread

Discussion in 'F1 2018 Mods' started by Bram Hengeveld, Aug 29, 2018.

  1. PiMoNFeeD

    PiMoNFeeD

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    as if all other textures is dynamic and/or animated
    maybe wrong texture resolution and/or wrong texture type or compression?
    [​IMG]
     
  2. Littlefysh

    Littlefysh
    Professional Nutcase Premium

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    Thankyou very much, this was the issue and I was being an idiot.

    When I mentioned it being static, I meant the texarray, not the texture itself. So I cant add to the list/array of textures if it's at full capacity and it's full already. That's what I was trying to say.

    But it's all good now, all I can't figure out how to do is customise driver suit. Gloves (kinda) customised, cap customised, driver pictures customised, custom helmet pictures customised.
     
  3. KeisariKine

    KeisariKine

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    I don't think you can easily customize driver suit, best you could do is probably to just write your name and number on the texture itself, but do it to spots that go under where the logos texture itself is mapped, then just add a background to the logos texture.

    So for example on Ferrari you'd add your name and flag to the livery_d texture, and the number as well (carefully place them to the matching positions to those of your teammates) then add some red to the logos texture behind the number and the name (and flag) so it covers the livery_d texture and your name and number but in the career suit where those areas are not used your just get the livery_d texture visible.

    You maybe could just use the xml files and swap around the driver specific lines on them to make it map even in career to the textures for the driver you replace but I haven't tried so I can't guarantee.
     
  4. Littlefysh

    Littlefysh
    Professional Nutcase Premium

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    Honestly it sounds a bit much for such a small gain. I've got the driver number on gloves and I've got a helmet and myself in the driver pictures so I'm happy with that I suppose.

    Thankyou for the idea anyhow, maybe someone else can use that info.
     
  5. pablotill

    pablotill

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    In the XML file (ERP) can I change the RPMs?
     
  6. alessio088

    alessio088

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    Hi guys,sorry if it has been asked already but I can't find it anywhere,
    Is it possible to change the drivers abbreviation names shown on the track map on the pit monitor?thanks
     
    • Haha Haha x 1
  7. wade.law

    wade.law

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    Can the width of the tyres be modified? I mean graphically speking, i've made the physics changes but they are still too wide. Can that be changed? Like a 2016 tyre on a 2018 car?
     
  8. StrongestFish

    StrongestFish

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    Don't know about tyres, but width of suspension can be modified.
    It's LocalRenderPositionX parameter.
    20181213223111_1.jpg 20181213223627_1.jpg
     
  9. KeisariKine

    KeisariKine

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    if it's a classic car tyre you can change it, but not really otherwise. You could probably try to import tyres from the 2016 game but I doubt it would succeed
     
    • Love Love x 1
  10. wade.law

    wade.law

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    What about using a classic tyre on a modern car? Could that be done? Anyways, some time ago I posted a photo of a f2004 chassis used on a modern car, how can I swap the current Pirelli with a classic car Tyre?
     
  11. KeisariKine

    KeisariKine

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    as I said yes you can do that
     
  12. Leviii

    Leviii

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    Hey! Sorry if this is a question that's been asked a million times, but I can't find an answer for it. What software do you use to edit your career mode helmet's textures?
     
  13. BIKER7202

    BIKER7202

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    Photoshop with intel dds plugin
     
  14. wade.law

    wade.law

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    Whad files do I need to change in order to make that?
     
  15. KeisariKine

    KeisariKine

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    idf files, worked in 2017 not tested in 2018
     
  16. BIKER7202

    BIKER7202

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    Go to
    asset_groups\f1_2018_vehicle_package\shared\tyres\tyres.erp
    Open it and go to all resources
    Scroll down to tyre.model and export it, do the same for tyre.render

    Go to
    asset_groups\f1_02_classic_vehicle_package\shared\tyres\tyres.erp
    Do the same but for 02_tyre

    Go to where you extracted them to and copy the 2 classic files to the 2018 folder, delete the 2 2018 files and rename the classic files you pasted to the same as the 2018 versions

    Then go back to
    asset_groups\f1_2018_vehicle_package\shared\tyres\tyres.erp
    Open it and go to all resources
    Scroll down to tyre.model and import it, do the same for tyre.render

    Then save


    I might have got a couple of the names wrong but they’re similar
     
    • Agree Agree x 1
  17. KeisariKine

    KeisariKine

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    should be common.erp not tyres.erp for 2018 I think, not entirely sure as both have the files
     
  18. wade.law

    wade.law

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    Thanks man, thanks a lot
     
  19. BIKER7202

    BIKER7202

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    I’ll have to take a look
     
  20. PiMoNFeeD

    PiMoNFeeD

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    tyres are 3d models so the answer is no, only if you use classic tyres but I dont know if you can swap them
     
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