Gran Turismo 7 Is Here - What Are Your Impressions?

Pros: - GT Mode/career mode! Brings back all the joy from the previous games, but packaged a little differently.
- Physics are great for the most part. The cars all feel very unique, and the driving is challenging but very rewarding. A couple small issues with the physics do not outweigh the positives
- Depth of customisation/tuning. The old tuning system is back and better than ever, with various performance modifications, aero parts and widebody kits for those interested.
- Graphics look absolutely phenomenal, even on the PS4 Pro version. and the Scapes mode takes it to a whole other level.
- GT Cafe is a weird surprise at first, but once you get into it, the way it presents cars and their history is unparalleled. Wonderful addition for some car enthusiasts.
- Great wheel/controller parity. Both inputs are fantastically implemented, and both wheel and controller feel fantastic to use. Force feedback on my T300RS has some small issues, but overall is a positive experience.
- Absolutely phenomenal weather system. The weather and track grip makes for some very dynamic races, and things like dry lines in the wet make crossover periods very interesting in races.
Cons: - The GT Cafe can feel a little linear and hand-holdy compared to previous games, and restricts the freedom of progression that we have become used to.
- Some small physics abnormalities make for some funny, annoying and confusing accidents, but isn't too frequent that it affects enjoyment.
- Not a great deal more content than GT Sport. Not the biggest issue, but it can feel repetitive if you've played a lot of GTS.
- Microtransactions. A very minor negative, as I feel this is the least offensive implementation of MTX I've seen in a modern game. The option to buy Credits is almost hidden, nevermind advertised or encouraged by the game, and doesn't affect gameplay or progression AT ALL.
Overall Gran Turismo 7 is a top tier game, and I think it will only get better as it ages. There are some small hitches here and there, but the game overall has incredible polish, and plenty of content to keep us entertained until they start releasing new cars and tracks. As a long time Gran Turismo fan, this gets the seal of approval from me.
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Pros: - the cars are well detailed...
- Driving is okay for a sim-arcade game
- It's nice for a guy who doesn't have a steering wheel
Cons: - Micro transactions! The scandal of this video game! Anti sports on the live, shameful!
- Driving is worthless compared to Assetto, ACC, AMS2, IRacing, rFactor2, even PC2 is better on computers.
- At the controller it's not as good as Forza Motorsport 7! And the live sucks compared to Forza. Soon Forza 8, right? A better arcade sim for consolers, but playable for computer fun.
- AI sucks, just like before! Innuendo that it could be corrected by a new revolutionary AI, but only promises, in the meantime people are paying and waiting, for a very long time in my opinion.
- "the real driving simulator" hahaha!
- Buying an expensive console steering wheel is great, but when there's a new console coming out, do we throw the steering wheel away?
- No VR planned, all good PC simulations are playable in VR, sometimes not at the top, it's true, but sometimes it's magic... like on AMS2 :-) which is so much, magically better than it is said "driving simulator"
In short, I don't like this game at all, especially because there are the micro-transactions that I find extraordinarily shameful and discriminatory for live races. That's my opinion.
The progress is extremely disappointing compared to what was promised.
Incredible that after so many years GT7 is still so close to GT1, I can't understand the enthusiasm of the fans (fan who comes from fanaticism)?
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Pros: -Waaaay better physics than all GT's before it especially when using a wheel
-Works flawlessly on a PS5 with a drivehub and a $15 controller in order to use my CSW 2.5, v3 pedals, shifter and handbrake!
-Gorgeous and flawless framerate on a PS5
-Has everything I missed, when playing Sport
-Progression lends itself to a true CarPG with all the excessive grinding needed, to get the "best" cars
Cons: -Doesn't support super ultrawide
-Doesn't support VR (yet)
-Doesn't support Triples
I've played through every iteration of the GT franchise (even the PSVita version) and I can say that this brings me back to my all-time favorite GT3: A-Spec.

