GTR Is Set For A Revival

GTR Revival.png
For those who have been around sim racing since the early 2000’s, the GTR series of titles are ones which are firmly etched on the brain.

For many, they are the titles that launch them into the world of sim racing in the first place. From GTR and GTR 2 through to GTR Evolution, the titles stood for realism and brought the world of FIA GT racing into our homes.

Join the conversation in the new GTR Revival forum here

For the last several years, there have been rumours, speculation and the occasional screenshot regarding a proposed GTR 3. However, these have been few and far between and have since dwindled into the background once more.

Today, an announcement has appeared which is completely out of the blue. @Ian Bell once head of Slightly Mad Studios and part of the original GTR development team, tweeted the news that he is working on a new title; GTR Revival.

Not only that, there are several other members of the original development team involved too including; Stephen Viljoen, Andy Garton, Stephen Baysted, Henrik Roos, Johan Roos and Vik Klomiets.

As far as the sim itself is concerned, there are no specific details just yet, but Ian Bell has promised that it will be a hardcore, no compromise title.


Will this be the GTR sequel that we have all been waiting for? Share your thoughts with us below as we await more information on GTR Revival.

(This is a developing story, more soon)

Updates

  • RaceDepartment asked Johan Roos (ex-Simbin) for a quote if the above tweet is true and he replied: "Well I do not deny it but cannot comment any further than Ian already has written and that it sounds like one hell of a game by one hell of a crew".
About author
Phil Rose
A passionate sim racer with over 20 years of virtual and real world motorsport experience, I am the owner and lead content creator at Sim Racing Bible as well as a writer here at RaceDepartment. I love all forms of motorsport, especially historic motorsport, but when it comes to sim racing, I will drive anything!
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hmm but this would mean you think ACC is not worth anything? or iRacing...
i don't think modding yes/no is the main issue when it comes to racing games.
Look at Ian Bell's historic products and you might better understand my point of view. Instead of the steady updates that ACC or iRacing have done, he just moves on to a new product.
 
GTR2, rFactor and GTR Evo are complete games with more features than any game developed later. Newer games are graphics, graphics and nothing else.
Rather weird claim. Newer games now simulate things those games never even came close to. Car and track accuracies being number 1 improvement over the years
 
He will always be in my good books for the GTR Racing mods for F1CC. He did not disappoint me with PC1 and PC2, which remain my two most played games as counted by Steam.

I can't believe how butthurt people still are b/c PC2 wasn't hardcore enough and PC1 had too many FFB sliders...
 
I know Ian Bell gets more hate than love in most simracing communities. But I think nobody can say he's not truly passionate about our hobby, and he has the right connections to actually make things happen.
I hoped to see some madness-based rally game since RX in pcars2 is awesome compared to any modern rally sim (I'd say even better than RBR in snow/ice), but at least we may finally get that GTR3 that simbin failed to make many times.

If Ian were to setup some crowdfounding like he did with pCars, I'd immediatly put money into that: love or hate it, pCars was a huge step forward for the entire simracing, pushing graphics and content to new standards.
 
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My thoughts.

Mods are great, But not every title has to be a platform for mods.

I wish devs put as much effort into open-wheel games as they do into GTR games.

If as it appears, Austin has been involved from the get go, it might be a very interesting title.
 
He will always be in my good books for the GTR Racing mods for F1CC. He did not disappoint me with PC1 and PC2, which remain my two most played games as counted by Steam.

I can't believe how butthurt people still are b/c PC2 wasn't hardcore enough and PC1 had too many FFB sliders...
Right? The man is damned if he does, and damned if he doesn't.

Also, again Reiza is spending 3 years doing "physics research" on the madness engine. People dare to compare this with actually making the whole game and the miriad of content that PCars2 had in a shorter time frame.
 
Right? The man is damned if he does, and damned if he doesn't.

Also, again Reiza is spending 3 years doing "physics research" on the madness engine. People dare to compare this with actually making the whole game and the miriad of content that PCars2 had in a shorter time frame.
A lot of that miriad of content was regurgitated from pcars 1
 
My thoughts.

Mods are great, But not every title has to be a platform for mods.

I wish devs put as much effort into open-wheel games as they do into GTR games.

If as it appears, Austin has been involved from the get go, it might be a very interesting title.
Not sure what Austin really offers to the development of a game. Curious to hear
 
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Since when does saving a game mid-race have anything to do with simulation.
ITs a feature. "simulation" is a red herring that people love to throw around. The madness engine "simulates" much more things than AC does, physics wise, and yet, look how many people swear that AC is the real deal and Pcars is whatever arcade something.

Nope. He got you, that was your que to drop the argument you just lost.
 
He tweeted another very important bit:

"This will be made with zero Publisher input. My new company (on the way) Mildly Annoyed Games will take care of all of the development. It's going to be ****ing epic"

that's something that could make a very big difference: during pCars development SMS often hinted at pressures from bandai-namco to publish the game on a given schedule, I think many of the things people accuse Ian about, were actually because they had contracts in place with the publisher.
 
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