Featured Drift and Modern Open Wheelers - Automobilista V1.5.10 Is Here!

Discussion in 'Automobilista' started by Paul Jeffrey, May 1, 2018.

  1. Paul Jeffrey

    Paul Jeffrey
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    AMS Drift - Build 1.5.10 2.jpg AMS Drift - Build 1.5.10.jpg AMS F1 2018 1.jpg AMS F1 2018 2.jpg
    Surprise! A post "final" build of Automobilista is here - and it's full of quality new content alongside plenty of fixes too...

    Ok so Reiza did say the last build would be the final one for AMS, but seeing as the Brazilian development studio like to give a little bit more value than is expected, we've recently had the pleasure of yet another new upgrade to the title, cramming in a few last things that didn't quite make that final build back in December of last year.

    Containing a splendid list of game improvements that include what has been labelled as a "comprehensive AI revision", version 1.5.10 is indeed a rather sweet release. Of course offline players will be keen to see what the already impressive AI feel like now the update is out, but other highlights that shouldn't creep in without a little fanfare include some very nice improvements and updates to the venerable Interlargos venue, and many tweaks to the existing content found in the current vanilla version of AMS.

    Speaking of content, build 1.5.10 also has a nice couple of additions, welcoming the 2018 variant of the open wheel F-Ultimate (complete we the monstrous Halo), the full 'Drift Series' and game modes, the F-Dirt and further layouts to a couple of the existing tracks.

    Not bad for a game supposedly already finished, eh?

    V1.5.10 Change Log:

    NEW CONTENT

    • Added Drift Series & Drift game mode
    • Added F-Ultimate 2018 series
    • Added Super F-Dirt series
    • Added Buskerud Ice, Mendig Drift, Foz Tarmac track layouts
    GENERAL
    • Fixed a CTD at track load if no sound card was found
    • Increased and added ability to customize number of entries shown on Standings TV Display via customingamelayout.INI
    • Added repair existing damage to escape to pits rules (Semi Realistic and up)
    • Added restoring of Tow to Garage value when rejoining an online game
    • Adjusted Driver Labels to only show a users RaceRank score online if they have a score (higher than 0)
    • Fixed an issue where font shadows bleed through when text is fading out (Driver Labels)
    • Added UI option to completely disable XInput detection
    • Reduced size of final cut track warning message as it overran the TV Overlay background.
    • Fixed an issue where a users PB lap times were registered as the fastest overall lap in a race online
    • Fixed wheel rotation not being locked on external / non cockpit cameras (when driver is visible)
    • Minor optimizations to audio code
    • Kick both users if two join with the same steam id on a RaceRank server
    • Added a reason digit when users are kicked from a RaceRank server
    AI
    • Comprehensive Revision of AI Code resulting in better racing abilities throughout
    • Fixed Turbo Data not getting reset for AI when loading a new vehicle (could lead to AIs running out of fuel)
    • AI are now also restricted by limited tire sets setting (along with some basic strategical decisions)
    • Adjusted AI brake usage
    • Updated AI Aggression scalars for all cars to a more consistent baseline
    • Fixed an issue with AI lifting off when passing at the start finish line
    • Added HDV Param AIPassLatScalar - This is how much extra space a car leaves to pass when overtaking when they have 0% aggression (default is 2 meters plus a base 0.5m)
    • Added HDV Param AIForcePassCarLength - This is the distance in car lengths behind the car ahead that the AI will greatly increase their likelyhood to attempt a pass. Default is 0.6, higher, 1.0 or so recommended for slower cars
    CONTENT FIXES & UPDATES
    • Interlagos: Updated 2017 version to include latest Cafe chicane layout, curb design & other cosmetic updates
    • Hockenheim: Removed dust from road on the left entering stadium section in historic layouts
    • Ibarra: Slightly improved AI performance in both layouts
    • Fixed various Z-fighting & other graphical glitches at Montreal, Adelaide, Brasilia, Buenos Aires, Brands Hatch, Cadwell, Imola, Guapore, Curitiba, Caruaru, Campo Grande, Cordoba, Goiania, Jacarepagua, Johannesburg, Kansai, Santa Cruz, Taruma, Velocittá
    • Bumped up default night brightness for slightly better night time visibility
    • Set default fuel load for all cars to half tank capacity
    • Updated AJR, F-Vintage, F-Dirt realfeel FFB values
    • Adjusted aero effects on wake for F-V12, F-V10, F-Reiza, F-Extreme
    • Caterham: Reduced team names
    • SuperV8: Talent files typo fixes
    • TC Classics: Adjusted clutch torque to avoid slipping on some cars; Fixed engines with wrong sound emission positions; AI tweaks; Fixed typo on Fusca 04 team
    • Montana: Small tire model adjustment
    • FTruck: Adjusted fuel estimation & adjustable boost innacurately allowed in FC Truck
    • F-V10: full team names to avoid mixing up in all cars / tracks; Increased downshift protection to avoid engine blow-ups
    • AJR: Bumped up Judd V10 engine blowup thrasholds to fix excessive failures
    • MCR200: Moved default brake bias slightly forward

    GENERAL NOTES:

    Server weekly schedule & Time Trial of the Week are now displayed dynamically on the game´s opening screen.