I love the story mode, with all it's oddities and smooth jazzy feel. I love the enormous time sink this will be, to get even close to 100% completion. I love that I can use my full-on cockpit setup with all my Fanatec hardware (of which none is compatible with a PS-anything with a %$5 3rd party controller and a $90 drivehub.

Is it a sim? Of course not, but it comes closer (IMO) than any other previous iteration in the GT franchise. If it had a fully customizable cockpit view and AMS2/RF2 physics, I would likely forget to eat/drink/shower for days at a time.
Pros: -Runs really good and looks good (especially the PS4 version)
-great choice of cars (yes i know it’s limited but updates will come with more content)
-the revised GT classic tracks are really nice and add a new twist to it love deep forest.
-the AI has definitely been tuned up and really makes the fighting enjoyable
-sport is the same as GT sport but it was already pretty fun to begin with
-license test difficulty is balanced well but def is easy with a wheel….till you get to super
-the dynamic rain with the wet line and the puddles adds that bit of realism and twist.
-the cockpit view movements adds a bit of realism’s after driving IRL.
Cons: -GT Cafe. I dont have an issue with the cafe that much its a very good lil story mode to it but for a GT fan like myself i wanna jump right into arcade mode and try the new tracks out. But i definitely understand the reason for it.
-Dirt tracks need a major facelift i felt like they really didn’t put the time in to actually improve this from GTS
-micro transactions are annoying but i like to work for the grind.
-music rally is weird like i kinda get it bit it was overhyped
-music tracks im sorry suck like I enjoy all of the rock songs but they could have really brought back some classic songs from all the GTs
-STOP WITH THE SPACED ROLLING START I WANT TWO FILE ROLLING STARTS OR STANDING STARTS
With all its flaws i still give GT7 a really good review it makes up from 6 and sport but it has alot of room to improve itself. It may not be the complete nostalgia trip i grew up with but it does keep me coming back.
ROOMS FOR IMPROVEMENT
-Qualifying for single player (it needs to happen)
-The option to add your own music (attach Spotify to use your playlist for menu and race)
-make every track have day/night and rain. (Needs to happen)
-better flag rules (full course cautions and pace car)
dont be hating on a game that just came out this isn’t battlefield 2042 updates always comes
Pros: It is kinda fun.
Cons: A rehash of GT Sport, to much BS to get content, cars and tracks etc.
I got it on the 4th and got all the licenses and today I got up to book 12. Still do not have Daytona, my favorite track. The whole storyline is OK for some but not me. I think developers should offer more than one version, one for people that want to go through all that BS and one for others that just want to get into it. I have been doing sims a long time and don't need to take a driving test. Kinda wish I had not spent the 60 bucks.
Pros: - game's visual features are stunning
- car selection is fairly large, it's not the most ever, but no car model seems to be shortcutted (example of quality > quantity, take notes, Forza)
Cons: - some things feel recycled
- no big change to UI
- contains ingame purchases (understandable)
What can I say, it's definetly great and don't hesitate to give it a try
Pros: - the game captures the GT games spirit with a modern style

-solid graphics improvement from gt sport, especially with the increase of the amount of detail on-screen on the PS5

- remake of old tracks that we loved from older GT games.

-car and track accuracy, probably the best in the industry

- solid soundtrack and audio design, nothing crazy though. ACC is still on top
Cons: - the rear is really trigger happy even on notoriously rear friendly cars IRL. so on controller if you have a rwd car or if you are driving in wet conditions it's really hard to drive even with TC ON.

- too much-recycled content from gt sport.

- career mode really bland, no incentive to keep going.
the game in general feels like a gt sport remaster with campaign DLC. I found myself bored with the repetition of the same tracks and cars from gt sport. stopped playing within 10 hours of gameplay.
Pros: - Great car selection, even if rather limited compared to prior games
- Impressive model quality
- Enhances GT Sport graphics to the "next gen"
- Improves on GT Sport's driving physics
- Very nice track selection
- GT Auto makes a return with great options
- New Tuning System works very well
Cons: - Introduction stretches itself out quite a bit, but is bearable
EDIT: This review is outdated, but will remain as it was accurate to my feelings at the time.

