Gran Turismo 7 Is Here - What Are Your Impressions?

Gran Turismo 7 Is Here What Are Your Impressions So Far.jpg
The long wait is over: Over four years after GT Sport and over eight years after its mainline predecessor, Sony and Polyhpony have finally released Gran Turismo 7 for PlayStation 4 and 5! The highly-anticipated GT7 comes with more than 400 cars and 33 tracks and promises exciting new features like the GT Sophy AI for later addition.

As always, the excitement for a new GT had been bulding especially in the last few weeks before the release - fans of the franchise finally got to breathe a sigh of relief on March 4th. GT7 races to consoles around the world with a big single-player campaing including the return of used car dealerships, potentially game-changing AI in GT Sophy in the future and a broad range of cars from the modern day all the way back to the beginnings of the automobile.

As Gran Turismo 7 is a massive game just like its predecessors, it is almost impossible to offer a full review on release day - however, @Mike Smith is already working on it and will share his thoughts about the latest installment of the Gran Turismo franchise at a later time.

This brings you into the picture: Let us know your first impressions and reviews of the game in the comments! We are excited to see what the RD community thinks of Gran Turismo 7 and how they play the game. Share if GT7 met your expectations or maybe even exceeded them, your favorite moments so far - anything that comes to mind after your first hours with the game to create a first community review.

Add your review of GT7!​

Do you own a copy of Gran Turismo 7 yourself? Please leave your star rating or review by clicking here and assist the community to decide.
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Latest reviews

Pros: - GT Mode/career mode! Brings back all the joy from the previous games, but packaged a little differently.
- Physics are great for the most part. The cars all feel very unique, and the driving is challenging but very rewarding. A couple small issues with the physics do not outweigh the positives
- Depth of customisation/tuning. The old tuning system is back and better than ever, with various performance modifications, aero parts and widebody kits for those interested.
- Graphics look absolutely phenomenal, even on the PS4 Pro version. and the Scapes mode takes it to a whole other level.
- GT Cafe is a weird surprise at first, but once you get into it, the way it presents cars and their history is unparalleled. Wonderful addition for some car enthusiasts.
- Great wheel/controller parity. Both inputs are fantastically implemented, and both wheel and controller feel fantastic to use. Force feedback on my T300RS has some small issues, but overall is a positive experience.
- Absolutely phenomenal weather system. The weather and track grip makes for some very dynamic races, and things like dry lines in the wet make crossover periods very interesting in races.
Cons: - The GT Cafe can feel a little linear and hand-holdy compared to previous games, and restricts the freedom of progression that we have become used to.
- Some small physics abnormalities make for some funny, annoying and confusing accidents, but isn't too frequent that it affects enjoyment.
- Not a great deal more content than GT Sport. Not the biggest issue, but it can feel repetitive if you've played a lot of GTS.
- Microtransactions. A very minor negative, as I feel this is the least offensive implementation of MTX I've seen in a modern game. The option to buy Credits is almost hidden, nevermind advertised or encouraged by the game, and doesn't affect gameplay or progression AT ALL.
Overall Gran Turismo 7 is a top tier game, and I think it will only get better as it ages. There are some small hitches here and there, but the game overall has incredible polish, and plenty of content to keep us entertained until they start releasing new cars and tracks. As a long time Gran Turismo fan, this gets the seal of approval from me.
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Pros: - the cars are well detailed...
- Driving is okay for a sim-arcade game
- It's nice for a guy who doesn't have a steering wheel
Cons: - Micro transactions! The scandal of this video game! Anti sports on the live, shameful!
- Driving is worthless compared to Assetto, ACC, AMS2, IRacing, rFactor2, even PC2 is better on computers.
- At the controller it's not as good as Forza Motorsport 7! And the live sucks compared to Forza. Soon Forza 8, right? A better arcade sim for consolers, but playable for computer fun.
- AI sucks, just like before! Innuendo that it could be corrected by a new revolutionary AI, but only promises, in the meantime people are paying and waiting, for a very long time in my opinion.
- "the real driving simulator" hahaha!
- Buying an expensive console steering wheel is great, but when there's a new console coming out, do we throw the steering wheel away?
- No VR planned, all good PC simulations are playable in VR, sometimes not at the top, it's true, but sometimes it's magic... like on AMS2 :-) which is so much, magically better than it is said "driving simulator"
In short, I don't like this game at all, especially because there are the micro-transactions that I find extraordinarily shameful and discriminatory for live races. That's my opinion.
The progress is extremely disappointing compared to what was promised.
Incredible that after so many years GT7 is still so close to GT1, I can't understand the enthusiasm of the fans (fan who comes from fanaticism)?
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Pros: -Waaaay better physics than all GT's before it especially when using a wheel
-Works flawlessly on a PS5 with a drivehub and a $15 controller in order to use my CSW 2.5, v3 pedals, shifter and handbrake!
-Gorgeous and flawless framerate on a PS5
-Has everything I missed, when playing Sport
-Progression lends itself to a true CarPG with all the excessive grinding needed, to get the "best" cars
Cons: -Doesn't support super ultrawide
-Doesn't support VR (yet)
-Doesn't support Triples
I've played through every iteration of the GT franchise (even the PSVita version) and I can say that this brings me back to my all-time favorite GT3: A-Spec.

