Have Your Say – VR or No VR?

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Do you race in VR?


  • Total voters
    215
Sim racing is a perfect gaming format to experience with VR, but some in the sim community are very pro-VR while others are holding back. Have your say in the comments below on whether VR is for you, and why.

A good Virtual Reality sim racing experience is hard to beat, but technical limitations and limited developer support has slowed the growth of VR. So, we want to hear from you. Is VR worth having for sim racers in 2021?

While the global stats on its use on Steam puts the percentage of VR in the single digits, most sim racing polls put the percentage of users who at least own a headset in the 25-35% range. Even with this high level of VR owners, many high-profile racing franchises such as F1 and WRC have yet to implement official VR support. Other sim titles like Assetto Corsa, rFactor 2 and RaceRoom have supported VR for years, and are enjoyed by thousands of sim racers around the world.

For many in the community, VR is the only way to sim race. This crowd even has a slogan: “No VR, No Buy”. Undoubtedly, there aren’t any more immersive or exciting ways to experience sim racing visually than to virtually control the head of the driver. The first sim racing experience in VR is something most people don’t quickly forget. Sitting virtually in cars most of us will never get to drive in real life at a track most of us will never get to experience is undeniably cool.

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Contrast the above list of pros with some known shortcomings of VR, and you end up with a divided set of opinions. Among those who have tried VR sim racing and moved on, two of the common complaints are that the video appears grainy and the frame rate is too low. Both issues can be mitigated with higher end hardware, but the cost of such hardware is prohibitive to many. A byproduct of a lower framerate in VR is often motion sickness. Motion sickness can occur in VR at any frame rate, but it’s more common with sub-90 FPS experiences, and makes Virtual Reality impossible for some.

It’s also possible that we’re only in the infancy of VR, and the next generation will improve the visually quality and frame rate even on affordable GPUs and HMDs. Other than flight simulators, no gaming format takes advantage of a VR view quite like racing simulators. If the demand for VR continues from racing gamers, the developers will hopefully look to make support more commonplace in future titles and improve the experience in kind.

So, we want to hear from you. Do you use VR? What keeps you coming back or keeps you away from VR, and what do you think the future will hold for VR sim racing?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Personal preference I guess...I'm not a fan.
Apart from upcoming nauseous after less than a lap, VR is far from looking as good as the view I get on my triple setup.
 
I had the Reverb G1 but I didn't like that I had to turn things down to get good FPS. Eventually I would have turned better lap times with VR but I went back to my wide screen. I do recall the first time a car spun out in front of me with its hood popping open was a very cool VR experience.

To get over motion sickness I used Bonine (Dramamine also worked).
 
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VR is a nice option, but it is not a must have feature for me.

I own Oculus Rift, which is last gen, am looking at developments - basically resolution and performance, but also comfort and design (practical sense). I can understand why many prefer triple screens. VR is wonderful for immersion, but IMO comfort and visual quality take a step back. Right now I use predominantly a single screen, not my VR hmd.

As a side note, VR is perfect for sims played from the seat, most other genres are imo too limited, especially first person games as they need alternative controls for movement, which for me ruins the experience.

Last, IMO VR is still a niche and people who demand VR should recognize they are just a very loud minority and them opting out of a product just not significantly affect sales, especially not in the simcade console oriented market.

No VR no buy… well no buy NP.

In short, nice, own a VR system, but not at all a dealbreaker if VR is not supported.
 
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I can't see very well without my glasses, so VR is sadly a no go for me... :( Visually impaired people probably can't use VR if they have to wear glasses all the time...
 
I can't see very well without my glasses, so VR is sadly a no go for me... :( Visually impaired people probably can't use VR if they have to wear glasses all the time...
You can wear glasses and use VR, but a fan helps a lot to keep the fogging of both the glasses and the headset to a minimum. It also depends on the type of glasses. I have to use an old pair with the round lenses because my rectangular lensed frames don't fit well inside the headset or crush the bridge of my nose. There is some trial and error to get comfortable, but it's certainly possible to wear glasses and use VR.
 
I wanted to pipe in and share my enthusiasm for VR. I'm not sure I'd go back to a flat single screen after enjoying VR (Reverb G2 + 3080). As hardware continues to improve and VR becomes more affordable, I hope that developers see the opportunity and allocate more of their budgets to VR optimization/integration.
 
Some prefer experience above visuals. I just dont want to go back 20 years in graphics to have a 3D experience. And with the current minig scalpers and riddiculous high gpu prices, VR will die a slow death.
I hope you’re wrong cause if VR would die I could never buy games again (no VR no buy, you know…:D).
Yes, it’s expensive now if you want the best experience with no compromise but at least it’s technically possible today to enjoy this incredible experience without having to go back in graphics a single day. I play Automobilista in VR with Pimax at 8K resolution and almost ultra settings….
 
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VR is what got me into sim racing - you need space for a rig + monitor set up, especially if you desire triple monitors. VR is more immersive and you can have a set up in a much smaller space. My rig splits in half and my HMD just sits in the bucket seat when I'm not using it. I wouldn't be able to do that with a monitor set up, not in a room the size of my man cave.

The immersion takes your breath away when done right. I'm thinking ACC especially.
 
Since i picked up a VR headset (HP Reverb G2) at the beginning of this year I've found it difficult to play Assetto Corsa without it, simply because of the level of immersion that it brings when combined with a steering wheel and pedals. For me playing these racing games is as close as I'll get to the real thing so the feeling of sitting on the floor inside a historic F1, or being able to look over my shoulder to see an opponent going for an overtake is what makes VR a must (for me). My issue is the performance aspect, my PC is decent (max settings at 1440p) but when it comes to VR - especially in AC - I'm required to roll back a lot of the graphics settings to achieve playable framerates - so it comes down to how the game looks to how it feels and plays - and for me when I'm in a race I'm not looking at the sun shining of the bonnet of a car.
 
I have been a sim racer and flight simmer since personal computers came about. I invested in VR equipment almost three years ago now. I enjoy every second of it and never stop saying WOW. I can't imagine going back to simming without VR. Motion sickness can be a thing for some people but I believe that if you keep getting back in the saddle you'll get over it quite quickly. No VR, No Buy.
 
Premium
I can't see very well without my glasses, so VR is sadly a no go for me... :( Visually impaired people probably can't use VR if they have to wear glasses all the time...
I wear glasses, and had WIDMOVR lenses with blue light filter and they worked great and fitted the quest 2 when I got it, made my own adapters for the G2 when I got it too
 

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Mike Smith
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