UPDATE: v1.5 is now officially available!
Reiza Studios has always been open with letting the community know what is going on in the development of Automobilista 2. With the v1.5 update imminent, lead developer Renato Simioni shared a deep dive into physics development - and also confirmed the addition of improved wet weather track surface behavior.
RaceDepartment had already speculated in May that wet lines might be added to Automobilista 2 soon - the physics deep dive confirmed this, among other racing surface changes. Not only is the rubbered-in racing line going to be much more slippery in the rain come v1.5, but the addition of Rallycross and dirt surfaces will also change track evolution - laying down dirt onto tarmac surfaces will affect grip, but the parameters for this are still being refined, so the effect might not be perfect yet.
Dragging dirt onto non-loose surfaces will influence grip levels in Automobilista 2 v1.5. Image credit: Reiza Studios
Should the theoretical parts behind things like tire slip or the flex of a tire's carcass not be your cup of tea, the update still holds exciting news: For one, the second part of the June Dev Update - which was later renamed to July Dev Update - looks like it will be released after v1.5 has launched. Simioni mentioning the update being "just around the corner" turned into the update being available just hours later - for more info on the work that went into it, check out our recent in-depth interview with the Reiza founder!
Going sideways in style: Alongside v1.5, the Adrenaline Pack including Rallycross cars and tracks will launch. Image credit: Reiza Studios
You can find the full physics update in the Reiza forums. All cars that are already in AMS2 are going to profit from the v1.5 revisions to varying degrees. They will be joined by Rallycross cars and tracks, as well as the new Formula Dirt and Crosskart vehicles.
Full Article
Reiza Studios has always been open with letting the community know what is going on in the development of Automobilista 2. With the v1.5 update imminent, lead developer Renato Simioni shared a deep dive into physics development - and also confirmed the addition of improved wet weather track surface behavior.
RaceDepartment had already speculated in May that wet lines might be added to Automobilista 2 soon - the physics deep dive confirmed this, among other racing surface changes. Not only is the rubbered-in racing line going to be much more slippery in the rain come v1.5, but the addition of Rallycross and dirt surfaces will also change track evolution - laying down dirt onto tarmac surfaces will affect grip, but the parameters for this are still being refined, so the effect might not be perfect yet.
Dragging dirt onto non-loose surfaces will influence grip levels in Automobilista 2 v1.5. Image credit: Reiza Studios
Behind the Physics Scenes
Simioni also leans into the technical aspects of the physics and tire remodeling that mark a big step forward for v1.5. If you have ever wondered just how a studio transfers elements like suspension geometry, the chassis and body of a car, and tire deformation and interaction with the surface to a digital recreation of a racing car, this update is perfect for you.Should the theoretical parts behind things like tire slip or the flex of a tire's carcass not be your cup of tea, the update still holds exciting news: For one, the second part of the June Dev Update - which was later renamed to July Dev Update - looks like it will be released after v1.5 has launched. Simioni mentioning the update being "just around the corner" turned into the update being available just hours later - for more info on the work that went into it, check out our recent in-depth interview with the Reiza founder!
Going sideways in style: Alongside v1.5, the Adrenaline Pack including Rallycross cars and tracks will launch. Image credit: Reiza Studios
You can find the full physics update in the Reiza forums. All cars that are already in AMS2 are going to profit from the v1.5 revisions to varying degrees. They will be joined by Rallycross cars and tracks, as well as the new Formula Dirt and Crosskart vehicles.
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Full ChangelogFull Article
Your Thoughts
What do you think about the in-depth look about AMS2's physics development? How much are you looking forward to the new track surface behavior? Let us know in the comments below!Full Changelog
Image credit: Reiza Studios
CONTENT
Adrenaline Pack Pt1:
Free base game content:
GENERAL
UI & HUD
PHYSICS
AI
AUDIO
TRACKS
VEHICLES
CONTENT
Adrenaline Pack Pt1:
- Added Ascurra Dirt Track (2 layouts)
- Added Tykki Dirt Track (4 layouts)
- Added Foz dirt track
- Added RX layouts of Barcelona, Hockenheimring, Nurburgring, Spa-Francorchamps
- Added Rallycross class featuring Polo RX, Mini RX, Citroen RX & MIT Lancer X
- Added Formula Dirt class
- Added Kartcross class
Free base game content:
- Added P1 Gen2 class featuring Metalmoro AJR Gen 2, Sigma P1 G5 & Ginetta G58
- Updated Stock Car Corolla 2023
GENERAL
- Added session auto-advance functionality for multiplayer sessions
- Minor adjustments to net code
- Mod Support: Added ability to define a mod and provide mod specific vehiclelist.lst and driveline.rg files. See 'UserData/Mods/README.txt' for details and examples
- Adjusted damage scalars for all settings for slightly overall less sensitive damage
- Added Spotter as a Gameplay option
- Fixed FFB wheel pulling on engine off
- Grid size for all track layouts bumped to accomodate at least 26 cars (except for kart and dirt tracks)
- Revised pit stop properties for F-Junior, F-Vintages, F-Retros, F-Classics, F-V12, F-V10, F-Reiza, F-Ultimates, F-USAs, F-3, F-Inter, F-Junior, F-Trainer, Group A, Group C, GT1, Stock Car Brasil 1999-2023, P1-P4, Sprint Race, