Sportscars in Automobilista 2: Where Is Their Place?

Automobilista 2 GTP cars.jpg
The Sportscar world is immensely popular among sim racers and we have many games to choose from. But with great official offerings, what place does endurance sportscar racing hold in Automobilista 2?

Image credit: Reiza Studios

Sportscar racing is well and truly entering a new golden era. After the glory days of Group C, high competition of GT1 and jaw-dropping spaceships of LMP1, the Hypercar and GTP regulations are causing a boom across the sport. In fact, grid sizes in IMSA and the WEC are larger than ever, as are viewership figures.

As the sport gains traction in the flesh, so too is the sim racing side of things. The LMDh and LMH rulesets that form the Hypercar and GTP classes are in high demand from seemingly every studio as they rush to include the new cars in titles. This gives fans a great variety of choice, something never before seen for endurance enthusiasts.


One title among the bunch of Hypercar followers is Automobilista 2. But featuring endurance content without a link to official real world series, up against stiff competition, what can the Brazilian Reiza Studios do to compete? What is the title’s place when it comes to endurance content?

Sportscar Content in Automobilista 2​

There is no denying that 2023 was a big year for Automobilista 2. Not only did the title get a major physics overhaul correcting the frequent complaints many had of the sim. It also became one of the first simulators to receive LMDh content thanks to the Endurance Pack Pt. 1.

The latest content pack for the game brought a trio of LMDh cars and the Circuit de la Sarthe to the content list. Previous updates such as the three Racin’ USA DLC focused on IMSA content with GTLM cars and a plethora of infamous American racing venues. At the time of writing, the Brazilian game does not fall short on sportscar racing content.

AMS2 IMSA GTLM.jpg

The Racin USA DLC includes GTE cars for AMS2. Image credit: Reiza Studios
  • BMW M Hybrid V8 LMDh
  • Cadillac V-Series.R LMDh
  • Porsche 963 LMDh
  • Cadillac DPI-V.R
  • BMW M8 GTE
  • Chevrolet Corvette C8.R GTE
  • Porsche 911 RSR GTE
  • BMW M4 GT3
  • BMW M6 GT3
  • McLaren 720S GT3
  • Mercedes AMG GT3
  • Porsche 911 GT3 R

Tough Sportscar Competition​

The Brazilian simulator may well have a strong content list when it comes to sportscar racing content. But with new titles releasing and updates coming in hot, the competition is seemingly getting strong. In fact, Le Mans Ultimate recently launched in early access as the official game to the FIA World Endurance Championship. Moreover, iRacing, a title already frequently seen as the official IMSA game, now features an intricate wet weather system, Tempest.

The combination of official content featuring in games going strong means that Automobilista 2 may well lose its spot as a top choice for endurance racing. In fact, both iRacing and LMU can claim to feature – almost in the iRacing case – full grids for last year’s seasons of top endurance series.


As one would expect, the Le Mans title gets every car, track and livery from the 2023 WEC season. Meanwhile, iRacing can simulate a full grid with liveries whilst the service’s track list covers the full IMSA calendar.

On the other hand, Automobilista 2 cannot boast wide-ranging fields of cars. The simulator spreads itself across a variety of classes, from its historical content to a number of modern categories. But these classes feature at best half a dozen models. No doubt fans will struggle to get excited when the alternatives offer extensively accurate grids.

In addition, by attempting to cover a plethora of series as a sandbox sim racing game, AMS2 cannot boast the same depth when it comes to circuits. Sure, it features venues from all around the world. But travelling to the likes of Kyalami and Suzuka does not help to simulate the World Endurance Championship’s Middle Eastern rounds as an example. The Brazilian sim is also missing a selection of the big IMSA rounds like Sebring, Detroit and Lime Rock.

Does AMS2 Have its Place?​

With that in mind, in its current state, hardcore sportscar fans will no doubt flock away from AMS2 in favour of other horizons. But the Brazilian team behind the sim clearly insistent on branching into the niche. So what can the game do to rival the likes of iRacing and LMU?

GT1 in Automobilista 2.JPG

Automobilista 2 has great historic sportscar content. Image credit: Reiza Studios

Well, in addition to the strong field of modern sportscars, Automobilista 2 has a collection of older endurance racing machinery. Spanning across the decades, players can enjoy the thrills of endurance racing’s history. From ancient 1970’s GT cars to the eye-catching categories we all know and love, they are all represented in AMS2.

As aforementioned, these grids are rarely full of the diversity present in the numerous F1 packs available for the game. But the addition of lower classes to the Group C or GT1 eras of sportscar racing would surely help bolster the game’s content.

Whilst Le Mans Ultimate developers have mentioned historic content in the past, a focus on the present series and its feeder championships is seeming more certain. Furthermore, iRacing may get the odd classic car, but the game evidently centres around modern motorsport. So it is clear that AMS2 could find its place in recreating sportscar racing’s history, much like it has for Formula One.


