Have Your Say – VR or No VR?

VR Sim Racing 01.jpg

Do you race in VR?


  • Total voters
    215
Sim racing is a perfect gaming format to experience with VR, but some in the sim community are very pro-VR while others are holding back. Have your say in the comments below on whether VR is for you, and why.

A good Virtual Reality sim racing experience is hard to beat, but technical limitations and limited developer support has slowed the growth of VR. So, we want to hear from you. Is VR worth having for sim racers in 2021?

While the global stats on its use on Steam puts the percentage of VR in the single digits, most sim racing polls put the percentage of users who at least own a headset in the 25-35% range. Even with this high level of VR owners, many high-profile racing franchises such as F1 and WRC have yet to implement official VR support. Other sim titles like Assetto Corsa, rFactor 2 and RaceRoom have supported VR for years, and are enjoyed by thousands of sim racers around the world.

For many in the community, VR is the only way to sim race. This crowd even has a slogan: “No VR, No Buy”. Undoubtedly, there aren’t any more immersive or exciting ways to experience sim racing visually than to virtually control the head of the driver. The first sim racing experience in VR is something most people don’t quickly forget. Sitting virtually in cars most of us will never get to drive in real life at a track most of us will never get to experience is undeniably cool.

VR Sim Racing 02.jpg


Contrast the above list of pros with some known shortcomings of VR, and you end up with a divided set of opinions. Among those who have tried VR sim racing and moved on, two of the common complaints are that the video appears grainy and the frame rate is too low. Both issues can be mitigated with higher end hardware, but the cost of such hardware is prohibitive to many. A byproduct of a lower framerate in VR is often motion sickness. Motion sickness can occur in VR at any frame rate, but it’s more common with sub-90 FPS experiences, and makes Virtual Reality impossible for some.

It’s also possible that we’re only in the infancy of VR, and the next generation will improve the visually quality and frame rate even on affordable GPUs and HMDs. Other than flight simulators, no gaming format takes advantage of a VR view quite like racing simulators. If the demand for VR continues from racing gamers, the developers will hopefully look to make support more commonplace in future titles and improve the experience in kind.

So, we want to hear from you. Do you use VR? What keeps you coming back or keeps you away from VR, and what do you think the future will hold for VR sim racing?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

No VR - no problem. For me it's just a gadget not worth buying. There are much more important things to have fun while playing a game. Good fps, color reproduction, sound design, accurate 3d models, high quality textures. Good game will be good no matter VR or not. And crap game will be crap even with VR.
 
If you have the right video card (3080 min) and VR gaggle (Quest 2), VR is definitely the way to go.....at least on AC. I will not going back to my ultra wide screen or triple screen. Running VR on F3 or F1 it is like the real thing.......corner entry and exit are so real and fast. If your computer and your head can handle it, VR is the way to go.

But I do say there is a down side of running VR. You will not be able to see your $600 F1 wheel or all those dash equipment that you have invested.
 
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No VR - no problem. For me it's just a gadget not worth buying. There are much more important things to have fun while playing a game. Good fps, color reproduction, sound design, accurate 3d models, high quality textures. Good game will be good no matter VR or not. And crap game will be crap even with VR.
But the games we are talking about aren't crap. I'd say ALL the VR driving sims are good. The immersion in VR is so great you don't notice any downgrade in graphics. If you've not tried VR, you've got to it a eureka moment for most people. They imagine what VR is buy you don't understand until the headset goes on.
 
I borrowed an Oculus Rift from work, I like VR but prefer a screen rather than a slightly blurry sweaty headset.

I played Tetris Effect in VR, got stuck on a level, switched to non-VR and beat it right away. But I can appreciate how VR is great for racing games, I just prefer not to.
 
Premium
I just did a 24hrs in 24min race around Daytona Road course. LMPs all vying for position, you gain by out braking them but get left for dust as they have a better areo package on the huge banked curves. Then night comes and all the lights come on and you're slightly blinded as you navigate your way through the bus stop getting close to the leader but just avoiding ramming him.

Total Immersion!
I think it was in PC2 when I first tried the Daytona road course in VR. The first time going up on the banking and having to look up to see out the windshield was really huge for me.
 
D
We have a very firm rule in our house that you are not to mess with anyone who is in VR. If I'm simracing, I like using VR and earbuds and cutting myself off from the rest of the house.
Yeah, I m only on your way when playing guitar - loud and dirty
 
Since I bought my first VR I never could go back to Single Screen.
The latest update from AC CSP AMD FXFidelity did a great improvement with Image quality VS. Performance.
AMS2 and Iracing is awesome in VR too. ACC unfortunately does not have VR support. (I'll no go call that blurred BS VR support).
Since HP releases Reverb G1, G2, and Valve Index, the "VR does't have graphic quality" is thing of past. For me my Reverb is way better than any 1440p monitor.
I dont have area space to have 3 Screens.
 
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When I bought and put together my first sim rig around 2 and a half years ago it was 100% VR (Rift S). Which I loved. However, I recently added a Samsung G9 Ultrawide (with a 3080 Ti) and it has some important advantages:

Resolution - I can much more easily pick my breaking point (I realise this is probably a limitation of the Rift S resolution)
Comfort - I have to use headphones and having to use them with a VR headset in a pain in the ass (again, a headset with decent audio would solve this)
Convenience - Only having to deal with your monitor and not a monitor plus headset is just more convenient when you're in game menus etc (this is game dependant)
More games - There's currently obviously more games supported (well, all of them) than there is with VR
Peripherals - Being able to see buttons/gear sticks etc rather than using muscle memory is a definite bonus

Lastly, having a Samsung G9 on your rig does make it look cool as f*ck ;)

So basically since I got the G9 that's all I've used. Might as well put the Rift S on eBay.

