Automobilista 2: Wet Line Confirmed, v1.5 Available (Updated)

Oscar Piastri in the Imola rain in his McLaren F1 car.jpg
UPDATE: v1.5 is now officially available!

Reiza Studios has always been open with letting the community know what is going on in the development of Automobilista 2. With the v1.5 update imminent, lead developer Renato Simioni shared a deep dive into physics development - and also confirmed the addition of improved wet weather track surface behavior.


RaceDepartment had already speculated in May that wet lines might be added to Automobilista 2 soon - the physics deep dive confirmed this, among other racing surface changes. Not only is the rubbered-in racing line going to be much more slippery in the rain come v1.5, but the addition of Rallycross and dirt surfaces will also change track evolution - laying down dirt onto tarmac surfaces will affect grip, but the parameters for this are still being refined, so the effect might not be perfect yet.

Automobilista 2 Catalunya Rallycross Surface Evolution.jpg

Dragging dirt onto non-loose surfaces will influence grip levels in Automobilista 2 v1.5. Image credit: Reiza Studios

Behind the Physics Scenes​

Simioni also leans into the technical aspects of the physics and tire remodeling that mark a big step forward for v1.5. If you have ever wondered just how a studio transfers elements like suspension geometry, the chassis and body of a car, and tire deformation and interaction with the surface to a digital recreation of a racing car, this update is perfect for you.

Should the theoretical parts behind things like tire slip or the flex of a tire's carcass not be your cup of tea, the update still holds exciting news: For one, the second part of the June Dev Update - which was later renamed to July Dev Update - looks like it will be released after v1.5 has launched. Simioni mentioning the update being "just around the corner" turned into the update being available just hours later - for more info on the work that went into it, check out our recent in-depth interview with the Reiza founder!

Automobilista 2 Citroen DS3 Rallycross.jpg

Going sideways in style: Alongside v1.5, the Adrenaline Pack including Rallycross cars and tracks will launch. Image credit: Reiza Studios

You can find the full physics update in the Reiza forums. All cars that are already in AMS2 are going to profit from the v1.5 revisions to varying degrees. They will be joined by Rallycross cars and tracks, as well as the new Formula Dirt and Crosskart vehicles.

Continue Reading​

Full Changelog
Full Article

Your Thoughts​

What do you think about the in-depth look about AMS2's physics development? How much are you looking forward to the new track surface behavior? Let us know in the comments below!

Full Changelog

Automobilista v1.5 Adrenaline Pack Formula Dirt.jpg
Image credit: Reiza Studios

CONTENT

Adrenaline Pack Pt1:

  • Added Ascurra Dirt Track (2 layouts)
  • Added Tykki Dirt Track (4 layouts)
  • Added Foz dirt track
  • Added RX layouts of Barcelona, Hockenheimring, Nurburgring, Spa-Francorchamps
  • Added Rallycross class featuring Polo RX, Mini RX, Citroen RX & MIT Lancer X
  • Added Formula Dirt class
  • Added Kartcross class

Free base game content:
  • Added P1 Gen2 class featuring Metalmoro AJR Gen 2, Sigma P1 G5 & Ginetta G58
  • Updated Stock Car Corolla 2023

GENERAL
  • Added session auto-advance functionality for multiplayer sessions
  • Minor adjustments to net code
  • Mod Support: Added ability to define a mod and provide mod specific vehiclelist.lst and driveline.rg files. See 'UserData/Mods/README.txt' for details and examples
  • Adjusted damage scalars for all settings for slightly overall less sensitive damage
  • Added Spotter as a Gameplay option
  • Fixed FFB wheel pulling on engine off
  • Grid size for all track layouts bumped to accomodate at least 26 cars (except for kart and dirt tracks)
  • Revised pit stop properties for F-Junior, F-Vintages, F-Retros, F-Classics, F-V12, F-V10, F-Reiza, F-Ultimates, F-USAs, F-3, F-Inter, F-Junior, F-Trainer, Group A, Group C, GT1, Stock Car Brasil 1999-2023, P1-P4, Sprint Race, Montana, GT5, Ginetta G40 Cup, Copa Truck, Street Cars, Hyper Cars, Supercars DPi, GTE, GT3, GT4, Ginetta G55 Supercup, Porsche Cup, Super V8, F-Vee
  • Adjusted LiveTrack Grip Range (lower "green" baseline grip, slightly lower grip for Light, Medium Rubber presets, Heavy Rubber grip preserved)
  • Rubber now loses grip with water saturation (racing line should be avoided in wet weather as a result)
  • Curbs are now more slippery when wet
  • Fixed excess tire wear/heating on grass, gravel and wet surfaces
  • Added Halo Transparency option for F-Ultimate Gen1 & 2 to Display menu
  • Fixed visual wheel camber in replays
  • Added visible Safety Car during Full Course Yellows
  • Vehicles from human opponents are now collidable during Multiplayer full course yellow
  • Fixed an exploit in Time Trial where illegal pit areas would be used for cutting track.

