Gran Turismo 7 Is Here - What Are Your Impressions?

Gran Turismo 7 Is Here What Are Your Impressions So Far.jpg
The long wait is over: Over four years after GT Sport and over eight years after its mainline predecessor, Sony and Polyhpony have finally released Gran Turismo 7 for PlayStation 4 and 5! The highly-anticipated GT7 comes with more than 400 cars and 33 tracks and promises exciting new features like the GT Sophy AI for later addition.

As always, the excitement for a new GT had been bulding especially in the last few weeks before the release - fans of the franchise finally got to breathe a sigh of relief on March 4th. GT7 races to consoles around the world with a big single-player campaing including the return of used car dealerships, potentially game-changing AI in GT Sophy in the future and a broad range of cars from the modern day all the way back to the beginnings of the automobile.

As Gran Turismo 7 is a massive game just like its predecessors, it is almost impossible to offer a full review on release day - however, @Mike Smith is already working on it and will share his thoughts about the latest installment of the Gran Turismo franchise at a later time.

This brings you into the picture: Let us know your first impressions and reviews of the game in the comments! We are excited to see what the RD community thinks of Gran Turismo 7 and how they play the game. Share if GT7 met your expectations or maybe even exceeded them, your favorite moments so far - anything that comes to mind after your first hours with the game to create a first community review.

Add your review of GT7!​

Do you own a copy of Gran Turismo 7 yourself? Please leave your star rating or review by clicking here and assist the community to decide.
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Latest reviews

Pros: - GT Mode/career mode! Brings back all the joy from the previous games, but packaged a little differently.
- Physics are great for the most part. The cars all feel very unique, and the driving is challenging but very rewarding. A couple small issues with the physics do not outweigh the positives
- Depth of customisation/tuning. The old tuning system is back and better than ever, with various performance modifications, aero parts and widebody kits for those interested.
- Graphics look absolutely phenomenal, even on the PS4 Pro version. and the Scapes mode takes it to a whole other level.
- GT Cafe is a weird surprise at first, but once you get into it, the way it presents cars and their history is unparalleled. Wonderful addition for some car enthusiasts.
- Great wheel/controller parity. Both inputs are fantastically implemented, and both wheel and controller feel fantastic to use. Force feedback on my T300RS has some small issues, but overall is a positive experience.
- Absolutely phenomenal weather system. The weather and track grip makes for some very dynamic races, and things like dry lines in the wet make crossover periods very interesting in races.
Cons: - The GT Cafe can feel a little linear and hand-holdy compared to previous games, and restricts the freedom of progression that we have become used to.
- Some small physics abnormalities make for some funny, annoying and confusing accidents, but isn't too frequent that it affects enjoyment.
- Not a great deal more content than GT Sport. Not the biggest issue, but it can feel repetitive if you've played a lot of GTS.
- Microtransactions. A very minor negative, as I feel this is the least offensive implementation of MTX I've seen in a modern game. The option to buy Credits is almost hidden, nevermind advertised or encouraged by the game, and doesn't affect gameplay or progression AT ALL.
Overall Gran Turismo 7 is a top tier game, and I think it will only get better as it ages. There are some small hitches here and there, but the game overall has incredible polish, and plenty of content to keep us entertained until they start releasing new cars and tracks. As a long time Gran Turismo fan, this gets the seal of approval from me.
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Pros: - the cars are well detailed...
- Driving is okay for a sim-arcade game
- It's nice for a guy who doesn't have a steering wheel
Cons: - Micro transactions! The scandal of this video game! Anti sports on the live, shameful!
- Driving is worthless compared to Assetto, ACC, AMS2, IRacing, rFactor2, even PC2 is better on computers.
- At the controller it's not as good as Forza Motorsport 7! And the live sucks compared to Forza. Soon Forza 8, right? A better arcade sim for consolers, but playable for computer fun.
- AI sucks, just like before! Innuendo that it could be corrected by a new revolutionary AI, but only promises, in the meantime people are paying and waiting, for a very long time in my opinion.
- "the real driving simulator" hahaha!
- Buying an expensive console steering wheel is great, but when there's a new console coming out, do we throw the steering wheel away?
- No VR planned, all good PC simulations are playable in VR, sometimes not at the top, it's true, but sometimes it's magic... like on AMS2 :-) which is so much, magically better than it is said "driving simulator"
In short, I don't like this game at all, especially because there are the micro-transactions that I find extraordinarily shameful and discriminatory for live races. That's my opinion.
The progress is extremely disappointing compared to what was promised.
Incredible that after so many years GT7 is still so close to GT1, I can't understand the enthusiasm of the fans (fan who comes from fanaticism)?
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Pros: -Waaaay better physics than all GT's before it especially when using a wheel
-Works flawlessly on a PS5 with a drivehub and a $15 controller in order to use my CSW 2.5, v3 pedals, shifter and handbrake!
-Gorgeous and flawless framerate on a PS5
-Has everything I missed, when playing Sport
-Progression lends itself to a true CarPG with all the excessive grinding needed, to get the "best" cars
Cons: -Doesn't support super ultrawide
-Doesn't support VR (yet)
-Doesn't support Triples
I've played through every iteration of the GT franchise (even the PSVita version) and I can say that this brings me back to my all-time favorite GT3: A-Spec.