I love the story mode, with all it's oddities and smooth jazzy feel. I love the enormous time sink this will be, to get even close to 100% completion. I love that I can use my full-on cockpit setup with all my Fanatec hardware (of which none is compatible with a PS-anything with a %$5 3rd party controller and a $90 drivehub.

Is it a sim? Of course not, but it comes closer (IMO) than any other previous iteration in the GT franchise. If it had a fully customizable cockpit view and AMS2/RF2 physics, I would likely forget to eat/drink/shower for days at a time.
Pros: -Runs really good and looks good (especially the PS4 version)
-great choice of cars (yes i know it’s limited but updates will come with more content)
-the revised GT classic tracks are really nice and add a new twist to it love deep forest.
-the AI has definitely been tuned up and really makes the fighting enjoyable
-sport is the same as GT sport but it was already pretty fun to begin with
-license test difficulty is balanced well but def is easy with a wheel….till you get to super
-the dynamic rain with the wet line and the puddles adds that bit of realism and twist.
-the cockpit view movements adds a bit of realism’s after driving IRL.
Cons: -GT Cafe. I dont have an issue with the cafe that much its a very good lil story mode to it but for a GT fan like myself i wanna jump right into arcade mode and try the new tracks out. But i definitely understand the reason for it.
-Dirt tracks need a major facelift i felt like they really didn’t put the time in to actually improve this from GTS
-micro transactions are annoying but i like to work for the grind.
-music rally is weird like i kinda get it bit it was overhyped
-music tracks im sorry suck like I enjoy all of the rock songs but they could have really brought back some classic songs from all the GTs
-STOP WITH THE SPACED ROLLING START I WANT TWO FILE ROLLING STARTS OR STANDING STARTS
With all its flaws i still give GT7 a really good review it makes up from 6 and sport but it has alot of room to improve itself. It may not be the complete nostalgia trip i grew up with but it does keep me coming back.
ROOMS FOR IMPROVEMENT
-Qualifying for single player (it needs to happen)
-The option to add your own music (attach Spotify to use your playlist for menu and race)
-make every track have day/night and rain. (Needs to happen)
-better flag rules (full course cautions and pace car)
dont be hating on a game that just came out this isn’t battlefield 2042 updates always comes
Pros: It is kinda fun.
Cons: A rehash of GT Sport, to much BS to get content, cars and tracks etc.
I got it on the 4th and got all the licenses and today I got up to book 12. Still do not have Daytona, my favorite track. The whole storyline is OK for some but not me. I think developers should offer more than one version, one for people that want to go through all that BS and one for others that just want to get into it. I have been doing sims a long time and don't need to take a driving test. Kinda wish I had not spent the 60 bucks.

Comments

@passenger Don't you think that judging a game by looking at a few videos is at least inappropriate? it is like saying that sex in a new position is bad after watching a few porn videos without actually trying it out. Give it a go and then speak up...
 
