Automobilista 2: Wet Line Confirmed, v1.5 Available (Updated)

Oscar Piastri in the Imola rain in his McLaren F1 car.jpg
UPDATE: v1.5 is now officially available!

Reiza Studios has always been open with letting the community know what is going on in the development of Automobilista 2. With the v1.5 update imminent, lead developer Renato Simioni shared a deep dive into physics development - and also confirmed the addition of improved wet weather track surface behavior.


RaceDepartment had already speculated in May that wet lines might be added to Automobilista 2 soon - the physics deep dive confirmed this, among other racing surface changes. Not only is the rubbered-in racing line going to be much more slippery in the rain come v1.5, but the addition of Rallycross and dirt surfaces will also change track evolution - laying down dirt onto tarmac surfaces will affect grip, but the parameters for this are still being refined, so the effect might not be perfect yet.

Automobilista 2 Catalunya Rallycross Surface Evolution.jpg

Dragging dirt onto non-loose surfaces will influence grip levels in Automobilista 2 v1.5. Image credit: Reiza Studios

Behind the Physics Scenes​

Simioni also leans into the technical aspects of the physics and tire remodeling that mark a big step forward for v1.5. If you have ever wondered just how a studio transfers elements like suspension geometry, the chassis and body of a car, and tire deformation and interaction with the surface to a digital recreation of a racing car, this update is perfect for you.

Should the theoretical parts behind things like tire slip or the flex of a tire's carcass not be your cup of tea, the update still holds exciting news: For one, the second part of the June Dev Update - which was later renamed to July Dev Update - looks like it will be released after v1.5 has launched. Simioni mentioning the update being "just around the corner" turned into the update being available just hours later - for more info on the work that went into it, check out our recent in-depth interview with the Reiza founder!

Automobilista 2 Citroen DS3 Rallycross.jpg

Going sideways in style: Alongside v1.5, the Adrenaline Pack including Rallycross cars and tracks will launch. Image credit: Reiza Studios

You can find the full physics update in the Reiza forums. All cars that are already in AMS2 are going to profit from the v1.5 revisions to varying degrees. They will be joined by Rallycross cars and tracks, as well as the new Formula Dirt and Crosskart vehicles.

Continue Reading​

Full Changelog
Full Article

Your Thoughts​

What do you think about the in-depth look about AMS2's physics development? How much are you looking forward to the new track surface behavior? Let us know in the comments below!
Next page: Full Changelog
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

GamerMuscle drove a track car once so he obviously knows what he's talking about. At least your sim has realistic kerbs.
 
GamerMuscle drove a track car once so he obviously knows what he's talking about. At least your sim has realistic kerbs.
The thing is that he drove it 4-5 seconds off the pace IIRC. Incidentally that's also sometimes the number he gives when opinions become relevant :D He did not drive a real car close to the limit, which is where things will feel very different from what they are like below.

I mean it's not impossible he's right and AMS2 rewards sliding a little too much and that modern racing slicks should be a little less gradual in their grip dropoff, totally possible. But the way he describes it using hyperboles exclusively just doesn't add up with what I'm seeing on onboards and feeling when driving myself. There's nothing so obviously off with 1.5, notwithstanding you might simply not like how it feels.

It might be not quite correct, yeah. But "completely off" is, to me, what some cars in 1.4 were (like the M1 Procar). The game doesn't reward wrong driving techniques anymore, so to me it's pretty solid all in all and it's more of an interpretational thing which flawed approach (because all sims are flawed in one way or another) you like more.
 
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Oh I just can't wait!!!!
AMS2 is my favorite sim right now when in VR and using a motion rig :) No words can explain how many times I smile to myself while driving in VR and feeling all the bumps, slides, etc.

Oh and the historical tracks... They're just amazing. Great work Reiza!!!
Played a few hours last night and 1.5 is amazing!!!! It's now like a knarly version of Iracing :) haha
 
Premium
Just spent some time in the Procar, 30 minute race at Spa Historic.

Very very nice, Could feel the granular feedback through the wheel as well as the weight shift of the car, all while using the accelerator to float that fat arse through the apex then steering out of it and thundering downhill towards the next corner...

Made for a very intuitive, connected and enjoyable experience.

Not at all a car I would have touched previously.
 
Premium
Its a shame that GM leaned so hard into his entertaining moron shtick that he forgot the entertaining bit.

Thinking he might have gone bit mental.
 
Premium
Many cars feel much better imo, love the Group C cars, that's how I'd imagine them. Minus the g-forces ofc. :D Top job, Reiza.
 