I love the story mode, with all it's oddities and smooth jazzy feel. I love the enormous time sink this will be, to get even close to 100% completion. I love that I can use my full-on cockpit setup with all my Fanatec hardware (of which none is compatible with a PS-anything with a %$5 3rd party controller and a $90 drivehub.

Is it a sim? Of course not, but it comes closer (IMO) than any other previous iteration in the GT franchise. If it had a fully customizable cockpit view and AMS2/RF2 physics, I would likely forget to eat/drink/shower for days at a time.
Pros: -Runs really good and looks good (especially the PS4 version)
-great choice of cars (yes i know it’s limited but updates will come with more content)
-the revised GT classic tracks are really nice and add a new twist to it love deep forest.
-the AI has definitely been tuned up and really makes the fighting enjoyable
-sport is the same as GT sport but it was already pretty fun to begin with
-license test difficulty is balanced well but def is easy with a wheel….till you get to super
-the dynamic rain with the wet line and the puddles adds that bit of realism and twist.
-the cockpit view movements adds a bit of realism’s after driving IRL.
Cons: -GT Cafe. I dont have an issue with the cafe that much its a very good lil story mode to it but for a GT fan like myself i wanna jump right into arcade mode and try the new tracks out. But i definitely understand the reason for it.
-Dirt tracks need a major facelift i felt like they really didn’t put the time in to actually improve this from GTS
-micro transactions are annoying but i like to work for the grind.
-music rally is weird like i kinda get it bit it was overhyped
-music tracks im sorry suck like I enjoy all of the rock songs but they could have really brought back some classic songs from all the GTs
-STOP WITH THE SPACED ROLLING START I WANT TWO FILE ROLLING STARTS OR STANDING STARTS
With all its flaws i still give GT7 a really good review it makes up from 6 and sport but it has alot of room to improve itself. It may not be the complete nostalgia trip i grew up with but it does keep me coming back.
ROOMS FOR IMPROVEMENT
-Qualifying for single player (it needs to happen)
-The option to add your own music (attach Spotify to use your playlist for menu and race)
-make every track have day/night and rain. (Needs to happen)
-better flag rules (full course cautions and pace car)
dont be hating on a game that just came out this isn’t battlefield 2042 updates always comes
Pros: It is kinda fun.
Cons: A rehash of GT Sport, to much BS to get content, cars and tracks etc.
I got it on the 4th and got all the licenses and today I got up to book 12. Still do not have Daytona, my favorite track. The whole storyline is OK for some but not me. I think developers should offer more than one version, one for people that want to go through all that BS and one for others that just want to get into it. I have been doing sims a long time and don't need to take a driving test. Kinda wish I had not spent the 60 bucks.

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Comments

I really think some EU watchdog should take a look at the (micro) transactions system before kids spend their entire savings on cars to support their discord. Besides that: 4K is still ugly when using old textures.
Anyways: the gameplay setup (cafee) is setup for a huge grind which tests the patients of people only for them to buy cars for 30 euro's....that should be forbidden!
Right. Selective justice seems to be back in fashion these days. And that's because the same EU watchdog cares for the 200 odd million euros EA adds to their income each year just with its FIFA franchise.
 