They could realistically call it "the arcade driving simulator", the writer played it heavily up to the first 5 gt just to put the record straight.
Definitely a good game to see and definitely to hear according to the review, but it always has what I would like but can't, because we know very well !: the part of mechanical damage to the machine that affects the game from the first chapter (there could also be stay up to the first 2 for the hardware limits of the machine and support of the time), but from the third chapter onwards it is no longer tolerable in a game in which they write: "the real driving simulator", then when you find yourself doing a door in the race and in the end you win or finish the race, you find yourself with the car as white and neat as just out of the garage for a picnic !.
vote 6 for the "simulation" technical sector
vote 9 for the descriptive aesthetic one ( photos / landscapes / cars / description / story )
vote 5 for the price, 80 euros are a robbery for what "the real" offers you, 50 is already more than enough.

Sorry for the papyrus :)
I wrote this by seeing a video review on you tube
 
im just glad someone is sticking to the classic racing game formula of buying/owning/upgrading cars with money you win from racing. it seems like it'd be a given but since i moved from the likes of forza and tdu to sim racing, that element missing really sucks. i mean, i enjoy driving in AC, but im not really into competitive racing online because its so inconsistent, and ai in AC is so bad its pointless. so i dont really have anything to do except...go for a drive. actual racing games like gt give you something to do. and yes, forza horizon sorta does that, but it throws cars and money at you SO fast that you dont have to actually work for anything. that and its childish vibe, full of bright colors and fortnite dances just turns me off. gt sticks to the chill vibes while everyone else is becoming cringe.
 
Premium
Nice packaging , I'll give a full review in 2023-2024 When the PS5 becomes available in Aus at RRP.
 
Staff
Premium
there is no way in hell you could race or even do time attack in a basic street car with basic seatbelts. Sorry, I'm not making the rules. If this is "real driving simulator", then let's make things real.

You might say so.

But here I am, doing a 6 hour race in basic street car, with stock seat and so on.
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It got changed up a bit the next year. With adding of a seat and belts, not due to rules, but it was hell hanging on to the steering wheel the year before.
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D
On a Dutch website they really dislike the micro/macrotransactions.. Gran Turismo was never about these things.. Its literally pay to win.
 
GT Sport seems more polished and puristic to me.

GT7 feels like a beta for GT Sport...

Especially graphic (lighting) - and image-quality-wise

25h anniversary edition has not even a booklet or something. weak.
And then the microtransaction-fraud. Seems like PD/Sony is becoming crappy like Rockstar.

And yes seeing these fictional-cars (vision gt) in online-races is crap. Unrealistic
 
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Looks great as you would expect but still the same old problems, wheel doesn’t feel natural - I get all this clipping on I guess where the tyres are whining. Cannot find a way to sort that. So for me still a poor sim effort on the phyics and ffb. And this of all games should be the one doing this well on console, Guess the wait for AC2 on pc will be the real deal worth waiting for
 
I guess it's just more disappointment looking at what's been said. I kept hoping that at some point the hardware limitations of previous consoles would no longer be an excuse for not having proper physics in GT.

I love GT as a bit of fun and the PD tracks are awesome but part of me always wanted it to step up a level and actually be that driving simulator it claims to be. Thankfully I don't have a PS5 at the moment so no wasting hours of my life doing license tests for me.
 
im just glad someone is sticking to the classic racing game formula of buying/owning/upgrading cars with money you win from racing. it seems like it'd be a given but since i moved from the likes of forza and tdu to sim racing, that element missing really sucks. i mean, i enjoy driving in AC, but im not really into competitive racing online because its so inconsistent, and ai in AC is so bad its pointless. so i dont really have anything to do except...go for a drive. actual racing games like gt give you something to do. and yes, forza horizon sorta does that, but it throws cars and money at you SO fast that you dont have to actually work for anything. that and its childish vibe, full of bright colors and fortnite dances just turns me off. gt sticks to the chill vibes while everyone else is becoming cringe.
If you want a nice challenge, I can recommend the AC challenges. Not only fun to do, but you can also learn a few things by completing them. In this post you will find a few tips:
https://www.racedepartment.com/thre...races-of-ac-challenges-on-alien-level.220157/
 
Totally non-console driver writing here.