Premium
yes, I hope people can move on from that now. There are plenty of other things to critique, like the multiplayer, but the FFB/physics I think stands up well to anything out there...it feels in between RF2 and RRE, miles better than iRacing. ACC just feels too different for me to compare tbh, I don't hate the FFB in it at all, it just drives so differently I have to exclude it. I can hop from AMS2 to RF2 to iRacing quite easily, but ACC I'd have to dedicate 100% of my time to to be any good. Anyway, back on topic, once you add in all the other things AMS2 does really well, then really its only Multiplayer holding it back now in a major way. Racecraft is helping in that regard, and so are the others like JustRace and SimRacing.gp, but the dedicated server needs some attention.
+1 for racecraft.online. That is the best place to find random AMS2 races. Please join!
 
Woow I have tried the 1.5 update and it's awesome, what a feeling !
Just kidding, I'm on rFactor2 or ACC.
Funny RallyX content, I hope we will have all the project cars 2 RX tracks.
 
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By reporting real facts you won't be insulted (I haven't read such things there, harsh anwsers to trolls, for sure, that's something else). It is interesting what you are stating as I asked whether the AI had been adapted to the new wet mechanics, nothing being stated about this in the devblog (if I haven't missed something). With all that have been implemented in terms of physics and content in this update in such a short time, it would not be surprising at all that the AI will be updated in next updates though. It will become a concern if nothing is announced about the AI in the future.

By the way, "game changer" never meant everything in the game would be fixed... This update is before all about adjusting values incompatible between 2 models of the game (Im' simplifying but I don't believe the ME "bug" statement from Reiza, it was just bad implementation of a model from what I understand, mistakes just happen sometimes) and review the physics for all cars, which is a tremendous work in itself. If another aspect of the game is not ok, it doesn't mean the game did not have heavily changed, it's a strange way to see things.
"I don't know, on another page, I just mentioned that with the 1.5 update, the F1 Gen2 car feels more arcade-like. If you're driving fast and lose control of the car, even with a half spin, you can easily regain control (which wasn't possible before the patch). For me, it's now easier to drive, but it doesn't feel as realistic. However, giving some negative feedback about the game was not a pleasant experience, and I believe many others who want to complain about an issue might think twice before posting."
 
"I don't know, on another page, I just mentioned that with the 1.5 update, the F1 Gen2 car feels more arcade-like. If you're driving fast and lose control of the car, even with a half spin, you can easily regain control (which wasn't possible before the patch). For me, it's now easier to drive, but it doesn't feel as realistic. However, giving some negative feedback about the game was not a pleasant experience, and I believe many others who want to complain about an issue might think twice before posting."
it's my thoughs, better before.
 
Its a shame that GM leaned so hard into his entertaining moron shtick that he forgot the entertaining bit.

Thinking he might have gone bit mental.
I think he suffers from Mobilihaterosis, a severe but non-life threatening affliction caused by the illusion to be a reincarnation of the God of physics.
Said patients are in a constant state of delirium where they can't differentiate left from right anymore, or in the case of the feet, up and down.
Because of their illusion of grandeur, it is very much possible they will try to convince you they are real pilots with real racing experience, that they have sailed the 7 seas of physics and therefore can tune a car with their tiny toe, but it is best to heed such claims with a healthy dose of criticism.

Furthermore, it is best to keep a safe distance when you start to hear buzzwords like floaty, madness and ac in a conversation because that is when the delirium is at it's highest, and the patiënt at it's most dangerous.
 
I think he suffers from Mobilihaterosis, a severe but non-life threatening affliction caused by the illusion to be a reincarnation of the God of physics.
Said patients are in a constant state of delirium where they can't differentiate left from right anymore, or in the case of the feet, up and down.
Because of their illusion of grandeur, it is very much possible they will try to convince you they are real pilots with real racing experience, that they have sailed the 7 seas of physics and therefore can tune a car with their tiny toe, but it is best to heed such claims with a healthy dose of criticism.

Furthermore, it is best to keep a safe distance when you start to hear buzzwords like floaty, madness and ac in a conversation because that is when the delirium is at it's highest, and the patiënt at it's most dangerous.
Or he just disagrees with you, someone on the other side of your argument could apply your words right back at you right?
No fan or hater of GM, don't really go in for all this picking sides and best sims etc, have them all play them all, prefer the one clearly that i have most hours on.
I never can understand why if 'you' like a sim so much, you have to make sure everyone else likes it as much....
Why care what GM says in a video? Same as why care if someone likes it in a video...just play it and see if YOU like it.
 
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The good thing about AMS2 is that it's constantly evolving, even if it's not always right the first time, it improves over time! GOOD !!
 

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