Playing on PS5, spent the weekend playing with my 10 year old grandson (he loves it), we had a LOT of fun doing the licence's, mission's, and going through the cafe story.
Grandson spent quite some time in the livery editor, and the scape's mode, he found that part really absorbing / interesting.
I'm very impressed with the overall package, reminded me of why i pre-ordered the the original GT, which can only be a good thing.
We never achieved gold on a lot of thing's, but i will go back to those when i set my wheel up, but we did really well with controller, taking it in turn's, overall the whole package just seems to gel, so for me at least game 9/10, fun, 10/10.
Just to picture you and your grandson playing together made me smile from ear to ear..
 
I didn't play GT sport, because I don't want to pay for Playstation Plus, so a GT game which doesn't require PS+ (an internet connection is required though) is what I was waiting for. One major thing is that it performs well on a PS4 original, which I was surprised. The only thing really major is that it has very long load times on PS4.
 
I didn't play GT sport, because I don't want to pay for Playstation Plus, so a GT game which doesn't require PS+ (an internet connection is required though) is what I was waiting for. One major thing is that it performs well on a PS4 original, which I was surprised. The only thing really major is that it has very long load times on PS4.
Actually, GT Sport didn't require PS Plus unless you want to play online multiplayer with other players, similar to that in Forza Motorsport 7 (Xbox One console version), players needed Xbox Live Gold in order to play online multiplayer.
 
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Ive watched lots of streams and gameplay at this point and its a more modern version of the boring catch me if you can game it always was, upgrade your car to catch me if you couldnt already ie same old GT zzzzzzzzzzzzzzzz
How they call this the real driving simulator is hilarious but again nothing new there, its GT and thats what its fans wanted.
 
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modern version of the boring catch me if you can game it always was
They only started that sh*t with GT5. In GT 1-4 you had actual races against the AI. With quite noticable rubberbanding at times (especially in GT2) but those were at least races.

The AI was even quite fast in GT4. You sometimes really had to qualify (yes, that was possible!) before the race to have a chance of winning.
 
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I don't like the sounds, but i wasn't expecting any better anyway. Polyphony SUCKS in that department. The crackling exhaust is always there, on all cars,and is annoying as F. No pops,no bangs, just cracklecracklecrackle all the time. Engine sounds are generally very bland and boring.

I don't like the main menu. I think the older GT games had better one. Even GT4 had a better one.

The one thing i hate the most is the physics. There's just too much grip and the suspensions are too soft. Maybe it's not the suspensions that are soft but the tire model. I don't know. Even GT4 feels more natural and realistic than this.
 
I don't like the sounds, but i wasn't expecting any better anyway. Polyphony SUCKS in that department. The crackling exhaust is always there, on all cars,and is annoying as F. No pops,no bangs, just cracklecracklecrackle all the time. Engine sounds are generally very bland and boring.
tbh i can say the same about the last forza games (motorsport and horizon), they use the same crackle sounds with all cars and the bangs too.
i dont feel like they recorded every car accurately, its more like they try to reverse engineer the sounds and then lay that crackle sauce all over them.
its just not the games to look for good car sounds.
acc, iracing, r3e, those do a good job.
 
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Reviewers are saying it's "fun" which doesn't really give much away. Difficult to get a truly honest review. How are the physics and FFB? How much do they differ from the last one (which wasn't great IMHO) and how do they compare with other options AC, ACC AMS2 etc..
I think the audience those reviews are trying to address will not care about comparisons to sims, because it's a small niche market and not what the GT series ever was. I played GT1-GT4, lost interest after that. From what I see, GT7 really doesn't look much different, and the car choice is dated, still has the catch-up model of racing a mixed bag of cars and poor crash and collision physics. GT is great for bringing kids eventually into sim racing, but I don't see much appeal to those interested or experienced in real racing.

However, one good idea that could be leveraged is a sim racing school in the context of a good sim framwork. Branded by an actual school, with skill building challenges designed by real racing school instructors.
 
The physics are way better than GTS, though RWD road cars do seem a little too tail happy (the race cars are fine). But the game lacks any proper offline racing, which makes it feel pretty bland to me - just the stale old 'chase the rabbit' formula. I will still play it mostly because it's about the only option we have for online racing here in New Zealand in terms of having a player base.
 

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