UI & HUD
  • Updated main menu panel arts
  • Added 'Off-road' track selection filter to Grade selection
  • Added Rallycross race weekend preset for RX, F-Dirt & Kart Cross
  • Added P1-4 classes to Brazilian Series vehicle selection filter
  • Removed mandatory pit stop from F-Ultimate Gen2 preset
  • Reduced pit limit from 160 km/h to 130 km/h in F-USA Historic preset to align with 2000 regs instead of 1995/98

PHYSICS
  • Completed physics revisions for all classes excepting the karts (125cc & 4-stroke)
  • Adjusted tire flatspotting physics (generally reducing changes of flatspotting)
  • Various adjustments to dirty air effects, correcting some interclass inconsistencies
  • Adjusted undertray spring / damper / friction, fixing inconsistencies
  • F-Junior: Restricted ride height range (min 4cm max 10cm)
  • F-USA Gen2: Adjusted Swift 009C undertray points to fix performance issues; Fixed aero inconsistencies in SW model

AI
  • AI calibration pass for all revised classes
  • Adjusted AI performance degradation with tire wear (Ai tire wear rates still under revision)
  • Temporarily disabled effect of driver personality stamina and tire management skills´ influence on AI lap times while AI tire wear & performance degradation is in progress
  • AI cars will now use the max available boost pressure setting instead of the default in qualifying laps
  • Minor improvement to AI pit strategy during FCY
  • Improved AI lines for Brands Hatch (both layouts), Spielberg GP, Spielberg Historic 1974, Nurburgring GP / Veedol layouts, Velopark, Cascais 1988, Interlagos, Montreal, Silverstone 1991, Silverstone 2001, Silverstone 2020, Spa-Francorchamps 2022

AUDIO
  • Audio playback during fast-forwarding replays is now muted when doing high speed forward seek in replay
  • Fixed missing gravel runoff sound for some cars
  • Smoothed rev-limiter sound cutting out when engine bounces a lot on the limit
  • Disabled audio for hidden environment animations (helicopters, drones) during test day & practice sessions
  • Puddles and dirt sound effects are now panned left/right on track according to position
  • Fixed Mercedes CLK GT1 & AMG GT3 missing attenuation on external gearshift samples.
  • Chevrolet Corvette C8 Z06: adjusted interior engine sound

TRACKS
  • Barcelona: Fixed various LOD pop issues in static and scene objects; Minor TSO optimization
  • Indianapolis: Fixed some static object lod issues near T3
  • Spa Francorchamps 2022: Returned wandering marshal to his post at Paul Frere
  • Nurburgring 1971 Sudschleife: Moved rolling start location 200m before Nordkehre

VEHICLES
  • Adjusted suspension animation for F-V10, F-V12, F-inter, Lotus 79, Caterhams (all models)
    Camaro SS: Adjusted light glow textures, shadows & glass cracks
  • McLaren Senna: Adjusted shadows (fixed missing rear wing)
  • Copa Uno B: Adjusted shift warning light
  • Brabham BT49: adjusted shift warning light
  • Updated display for Porsche GT3-R, Porsche Cup models (display alarms added)
  • Added pit limiter display warning to GTE / GT3 models that feature them
  • F Ultimate Gen1: Added ERS mode and pit limiter
  • Nissan GT1: fixed mismatching livery
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

It is still considered a Work In Progress and the effect is rather slight currently so they can adjust it going along.
 