Just quite curious on how 'sim' GT7 really is, put in relation to how the big consumer gaming sites' own reviewers speak it up as "the best sim racing game", but not quite so detailed about the sim part, but alot about graphics performance, a bit about engine sounds and then a huge load on game music and in-car music playlists (which sounds pretty much arcade to me), as well as partly how the manufacturer itself sells the product as 'sim'.

So how is the e.g. the physics model compared to GT Sport and console version of ACC?

And compared to PC sims? I.e. both modern and older sims?

If using proper sim rig, do the sim driver experience an authentic immersion?
Are you able to feel switching from one type of car to another? Or is the FFB response more or less the same, only letting the engine sound do the "difference"?

How about tyre modelling?
Do you feel tyre wear in endurance sessions? (if that even is a possibility?) 3 point tyre modelling like rF2 or maybe in line with GTR2's 16 year old model (which IMO is still quite good)?

How about car setup? I've seen screens and short vids, but do tuning the parameters have a realistic effect on track?

Is pit entry closed like PC3 or is pit work- and strategy a possibility?

GT7 leaves a ton of questions open when the game is associated with 'real sim'.
 
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at least cars feel less robotic, but GT7 will be improved with updates. GTS doubled the content and I expect that it will have at least 600 cars by 2024. Also, it isnt charity like Forza which gives you 100 vehicles by 5 hours of gameplay. Real simulator it isn't that's for sure, its simcade (definetly not cadesim). "Real driving simulator' is overblown and even dangerous claim, especially since there is no mechanical damage that is convincing, and feeling of speed isn't presented good enough. For a game that basically babies can play, they might get wrong expectations. I cant remember anyone that died in a car crash because of inaccuarcies in games though.

I think that full simulation like Assetto Corsa, iRacing and so on is possible, even with fun or arcadish game modes like Coffee Break. But its not easy, GT7 does latter well but former not so much as advertised.

Enthusia for its time was a very good simulation, but a bad release date and lack of engaging career mode killed it. Maybe if it was released on PC it could have competed against GT and actually be a competitor like Forza but in physics department, not in latest cars. Thats another problem, GT lacks competition Forza is too soft (or was since next one will be more realistic reboot?)
 
So many driving games during that PS2 and early PS3 era. Even stuff like Racing Lagoon on Psone I'd not heard of until recently.
 
My opinion so far is the physics is a major step up from GT Sport and they feel very organic and dynamic. Very enjoyable to drive. The career is pretty typical of GT, but if you go into the tracks there are some events that aren't part of the career mode, they have real rolling starts and much tougher AI, they are really enjoyable and have given me a lot of hope for what happens as I unlock more.

I think the PP system for the Sport mode is a misstep though, the BoP system for the previous game was much better and enabled races based on skill rather than tuning.
 
A very good Simcade so far and I'm still expecting Forza Motorsport Reboot is going to be very good as well!
 
My first impressions are that it takes a looooooooooong time to install... I mean like a REALLY long time.

Dude, if you are installing off a disc then disable your internet connection (in your PS4/PS5 settings). It will force it to install from the disc instead of downloading a large portion of the game. Then once installed reconnect to internet and it will only download the day 1 patch. Speeds things up tremendously.

I wish I had known that sooner lol
 
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Microtransactions.

Buy a fully priced game and then pay extra money for stuff already included in your game purchase.

Buy a game then pay money to avoid playing it.

How this has become an accepted norm in video games I will never understand.
you should get into iRacing then.. you will love it.. ;)
 
The GFX looks terrible, hugely oversaturated, blurry skies, overdone shining effects it all looks way to polished and the fps looks terribly low. The driving looks very arcade. Nothing is clear about the VR support, how good or bad it is, nobody knows. Doesn't look good to me at all.
 

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Yannik Haustein
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