RENNSPORT to Host Summit Event to Debut New Racing Simulator


A new simulation title from RENNSPORT will be debuted to the world at a summit event this weekend, with 100 personalities from the world of sim racing in attendance.

When RENNSPORT announced its plans to release a racing simulator earlier this year, there was understandably some scepticism from the sim community. But the project has progressed to the point where the developer is ready to showcase an early build to the world.

100 sim racing personalities from around the world have been invited to a summit event RENNSPORT is hosting. The event will take place over three days from the 27th of May to the 29th. Attendees will be able to learn more about the title directly from the developers, and will be given the opportunity to race a pre-release version the first time before sharing their impressions with the public.

A follow-up tweet from the RENNSPORT team asked Twitter if they should share gameplay footage in advance of the event, which of course garnered a positive response.

To date, very little has been shared about the upcoming title. A few stylish renders of Porsche and BMW GT3 cars in showroom mode, plus a few action shots at Hockenheim with the same cars.

Multiple members of the RaceDepartment team, including myself, will be attending the event. Be sure to check back often for news from the RENNSPORT summit and follow our Twitter and Instagram closely over the course of this weekend.

Are there specific facets of the title that you want to learn more about? Let us know in the comments below what information you're hoping to learn from the event, and we will try to incorporate it into our coverage of the event through future articles. For questions and discussions regarding the title please check out the RENNSPORT forum.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

It’s a shame AMS2 isn’t on console, as I am between PC’s at the moment, but I fear you are right, The whole EA is ruining most of our beloved hobby
I remember Renato saying at Madness Engine's announcement as AMS2 engine that one of the reasons of the choice is the possibility to easy port to consoles.

So, don't stop believin' lol
 
RENNSPORT uses Unreal Engine 5, after starting development in 2020 with the previous Unreal Engine 4. Regarding the physical model, apart from what we can infer from the trailer, nothing has been said so far. The simdrivers present last night have not made any statements (and they probably can't) they seem to be satisfied with how far they have been able to drive ...

RENNSPORT is not far from a playable state: in fact, already in the summer, a closed beta phase should be launched, to then move to a beta open to the public at the beginning of 2023. We wait and hope ... What do you think?

"It's not a ******* NFT game." You heard it from the boss himself.
 

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RENNSPORT uses Unreal Engine 5, after starting development in 2020 with the previous Unreal Engine 4. Regarding the physical model, apart from what we can infer from the trailer, nothing has been said so far. The simdrivers present last night have not made any statements (and they probably can't) they seem to be satisfied with how far they have been able to drive ...

RENNSPORT is not far from a playable state: in fact, already in the summer, a closed beta phase should be launched, to then move to a beta open to the public at the beginning of 2023. We wait and hope ... What do you think?

"It's not a ******* NFT game." You heard it from the boss himself.
In that case we can all forget about good VR support, so we can forget about Rennsport.

Because if they started with UE4 then they started with deferred rendering instead of forward rendering and continued with it probably. Deferred rendering is a disaster for VR users(see ACC).

I give up on this title for this reason.

Let's hope that AC2 is the next big thing with focus on VR, if not then I will keep enjoying AMS2. Edit: And DR2 + RF2, both really great with VR since OpenXR toolkit works due to the great OpenComposite dll.
 
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I hope Rennsport will come with a new, bald and brave mindset of not allowing setups all together. While still being a no-compromise realism-seeking sim.

The fact that all simualtions alianates thousands of average users and favour only a few (those who have the setups and the exploits) just frustrates me. We're not playing Setup Engineer Simulator 2022 here. And as an icon of racing with 40 years of driving experience in olika genre once said: "equal engines for everyone" and not "GP2 engine" for some.
 
I hope Rennsport will come with a new, bald and brave mindset of not allowing setups all together. While still being a no-compromise realism-seeking sim.

The fact that all simualtions alianates thousands of average users and favour only a few (those who have the setups and the exploits) just frustrates me. We're not playing Setup Engineer Simulator 2022 here. And as an icon of racing with 40 years of driving experience in olika genre once said: "equal engines for everyone" and not "GP2 engine" for some.
At least make it obligatory to show your Setup and copy it and practice it like an hour before the race start and not allowing you to change it (Park fermé). I know some will find that so aggressive, but my question: Isn't there anyone else who's fedup with exploits and who only casually wants to drive a race without having to fiddle around with 100 variables for 100 months? otherwise disadvatage.
 