This may be just one of many routes for Reiza and its journey to sportscar racing. But with its excellent recreations of circuits in previous motorsport eras, Automobilista 2 is no doubt the best option for simulating classic motorsport. If the game does follow the historic route, sportscar fans of yesteryear are sure to be in for a field day.

Much like LMU developers, Reiza has previously stated its aim to implement historic sportscar content in the future. When announcing the recent Endurance DLC featuring, among others, Le Mans and Hypercar content, a development blog read, “we plan to complement AMS2´s Endurance timeline with several prototypes and GT cars ranging from the early 70s to the mid-00s.” Speaking of Le Mans itself, the blog also states, “we also plan to offer a couple of historical versions from the 70s and 90s.”

So perhaps 2024 is the year we get to race fully fledged GT1 and Group 5 races at period correct Le Mans layouts.

How should Automobilista 2 go about challenging iRacing and Le Mans Ultimate in sportscar sim racing? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Missing a few cars on the grid is not an issue for me, as it is expected in a non specialized game. Does AMS2 has any full grid of any series with multiplayer cars? It does not prevent me from enjoying many grids in AMS2.
Full grid are a must in specialized SIM like ACC or LMU, in those everything should be there, or else what is the point?
An alternative for full grid are the sandbox like AC, it requires more efforts but sky is the limit.
For tracks, then I think AMS2, should try to add the major one, like Sebring or any big name missing, that would be enough for me to enjoy the existing endurance content in AMS2. Leave the minute details to the “specialize” titles.
 
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Staff
Premium
Missing a few cars on the grid is not an issue for me, as it is expected in a non specialized game. Does AMS2 has any full grid of any series with multiplayer cars? It does not prevent me from enjoying many grids in AMS2.
I agree on the last part - even if it's only a few different models, like in the classic F1 classes, seeing their strengths and weaknesses play out is cool as it is already.

As for the full series question, it does have multiple seasons of Brazilian Stock Cars. Not quite sure about Endurance Brasil which is made up of the P1, P2, P3 etc. classes, plus GT3/4 if I'm not mistaken - could be that that's not the full grids.
 
I love AMS2 as much as anybody, but it won't "lose its spot as a top choice for endurance racing", because it never had it, and problem is not the content. There are features missing and some well-known bugs at the moment that get in the way of the experience, and that goes both for offline and online racing. It is my opinion that Reiza has a long year of hard work ahead to deliver on this regard, and be able to finally get the most out of the good things it already has.

I am in an online GT1 championship, and I have had a blast so far with it, with 75 minute races. They are long sprints, but are not endurance races. Unless we are speaking of a very loose definition of what endurance racing is.
 
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What I'm really waiting for is the Part. 2 of the Endurance Pack. I know there will definitely be some licensing issues but it would be really nice to have all the hypercars and cars from missing brands like Lamborghini, Ferrari & Company. This game is really cool and really gets me when I start running. The guys did an excellent job! May they continue with the same enthusiasm! :D:D
 
I love AMS2 as much as anybody, but it won't "lose its spot as a top choice for endurance racing", because it never had it, and problem is not the content. There are features missing and some well-known bugs at the moment that get in the way of the experience, and that goes both for offline and online racing. It is my opinion that Reiza has a long year of hard work ahead to deliver on this regard, and be able to finally get the most out of the good things it already has.

I am in an online GT1 championship, and I have had a blast so far with it, with 75 minute races. They are long sprints, but are not endurance races. Unless we are speaking of a very loose definition of what endurance racing is.
Right. And I don't think the hybrid system patch announced when the hypercars were launched has made its way to the sim. Patience. For proper endurance races, LMU connection issues being still reported is not a better option in its current state. There is still some heavy work to do for both sims.
 
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Would love them to sort out increasing the grid size beyond 32, as it seems they are working on. Beyond that, it would be nice to see the gt3 gen 2 and LMH/LMDh fields fleshed out with at least a couple more models each. Hopefully they keep plugging away at the tires/handling/physics/aero side and keep refining the driving experience. They made great strides in that department last year, hopefully the momentum continues.
 
Quote "As the sport gains traction in the flesh, so too is the sim racing side of things. The LMDh and LMH rulesets that form the Hypercar and GTP classes are in high demand from seemingly every studio as they rush to include the new cars in titles."

Which other studios are rushing to include these classes? I can only think of ams2 which had the class before lmu was released.

I'd like to try them out elsewhere as they are awesome fun to drive, especially the lmp2 class.
 
Oh my lord, what article this is?
Does Formula Pro have its place in rF2? Or the Merc in iRacing? Only one car? Give me a break.
 
