GTR Is Set For A Revival

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For those who have been around sim racing since the early 2000’s, the GTR series of titles are ones which are firmly etched on the brain.

For many, they are the titles that launch them into the world of sim racing in the first place. From GTR and GTR 2 through to GTR Evolution, the titles stood for realism and brought the world of FIA GT racing into our homes.

Join the conversation in the new GTR Revival forum here

For the last several years, there have been rumours, speculation and the occasional screenshot regarding a proposed GTR 3. However, these have been few and far between and have since dwindled into the background once more.

Today, an announcement has appeared which is completely out of the blue. @Ian Bell once head of Slightly Mad Studios and part of the original GTR development team, tweeted the news that he is working on a new title; GTR Revival.

Not only that, there are several other members of the original development team involved too including; Stephen Viljoen, Andy Garton, Stephen Baysted, Henrik Roos, Johan Roos and Vik Klomiets.

As far as the sim itself is concerned, there are no specific details just yet, but Ian Bell has promised that it will be a hardcore, no compromise title.


Will this be the GTR sequel that we have all been waiting for? Share your thoughts with us below as we await more information on GTR Revival.

(This is a developing story, more soon)

Updates

  • RaceDepartment asked Johan Roos (ex-Simbin) for a quote if the above tweet is true and he replied: "Well I do not deny it but cannot comment any further than Ian already has written and that it sounds like one hell of a game by one hell of a crew".
About author
Phil Rose
A passionate sim racer with over 20 years of virtual and real world motorsport experience, I am the owner and lead content creator at Sim Racing Bible as well as a writer here at RaceDepartment. I love all forms of motorsport, especially historic motorsport, but when it comes to sim racing, I will drive anything!
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I wonder how long will last the licenses this time: six years, three? :roflmao:
Expect the usual process: false promises, a game full of bugs, a dumbed down simulation, car setups modified to please the console gamers and, of course, abandoned support after three months.
What a joke.
I can't believe these arguments.

Yes, because i'll tell you what NOT to expect (if prior history repeats itself). A glorified QA with paying customers disguised as "beta access", then a roll out 1.0 version that is nowhere near a finished product, then 3 years of "support" which is basically trying to fullfill a fraction of the promises made in the first place and fix the massive bugs that still exist (or crippling performance). And you people cheer on.

Where is that safety car in ACC? There is a thread somewhere here where Stefano himself dismisses me and others that think that is a somewhat key element of Blancpain GT3 racing.

But you can't have a bugged feature, if the feature is not present at all, right?...
 
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We can correlate the data in AC with real world values. Can’t do that with the madness engine.
Sure, "correlate" whatever you want. I am sure F1 2022 does it even better, and?... You believed the hype, sorry.

Edit: and by the way, i had massive discussions with AC modders that sweared on their mother's graves the same thing you just said. I really wonder why, given that AC doesnt even have proper underbody physics, or at least nowhere near the ISI/madness engines.
 
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Sure, "correlate" whatever you want. I am sure F1 2022 does it even better, and?... You believed the hype, sorry.

Edit: and by the way, i had massive discussions with AC modders that sweared on their mother's graves the same thing you just said. I really wonder why, given that AC doesnt even have proper underbody physics, or at least nowhere near the ISI/madness engines.
We can open the files in AC, we can check look up tables, geometry of suspensions, tire values amongst a million other things.

Have you done this yourself with the madness engine? Please show an example of accuracy and I’ll happily walk away
 
We can open the files in AC, we can check look up tables, geometry of suspensions, tire values amongst a million other things.

Have you done this yourself with the madness engine? Please show an example of accuracy and I’ll happily walk away
Ask reiza. But so what? You can do that with any modable racing game. the Madness engine is ISI legacy, so from what i know from people that worked in it, and from ISI titles, their suspension geometry simulation is very good, as well as everything else.
 
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Ask reiza. But so what? You can do that with any modable racing game. the Madness engine is ISI legacy, so from what i know from people that worked in it, and from ISI titles, their suspension geometry simulation is very good, as well as everything else.
Ah you *heard* it’s accurate… makes sense

The madness engine is most definitely not like gmotor 1 or 2.

I’m happy to keep the discussion going, but it’s clear you have no idea, no real input to share. Not interested in clipped newspaper articles to back up your theories.
 
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My ability to take anything related to SMS seriously is about on par with my ability to stick all my toes in my mouth at once.

I've said this in previous forums, but as much as I love the GT3 sim experience, we're in an absolute glut. What could possibly be brought to the table than what's already out there?

By way of contrast, those who may be looking for a non-iRacing NASCAR experience have to deal with sim products seemingly made with safety scissors and Elmer's glue.

I wish the smart people spent more time looking for holes in the market to fill rather than trying to build a better mousetrap. We've got all the mousetraps we need.
 
Ah you *heard* it’s accurate… makes sense

The madness engine is most definitely not like gmotor 1 or 2.

I’m happy to keep the discussion going, but it’s clear you have no idea, no real input to share. Not interested in clipped newspaper articles to back up your theories.
Oh thats laughable, yet another AC fanboy arrogant to the core, that knows nothing about me, who do i know, or my work in simracing.

Yes, you better indeed stop, before you either get humbled down, or we get yet another thread derailed by some AC fanboy that dies in it's "simulation value" hill.
 
Ah you *heard* it’s accurate… makes sense

The madness engine is most definitely not like gmotor 1 or 2.

I’m happy to keep the discussion going, but it’s clear you have no idea, no real input to share. Not interested in clipped newspaper articles to back up your theories.
you have real cars suspension geometry data to compare to other sims? I doubt it.
I doubt pcars fakes any of that unless the real data is not available, and that's true for any sim.
I understand you dislike pCars, but you have no argument either, just things that you cannot tell, one way or the other, because the game is not open to modding.
I'd also mention that most sims don't simulate even half the things that madness engine do, you can blame the games, but try to apreciate their will to make a new simracing engine from scratch that tries to include all the nuances of racing: track temps/dirt/rubber, better than rFactor2's realroad, to water flow simulation for puddles, drains and terrain absorption, to fully dynamic tire and brake temperatures in multiple layers, fully simulated drivetrain with multiple kinds of differentials, and the list goes on, but no sim has ALL those features together nowadays, AMS2 has them only thanks to SMS, people shouldn't forget!
 
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you have real cars suspension geometry data to compare to other sims? I doubt it.
I doubt pcars fakes any of that unless the real data is not available, and that's true for any sim.
I understand you dislike pCars, but you have no argument either, just things that you cannot tell, one way or the other, because the game is not open to modding.
I'd also mention that most sims don't simulate even half the things that madness engine do, you can blame the games, but try to apreciate their will to make a new simracing engine from scratch that tries to include all the nuances of racing: track temps/dirt/rubber, better than rFactor2's realroad, to water flow simulation for puddles, drains and terrain absorption, to fully dynamic tire and brake temperatures in multiple layers, fully simulated drivetrain with
Perhaps, but it seems that Reiza has been the only developer to properly demonstrate what is possible with the Madness engine. And regardless of the increased complexity of more recent platforms, they still have to synthesize all of those additional variables to produce a believable, engaging simulation of driving and racing automobiles. The inescapable trade-offs between complexity and simplicity permit certain earlier sims to remain quite relevant.
 
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If someone like Austin would apply for a job at Kunos or S397, they would laugh their a$$ off.
Oh, absolutely.

Hence I said it could be interesting. (at least I think that's what I said, cant be bothered going back to check.

He has strong opinions and blunt input, that doesn't mean it will end well....Though I am interested to see what they come up with.
 
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