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At least make it obligatory to show your Setup and copy it and practice it like an hour before the race start and not allowing you to change it (Park fermé). I know some will find that so aggressive, but my question: Isn't there anyone else who's fedup with exploits and who only casually wants to drive a race without having to fiddle around with 100 variables for 100 months? otherwise disadvatage.
You are possibly looking in the wrong direction, rather than limiting the sim to meet just your type of player's needs,(& that would appeal to me since I haven't really done more than tweek a setup in YEARS) find a league that runs fixed setups. Depending upon the sim, there usually are some available.
 
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At least make it obligatory to show your Setup and copy it and practice it like an hour before the race start and not allowing you to change it (Park fermé). I know some will find that so aggressive, but my question: Isn't there anyone else who's fedup with exploits and who only casually wants to drive a race without having to fiddle around with 100 variables for 100 months? otherwise disadvatage.
I agree, on AC, I spent some time getting setups from YouTube for the combinations I raced, had no issue with ppl taking them, it improved my times and hopefully improved others too, so set ups or not, needs to be a level playing field
 
Driving simulator or racing simulator?

If the latter, everything you're complaining about ^^ should stay. If you just want to drive, then try something like mx5 cup or gt4 where there's not much going on with setups. For anything with downforce, setups are pretty integral to being able to drive the car. Just how it is.
 
Driving simulator or racing simulator?
There is a chapter on FALCON 4.0 manual (page A-4... or 521 on the PDF) that EVERY simulator (specially race sims) designer should read because is all about it:

Ask programmers and designers who work on combat flight simulations what simulation features are critical, and most will define a great sim by how accurate the flight model and avionics are. Create a set of prescripted missions along with a few videos and voilà… you have a simulation. Unfortunately, to create a great simulation, a flight model, avionics, enemy AI and good graphics are only the start. The purpose of the Falcon series is not just to simulate the aircraft but the entire fighter pilot experience. Our goal has been not just to replicate the flight dynamics, avionics and visuals of flight, but to include the elements that make up the combat environment. Falcon 4.0 is comprised of two completely separate simulations: the Campaign and the Air Combat Simulation (ACS). While most games focus only on the ACS, Falcon 4.0 spotlights the campaign. Under the realistic F-16 flight combat simulation lies a complete strategy war game engine. The Campaign system features tens of thousands of units moving, reacting and fighting throughout Korea. The Campaign is based on a virtual environment we call the Virtual Universe, which maintains and updates the complete database of units. Falcon 4.0 is the only flight simulator in which you can watch a complete war unfold without ever getting into the F-16 flight simulation itself. Unlike Falcon 3.0, Falcon 4.0’s campaign system is designed to run constantly. Flight of the Intruder and Falcon 3.0 revolutionized the air combat sim by introducing wingmen. Pilots do not go into battle alone; if they did, they would be dead. Falcon 4.0 extends the wingmen concept with flights, packages and group missions. Falcon 4.0 re-creates what happens in a theater-wide campaign in which the F-16s are a part of a bigger war effort. Falcon 4.0 puts you in the position of a real F-16 squadron commander. Time becomes a very important element in mission planning and coordination. Wars can be won or lost by how effectively commanders manage their resources and coordinate their attacks. Arriving a few minutes too early or too late can completely change the outcome of a war.

It's not just about physics and physical modeling, it's about simulating an event.

I dropped iRacing a long time ago because it's very expensive, but it is the ONLY simulator that deliver a full package about career progression, commitment and procedures, and it is the very reason why, EVEN WITH IT'S BAD PHYSICS, a lot of pro drivers gather in it's servers. They acknowledge that the tires physics are very outdated, but still choose this sim over the others exactly because of all the rest... that if you can pay, it really worth.

There is, for example, a Brazilian driver called Vitor Genz (now he is the test driver for Felipe Massa, but before that raced at Stock Car Brasil and won some races) that compared the current SCBrasil car of AMS2 with the one in iRacing... he said that the driving in AMS2 is more realistic overall (but not perfect either), but he stick with iR's version just because of the online environment that get closer to a real thing.
 
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There is, for example, a Brazilian driver called Vitor Genz (now he is the test driver for Felipe Massa, but before that raced at Stock Car Brasil and won some races) that compared the current SCBrasil car of AMS2 with the one in iRacing... he said that the driving in AMS2 is more realistic overall (but not perfect either), but he stick with iR's version just because of the online environment that get closer to a real thing.
I'd like to know Rubens Barrichello's opinion on this. He's a current stock car Brazil driver and he's also into simracing. I wonder which one he prefers: AMS2 or iRacing?
 