While it's obviously missing plenty, AMS2 has a pretty good chunk of the IMSA schedule if you're willing to not stick exactly to real-life class lineups (some races don't feature the prototypes, for example and we don't have LMP2) I count 7 of 11 tracks on the Weathertech Championship schedule - including VIR that is a GT only event (but why!? GTP would be awesome there!). The two big ones missing are of course Sebring and Road Atlanta, but I think there is some speculation that one or both of those may be part of the next round of endurance DLC. Canadian Tire Motorsports Park (nee Mosport) is a banger of a track to drive, would love to see that one at some point. Does anyone really care if Detroit is missing? The Belle Isle circuit might be cool, but I think the new downtown track maybe isn't fully cooked yet in real life. Looked like racing around abandoned dock yards on TV last year.

As has been mentioned several times, field size really needs to increase. I know they tried experimenting with it and it didn't go well, and I'd be OK if we can't get to 58 cars or whatever, but... maybe 40 - 45 hopefully? Looking forward to finding out what the next crop of sports car / endurance content they're working on is. I don't expect to have 100% everything in a "survey" title like AMS2 but a handful more key pieces and it'll be pretty good. Well, it's already pretty good but more is better!
 
AMS2 fits the type of person that is ok making a substitution here or there and doesn't need the exact schedule. Also that person would be doing offline seasons/championships and isn't picky about having every single car or have 50 car grids and is doing shorter races.

Basically someone that isn't all that serious about it and just wants to have fun and an immersive experience. AMS2 in my view is very well suited for casual racers. From a huge selection of content but no depth at all to single or multiplayer, fantastic looking and dynamic conditions and physics that are fun it is maybe the perfect entry sim.
 
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iRacing - Best online modern endurance - GTP, LMP2, GT3
AMS2 - Best single-player whatever-class-and-era endurance with a few clicks - GroupC, GT1, GTP, GTE, GT3, etc...
LMU - Well, let's wait until it becomes stable
 
LMU best Hypercar experience and best single player multiclass experience, no stupid trains behind a slower class...

rF2 best online experience...

That ISI engine is brilliant for modern endurance...

Once all the rF2 features are in LMU will be no competition... Buggy UI and all...

The x2 fuel/tyre 90 minute races are epic having to control the virtual energy and the set up of the car along the stint...

AMS2 needs to fix their Hybrid on their Hypercars (Far too basic and doesn't represent any Hypercar ever made) and more importantly the Madness engines fuel mapping system which is a simple throttle percentage cut that saves far less fuel than simply lifting and coasting on rich whilst costing far more time on track...

Then sort out the weird tyre wear variations as they'll probably never fix the weird grip over the limit of the cues of the FFB... And then fix the AI so they aren't obviously on different physics...

And of course the pit stop and set up bugs also need to be fixed...

But before all of that it needs a dedicated server that is actually a dedicated server, one that shares the track information so everyone is on the same grip rain or shine... Otherwise it's just a sprint racer fitting of BTCC style content not endurance content...
 
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It would help if AMS2 give the option to simulate a shorter 24h race (1h, 2h, 4h, 6h..)
At this moment you can't match time and sim rate.

They have to look at Ultimate Lemans to get this right.
It's just a simple modification.
 
Premium
It would help if AMS2 give the option to simulate a shorter 24h race (1h, 2h, 4h, 6h..)
At this moment you can't match time and sim rate.

They have to look at Ultimate Lemans to get this right.
It's just a simple modification.
It’s like all these ”simple” modifications we don’t know how difficult they might be and the devs probably have a workstack based on effort/priority. It’s like LMU has fixed race lengths at the moment. I could say give me the option to select a fixed number of laps that should be simple but who knows when/if that will be coming.
 
To me, it's THE place for sportscar content post-1974.

Period matching tracks for the Group C and the 90s GT1s add a whole level of immersion.

The flexibility and number of tracks you can run the modern cars on is unmatched (unless you include AC, which has far fewer features for the races).

AMS2 has great single seater content already, I'm hoping its focus on sportscars this year expands the depth of content greatly and adds a few new features to boot. But it's already my first choice for modern sportscars.
 
IMHO, most of AMS2 content is pure gimmick. There is no use for a endurance car if you can't even save your races (offline) or still don't have a multiplayer good enough to carry really long races.

AMS2 content is too sparce and most of the series don't have all cars nor tracks. It is kinda cool because you can easily find your own juice, but in the end things tend to be casual as it gets. Whats not bad because most of us like casual (some more often than others), but I believe that AMS2 reached a point of no return if Reiza's objective is to turn this game into a full fledged simulator. I regretted to had put my money into it instead of doing it to Raceroom... I like AMS2 very much, but believe that it will always fell as an incomplete simulator that is no realistic enough, mostly lacking on Reiza's own understanding about racing and cars, but also partially because the sim racing industry became a huge "that is what we have".

Cheers!
 
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