New Formula 1 car coming to Automobilista 2

New Formula car AMS2.jpg
Reiza Studios have teased the latest addition to Automobilista 2 on Twitter. The images appear to show a 2022 Formula One car, there’s no mistaking the shape of the rear wing, or flares above the front wheels - this is definitely a ground effect Formula One car.

If you’ve been living under a rock, you may not know that the regulations for Formula One have had a massive overhaul.

With previous regulations, a following car would lose 35% of their downforce when racing within 20 metres of the car ahead. That loss of downforce could increase to 47% if the following car got within 10 metres of the car ahead.

The bodies of these cars are cleaner which means the aerodynamic grip has been lessened, however a lot of downforce has been gained back by channelling air underneath these cars.

From what we’ve seen over the first two races, the regulations appear to work, it is easier for cars to follow and so we should see closer racing in 2022.

We aren’t expecting any licensed cars, this will most likely be a F-class car and will sit somewhere around AMS2’s current F-Ultimate car - which are based on the 2019 F1 car.

What are your thoughts? Are you excited to try the latest generation of F1 cars in AMS2?
About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

Comments

Edit: Managed to double-post again! Argh! I see what my problem is now, I keep mistaking the 'post comment' button for 'save my edit' button. :whistling:

I could do with a 'Delete comment' button.
 
Last edited:
Absolutely. But isn't the essence of poirpoising sudden loss of downforce caused by choking of the airflow, rather than undulations and oscillations in the mechanical setup? After all, the loss of downforce caused by choking of the airflow can occur in static conditions as well. Of course without oscillations/undulations the car could simply reach an equilibrium state, but I think most everyone would take those into account.
The thing works the other way around: starving of the venturi ducts happens because of the inevitable oscillations coming from the track and the mechanical side of things. If they weren't there, there would be no porpoising.
It is certainly known that stall can happen, the difference is what conditions can trigger it which isn't so easy to pick up with simulations.
If you saw, some teams corrected the matter by raising the car slightly (another way is to make the rear of the car stiffer) but those few millimeters mean a lot in terms of downforce variation which confirms it takes very little to fall on side or the other of the porpoising problem.
 
The new formula One is released in automobilista 2 in 2022 and I will give the f class it's called formula master
 
The only racing game I know that models porpoising explicitly is RaceRoom, who added it in December 2020 expressly for the Group C. The problem is that it started happening with all fast aero cars in that game, including those without Venturi tunnels, and it took forever for them to fix all the default setups and suspension models to make the open-wheel cars not bounce excessively (watch some old videos of the FR-X17 for example).
 
Cool thing!
And i guess it's not like the whole Reiza Team is working on it... so let's relax and see what we get. :)
 
I just posted this in the general discussion but was asking if at all possible to make a version of the new formula car without the halo. I have heard that i-racing just has a livery without it. In VR it causes you not to be able to focus your eyes.
 
Arcade game? comedy gold right here guys.
AMS2 FFB is superior to ACC and AC, physics are pretty damn impressive too.
In my experience, the feeling between AM2 and the Codemasters F1 series is almost the same. From my own experience (F1 (Renault) experience) I find that AC and rFactor2 are more similar to reality when it comes to Formula cars.
 
Premium
In my experience, the feeling between AM2 and the Codemasters F1 series is almost the same. From my own experience (F1 (Renault) experience) I find that AC and rFactor2 are more similar to reality when it comes to Formula cars.
If you're comparing the AMS2 Formula Ultimate to Codemasters F1 games, I can't really disagree, the F-Ultimate isn't very well done currently. You shouldn't judge the whole game by one car though.
 
Last edited:
The only racing game I know that models porpoising explicitly is RaceRoom, who added it in December 2020 expressly for the Group C. The problem is that it started happening with all fast aero cars in that game, including those without Venturi tunnels, and it took forever for them to fix all the default setups and suspension models to make the open-wheel cars not bounce excessively
Thanks for the head up. :thumbsup:
A good example of the huge difference between reality and a socalled sim(plified) "reality".
In real life it is the physical form of the underside of the car that suddenly start some unexpected oscillations because of some physical laws - while in a sim the devs has to insert or invent some new parameters so the virtual car is able to behave sim(iliar).
Hehe or somewhat similiar.:D

Because the proof that this is actually only some very coarse or simplified imitation of reality is that cars that should absolutely not behave this way (porpoising) now does begin to oscillate in the virtual "reality".
So the devs has to sidestep this sim vs reality problem by offering some new setups to the virtual cars that absolutely not should behave this way.
 
Weren’t we supposed to get a Part 3 of the Racing USA DLC with more tracks like hopefully Sebring and additional cars I thought?
 
its easy to moan about the not releasedd GT1,GT3 GroupC etc cars.
But there must be a descend problem to release.
I assume the cars are finished to the more or less final state.
But also assume the license isn't signed and thats why they cannot release.
As i remember back in the time when pCARS 1/2 was developed it was a very long process with some license holders. SMS had to deliver the final models with liveries to the holders and then they either accepted or smashed back and insisted on changes. That could be CAD or livery or something else.
Dont't forget, this cars where spoilerd with ingame screenshots. So i don't believe its really Reiza's meanness or inability to finish the cars, just to anger their customers.
On the other side, we see a non licenced car like the 22 style formula car is quick released. That was easy it seems.
 
Not bashing ams 2 as i think its going in the right direction and new content is always great but have to say that the physics is def not nailed yet. Will be interesting to see how the new gen F1 ground effect cars drive in regards to porpoising because some of the formula cars of ams2 already have way too much bouncing for my liking
 
its easy to moan about the not releasedd GT1,GT3 GroupC etc cars.
But there must be a descend problem to release.
I assume the cars are finished to the more or less final state.
But also assume the license isn't signed and thats why they cannot release.
As i remember back in the time when pCARS 1/2 was developed it was a very long process with some license holders. SMS had to deliver the final models with liveries to the holders and then they either accepted or smashed back and insisted on changes. That could be CAD or livery or something else.
Dont't forget, this cars where spoilerd with ingame screenshots. So i don't believe its really Reiza's meanness or inability to finish the cars, just to anger their customers.
On the other side, we see a non licenced car like the 22 style formula car is quick released. That was easy it seems.
It's simpler that that...GT1,GT3 GroupC etc should have not been added if there is not enough money or time for the licences...How would you buy a v12 cars if you don't have enough money to buy fuel for it? You should have already known that at the car store. When you observe what happenned the 2 past years, those cars brought to AMS2 more problems than solutions. Imagine the community happiness and the AMS2 boost in popularity and exposure if we've got generic f1 2021, f1 2022, latest generic Indycar already since the AMs2 release. They've already done that with the F1 ultimate which is not great by the way but that shows that it could be done. Other than F1 series which are simcade, Assetto Corsa is still the most popular modern F1 simulator with mods that are not always release with the best quality. The most popular AC f1 2022 car is a fictional version released in 2019. Even big motor sport medias used it for vsualisation purposes for the last 2 years...This shows how much people need those cars. AMS2 had the opportunity and the juice to make itself the reference for opewheel cars if community requests has not been ignored. Many opportunity have been missed here.
 
Last edited:
Anyone knows if DRS is implemented in AMS2?
Look man, if you're asking this question you don't have AMS2.
So buy it on Steam, 18.49 euro for now, it's 50% off, you have two hours to test it, or download the free demo. You're not risking your life like that, are you? ;-)
Frankly it's a marvel, especially if you have a VR headset and, I hope for you, a steering wheel (it seems that with an AMS2 controller sucks)!
Because in VR with a steering wheel, there is no comparison, it's the best car simulation in the world! To me! :)
What a pleasure! I'm going to do a new race soon!
PS, yes there is DRS in AMS2!
 
Last edited:

Latest News

Article information

Author
Damian Reed
Article read time
1 min read
Views
19,148
Comments
110
Last update

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


Results are only viewable after voting.
Back
Top