Gran Turismo 7 is excellent. Probably one of the best games of the last few years.

First off: I'm playing the game on a PS4 Pro. It runs beautifully and looks amazing. Complaints about it not looking "Next-Gen" enough are absolute nonsense. It's a beautiful game using the best of what Next-Gen has to offer to make car lovers go absolutely nuts.

The current car selection (on release) of 424 cars might not reach prior heights of Gran Turismo, but every car is on the same level of detail, no standard or premium models here. Cars look lifelike and absolutely beautiful, with detailed interiors and amazing exteriors.

Graphics improvements from GT Sport are felt almost immediately in the much improved antialiasing and lighting. Even without Raytracing the lighting is breathtakingly beautiful and makes each Track feel alive.
All the better that the track selection is great, making racing both fun and visually pleasing.

The driving model improves from GT Sport, making it nicer to narrow down your driving style. It's forgiving if you want it to be, but can also be made fairly realistic.

The introduction via the GT Cafe is a bit long winded, but introduces you nicely to the basics of Gran Turismo. I'd appreciate an option to skip it, but it's fine as it is too.

Microtransactions are present, but non-instrusive and a case of "If you don't want them, don't buy them". Driving cleanly earns you a 50% bonus on earned credits anyway, so if you learn to not just punt the AI out of the way like you're in Forza you'll do fine money-wise.

EDIT: This review is outdated, but will remain as it was accurate to my feelings at the time.

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Pros: - Substantial effort put into a single player campaign that's fun to play for drivers of all levels.

- Gameplay and features from Sport combine with classic, well loved features from older titles to make arguably the best GT experience yet.

- PS4 version is functionally the same as the PS5 and still runs at 60fps.
Cons: - Early game progression might not be to everyone's liking.
The much anticipated Gran Turismo 7 has finally released, and I get the sense that the franchise is actually living up to the hype for the first time since GT5 or even 4. If you're an adult who grew up on this series you're probably going to like 7, and if you're a newcomer to the series you're also probably going to like 7.

The new look GT mode's primary feature is the GT Cafe, which serves to give you missions to complete throughout the campaign. It's a more linear game than we're used to seeing, though it goes retain GT's traditional open-endedness in the form of additional races and activities not tied to GT Cafe progression. Beyond this, the old mainstays of GT mode are all back, from tuning parts, to a used car yard, to oil changes and car maintenance, as well as a few improvements to said features, such as the largest selection of visual customisation options yet.

A big and much needed change to races in campaign mode is the inclusion of difficulty levels and removal of rubberbanding. Whilst the races are still catch the rabbit style, the thrill of the chase is greatly enhanced by having a harder mode and not seeing the lead AI suddenly go 10 seconds a lap faster just because you're in 1st. This will tide me over until Sophy is implemented in a later update.

As for online, Sport mode makes a return largely unchanged. This was the highlight of Sport, so little change to the iRacing-lite formula was necessary for 7. There are however new features here, such as the launch week races having specific power and weight limits that players have to build their road cars around. Custom lobbies also remain available.

However it is important to point out that your options are limited at first; many features are locked until you've made some GT Cafe progress, and some circuits won't unlock for free play until the mid to late game. This could be off putting for sim racers who are used to sandbox style games and/or career modes segregated from free race options. But if one is willing to treat GT7 as a journey and enjoy slowly unlocking content rather than fret too much about a destination, you should be able to have a lot of fun with this game, and whilst it's not perfect, I believe GT7 is indeed excellent, hence the 5 star rating.
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Pros: Finally GT career again
Tuning parts
Missions
Dynamic weather
Car presentations
Cons: Graphics still very similar to GTS, so no nextgen graphics
Not enough new tracks and cars
Bad AI in career
FPS drops in some places
Still no new dashboard camera without wheel
Same UI and HUD like GTS
Bad economy with shady microtransactions
It's not the old good "GT" I was expecting. The career is quite good but the rest is still the same like in GTS. Not a true nextgen game.
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