There is a chapter on FALCON 4.0 manual (page A-4... or 521 on the PDF) that EVERY simulator (specially race sims) designer should read because is all about it:



It's not just about physics and physical modeling, it's about simulating an event.

I dropped iRacing a long time ago because it's very expensive, but it is the ONLY simulator that deliver a full package about career progression, commitment and procedures, and it is the very reason why, EVEN WITH IT'S BAD PHYSICS, a lot of pro drivers gather in it's servers. They acknowledge that the tires physics are very outdated, but still choose this sim over the others exactly because of all the rest... that if you can pay, it really worth.

There is, for example, a Brazilian driver called Vitor Genz (now he is the test driver for Felipe Massa, but before that raced at Stock Car Brasil and won some races) that compared the current SCBrasil car of AMS2 with the one in iRacing... he said that the driving in AMS2 is more realistic overall (but not perfect either), but he stick with iR's version just because of the online environment that get closer to a real thing.
Although I disagree (because physics are everything to me). I say you did a great job presenting a solid argument.
 
There is a chapter on FALCON 4.0 manual (page A-4... or 521 on the PDF) that EVERY simulator (specially race sims) designer should read because is all about it:



It's not just about physics and physical modeling, it's about simulating an event.

I dropped iRacing a long time ago because it's very expensive, but it is the ONLY simulator that deliver a full package about career progression, commitment and procedures, and it is the very reason why, EVEN WITH IT'S BAD PHYSICS, a lot of pro drivers gather in it's servers. They acknowledge that the tires physics are very outdated, but still choose this sim over the others exactly because of all the rest... that if you can pay, it really worth.

There is, for example, a Brazilian driver called Vitor Genz (now he is the test driver for Felipe Massa, but before that raced at Stock Car Brasil and won some races) that compared the current SCBrasil car of AMS2 with the one in iRacing... he said that the driving in AMS2 is more realistic overall (but not perfect either), but he stick with iR's version just because of the online environment that get closer to a real thing.
Odd statement. iRacing's tire physics are a physical model that is constantly updated - so it likely has the most current, not the most outdated, tire phyiscs. :)
 
They spent alot of money on bringing alot of people and hosting this event...But to me just seemed like a esport's event.
-No coverage
-No Live stream Dev's Q & A live
if they want to get people on board,a video addressing all what happend during the weekend or hell try and make a community by livestreaming it getting people togther!!!!
Why bother teasing people?
just seem's pointless when getting these "esport's" people togther!!!
bet you'll find more bug's in your first day of Closed beta than you did at that event No only your the first sim on URE 5 wonder if you'll have the same proplem's ACC did at launch!!!
and wonder if people will need a nasa computer to run this
 
It was a publicity event, nothing more, just to introduce the 'influencers' to the upcoming product. Get'm fed, drunk, let them play with top equipment for a weekend. They'll go home with a nice bag of Swag and then keep an eye open for when the real title hits the market.
In politics, it's called 'greasing the skids.' In business it's called lunch.
 
I'd like to know Rubens Barrichello's opinion on this. He's a current stock car Brazil driver and he's also into simracing. I wonder which one he prefers: AMS2 or iRacing?
There is a Brazilian Youtube show called Acelerados where he made some tutorial videos using iRacing. He also used the same on a lot of other videos.


Seems it's his simulation choice, but never saw him driving the Stock Car Brasil car on iR.

Odd statement. iRacing's tire physics are a physical model that is constantly updated - so it likely has the most current, not the most outdated, tire phyiscs. :)
They update tire data, but don't evolve their physics model... two very different things.
 
They update tire data, but don't evolve their physics model... two very different things.
They dropped many "tire models" in their more than 10 years old history. It's not like they changed the physical approach iracing always had, but they significantly changed its tuning many times. Only Madness Engine and RF2 have physical tire models but nonetheless it doesn't mean they are all identical. Others use empirical models.
No matter how many iterations iracing made, the issues still remain today: there is no combined longitudinal and lateral grip available. As soon as you use any grip in a given direction there is none left in the other.
You can see it very well by the way cars are steered into corners using the rear brakes as a rudder instead of using the steering wheel and you can notice it by the fact that fast people run 48-49% brake bias at the front in cars like LMP2s or GT3s/PCup (you can often see that in Daniel Morad's streams). Basically as soon as you use any brakes the front wheels can't turn in the car anymore unless you make them very rear biased.
That alone is showing without any doubt how their tire model is far from real life behavior.
 
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