Having said all that, a properly sorted VR headset would beat a monitor - however awesome the monitor. So when that VR headset with 4K+ resolution, a realistic wide field of view, fast refresh rates, great audio and comfort comes along - I'll be picking one up!

+100 on this i'm with you here just moved to 49 Ultrawide and its a freaken blast and Cool AF
 
If you have the right video card (3080 min) and VR gaggle (Quest 2), VR is definitely the way to go.....at least on AC. I will not going back to my ultra wide screen or triple screen. Running VR on F3 or F1 it is like the real thing.......corner entry and exit are so real and fast. If your computer and your head can handle it, VR is the way to go.

But I do say there is a down side of running VR. You will not be able to see your $600 F1 wheel or all those dash equipment that you have invested.
You don't need a 3080 to run AC in VR, a bog standard 1080 or even an RX580 will run AC perfectly in VR, assuming you're using vanilla AC and haven't polluted it with Content Manager.

ACC is however a different story, but even then people with 3090 cards have said that it's still not really ideal.
 
VR has definitely potential, but needs still some major issues
resolved. Like 3D it did create Motion sickness, and is cumbersome
especially if You wear glasses.
LG did come up as far as I remember with 3D TV which did not
need glasses. Synchronizing the real world (Sim Gear) with the VR/Game
picture (cockpit) is also a challenge.
Reducing overall power consumption of our Rigs is an environmental
necessity. Trends go in opposite directions though,
just the same as with cars despite all the high tech materials
available.
My 10 c.
Cheers,
Ivan # 106
 
Hey man! Good news for you, all VR headsets allow you to see in relief, 3D, depth, whatever term you want, each screen (therefore the two screens of the helmet) reproduce a slightly different image, as in real vision, which allows the vision in depth, as in real life and which also means that myopic people like me have to put on their glasses to use the helmet when I can see very well over a meter / yard.
Test VR for real before you say you don't like it.
Have a nice day.
Just putting together a nice cockpit, using my 51" Samsung Plasma
3D TV. Will try 3D on TV and will use my friends VR for comparison
in my games. Still hoping for some VR progress though.
Cheers,
Ivan # 106
 
Do you use VR?
No.

What keeps you coming back or keeps you away from VR, and what do you think the future will hold for VR sim racing?
Cost and poor hardware specifications. Too low FOV, too low refresh rate, too low resolution, backward move to LCDs from OLEDs, does it even have adaptive sync yet or is it still warping and warping to try and fake frames. That is the most common problem with the HMDs that one can get. Divided VR market that is not standardized, some want you to be a Facebook slave, other are more open. I don't think the consumer VR yet supports real world object tracking, good luck finding the precision position of your controls when they are not being rendered in VR.
Overall it's the low quality and high cost is what puts most people away.

And then comes the next sticker shock, need a top of the line GPU and good luck selling your offspring to be able to afford it because you've got no kidneys left to sell.

It can be great for most 3D virtual world presentations but the implementation is often wonky if available at all, controls poor and prices still insane.

I think most people would like it when it's done right but it still has a long way to go.

Sure some may not like seeing movement but not being moved physically and that makes them sick because that is a completely natural and correct response of a human brain to that situation, it thinks that one is sick and wants to empty the stomach as result to try and save you. Short of playing medicated this problem will not go away with better HMDs.

Those who can afford VR usually enjoy it when it's well supported even when the image quality is still kind of lackluster compared to high PPI high refresh monitors.
 
I can't see very well without my glasses, so VR is sadly a no go for me... :( Visually impaired people probably can't use VR if they have to wear glasses all the time...

I need glasses to view properly at my mobile phone, or at the PC monitor, but I don't need them to drive IRL for example, my problem is that I see all blurry at a very near distance (sorry, I don't know how to name my vision problem in plain english)

But, I was very surprised I didn't need to wear glasses in VR. It's the same as driving IRL, ie: without the glasses. Crazy thing is in VR I have two little screens attached a few milimeters in front of my eyes, so it would be worst than looking at my phone or monitor, but not.

I'm sure there would be an explanation for that, may be the HMD's lenses have a practical effect to my eyes problem, I don't know.

What I'm trying to say is that, in my own experience, not all vision problems people might have needs to directly translate to the necesity to wear glasses also in VR.
 
A friend at work lent me his Rift to try out back in 2018 - I borrowed it for roughly 3 days and got accustomed enough to enter a league race using it.
That was the eureka moment for me, we were racing the 962 short tails in AC, and being able to get so close to the car ahead as to place your nose UNDER their rear wing without risking contact combined with having to properly look around to use the real mirrors just placed you in the car.
45 minutes later after the race ended I attempted to open the door to get out of my car I'd become that immersed - embarrassingly I'm not even exaggerating when I say that (you get over that foolishness).

The day I gave the Rift back I ordered my own, I simply can't go back any more on games I've played in VR. And to play non-VR driving games/sims now requires the game to highly enjoyable for me to even bother (Wreckfest for instance - although I still dream of a VR update).

The precision it gives you thanks to the depth perception turns the drive-by-numbers approach of racing on the monitor into a natural fluid thing - you still need your brake and turn markers but there is simply no guess work in aiming for your intended apex any more.

For non-gaming immersion the single biggest problem is that for immersive VR play you need a medium sized empty room to prat about in. Most people (especially sim racers I'd imagine) simply don't have an empty room so regularily walk into or hit things playing anything that takes full advantage of a VR play-field.

I should also note for people considering VR that a 1070GTX will run AC fine with a decent 5th Gen I7 or above. Stick an actual modern CPU in and you can also run ACC well - although the engine used by it means that the game sadly looks rubbish in VR.

The only downside I really consider the medium to have is cables and cost!
 

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Mike Smith
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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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