Premium
I believe that the game would benefit from a more consistent and understandable physics model. Currently, there are certain aspects that seem illogical and it's difficult for me to figure out how to adjust my gameplay to keep my car on track and enjoy the experience. Even F1 Challenge was able to execute this properly. I just hope that the developers focus on perfecting the physics and Force Feedback for a single car, instead of trying to cater to everyone's preferences. AMS was successful in achieving this goal.
 
I believe that the game would benefit from a more consistent and understandable physics model. Currently, there are certain aspects that seem illogical and it's difficult for me to figure out how to adjust my gameplay to keep my car on track and enjoy the experience. Even F1 Challenge was able to execute this properly. I just hope that the developers focus on perfecting the physics and Force Feedback for a single car, instead of trying to cater to everyone's preferences. AMS was successful in achieving this goal.
the whole 1.5 update does exactly that
 
I believe that the game would benefit from a more consistent and understandable physics model. Currently, there are certain aspects that seem illogical and it's difficult for me to figure out how to adjust my gameplay to keep my car on track and enjoy the experience. Even F1 Challenge was able to execute this properly. I just hope that the developers focus on perfecting the physics and Force Feedback for a single car, instead of trying to cater to everyone's preferences. AMS was successful in achieving this goal.
did you even read the physics deep dive https://forum.reizastudios.com/threads/automobilista-2-v1-5-physics-development-update.31488/

or did you come here to troll
 
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Oh I just can't wait!!!!
AMS2 is my favorite sim right now when in VR and using a motion rig :) No words can explain how many times I smile to myself while driving in VR and feeling all the bumps, slides, etc.

Oh and the historical tracks... They're just amazing. Great work Reiza!!!
 
I believe that the game would benefit from a more consistent and understandable physics model. (...) I just hope that the developers focus on perfecting the physics and Force Feedback for a single car, instead of trying to cater to everyone's preferences.

I'm not really sure what point you're trying to make. If it's consistent and understandable throughout the game, it can't be tailor-made for one car, but must instead be universal and holistic.
 
Premium
In case anyone is interested, here a bit of info about the new vehicle classes in the Adrenaline Pack (Pt. 1):

RX represents FIA Rallycross
F-Dirt represents Brasileiro de Autocross
KartCross represents a combination of FIA Autocross - Cross Car & RallyX Nordic - CrossCar/Crosskart


Also, P1 Gen2 represents 2022/23 Império Endurance Brasil, most notably the updated Sigma and Metalmoro, but also includes the final season (for now) for the Ginetta.

Also, the 2023 Stock Car that dropped in the previous release is now visually and physically updated in the sim, given that the Stock Car Pro Series has finalized the car's specifications (i.e., new wheel size, Hankook tires, and 2019-spec rear wing).
 
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Premium
They are doing it automatically

IMPORTANT 3! All car setups have been automatically reset as of this update to conform with the changes from v1.5 physics
thanks, I should have read the full post. but cheers for letting me know.
 
Premium
Here's one from RallyX Nordic that features many of the real drivers (e.g, Österberg, Eek Murstad) who align with Reiza's choice of quasi-fictional KartCross drivers:

Here's Velocidade na Terra Brasil - Autocross:
 
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This is the first AMS2 DLC that I will skip, as I have no interest whatsoever in dirt racing, it's just not my thing. However the new Brazilian Endurance content is hugely exciting and I'm glad they updated my beloved Brazilian Stock Cars. Also, the addition of a safety car is a feature that adds greatly to the immersion and the realism (I'm looking at you, Kunos!!)
 
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AMS2 1.5 RC just dropped so the best thing to do is try it out for yourself and see.
Right you are! :) Has anyone found a way of showing a list of RX Tracks only to choose from?

If not, what are the RX and Dirt tracks included in this DLC? (I have the Season Pass, so got these automatically. But, unfortunately, they seem to only be listed among the list of all tracks.)

Thanks!
 

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