    Logitech G29 / G920 users: Support for auto rotation is on a dedicated Beta Branch labeled LogitechG29. Further instructions as to how to switch to a beta branch here.

    If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added / updated correctly.

    If you have any issues following this update or for whatever reason wish to revert to the previous v1.5.01, you may do so by selecting that branch from the Steam Beta tab. Further instructions as to how to do that here.



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    Enjoying the new build? What do you think of the drift content? Let us know in the comments section below!
     
    Last edited: May 1, 2018
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  2. FeltHat

    FeltHat
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    <waiting patiently for ReizaX> :rolleyes:
     
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  3. Terry Rock

    Terry Rock

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    Welcome back Paul.
     
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  4. Durge Driven

    Durge Driven

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    They still left Caterham_360_15Helmet.DDS in PasR_Team, told them a few times
     
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  5. Paul Jeffrey

    Paul Jeffrey
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    Thank you Terry, much appreciated man!
     
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  6. VernWozza

    VernWozza
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    I mean, amazing. Really cool.

    But I hope they are now full steam ahead on the next title.
     
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  7. FeltHat

    FeltHat
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    i believe we gonna see one last dlc for ams
     
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  8. johndough247

    johndough247
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    Man Paul is cranking out articles like hotcakes today! Glad to hear you're doing better.

    AMS has long been my favourite sim in regards to the feel, love the new update...and pleasantly surprised at how drivable the F-ultimate 2018 cars are with the halo (in a non-VR scenario...triple screener here).
     
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  9. ronniej

    ronniej

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    Reiza has been fantastic with AMS. Tried out the new content and drifting and had fun doing it...Thanks Reiza! Hope to see this studio continue with another project in the future, as it has my support and interest for sure.:thumbsup::notworthy:
     
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  10. leseb64

    leseb64

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    I am not interested in drift or modern open wheel so not test!
     
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  11. Alex72

    Alex72

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    Really interested in drift! Ive seen people saying the physics is really good so cant wait to test it. Thanks Reiza. :thumbsup:
     
  12. johndough247

    johndough247
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    Not interested?
    Not test?
    Not problem!
    Not post. :thumbsup:
     
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  13. dreamer al

    dreamer al

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    Nice to see further updates. Totally unexpected. So a BIG thank you, Reiza. Drift? hmmmm, its ok. Though I must say the physics are just fabulous.
     
  14. Terry Rock

    Terry Rock

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    These guys are amazing.
    Watch the chassis reaction on that Hybrid 2018 car as you go over bumps or high kerbs.
    There's some serious effort here.
    Thank you Reiza.
     
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  15. Buster

    Buster
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    Thanks for the fine news Paul ...very happy with what these guys have done.

    [​IMG]
     
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  16. kimbo

    kimbo

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    A couple of months without touching AMS, it served to verify that it is the best simulator, after returning to give a couple of laps
     
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  17. bsmooth

    bsmooth

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    Not really interested in Drifting either, but Reiza is the best and so is Automobilista, fantastic sim, and even better feeling than AC in some respects.
    Can't wait for the F1 legends cars from 67 to come out, then AC might not get used as much. Reiza has the best AI in the business as far as I'm concerned, which makes me even more curious how it could have been improved on, but I'll definitely check it out !
     
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  18. tlsmikey

    tlsmikey

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    Gave it a go. Man i'm bad at drifting. Can't do much of it in either AC or AMS.

    Surprised as well that the AI has been improved. I thought it was darn near perfect. The only thing I've wanted on the AI side has been an "adaptive AI" option like you see in RaceRoom.
     
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  19. HK2014

    HK2014

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    I was feeling the same about drift but i tried it and... omg can't get enough of it now, seriously i love destroying my tires doing circles around the planes :D
     
  20. BillGuy

    BillGuy

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    Do you think we can we safely copy original/2017 F-Ultimate setups over to their 2018 counterparts? I’m assuming the new series is just a cosmetic and classification update but I thought I’d ask here to see if anyone has seen otherwise.
     
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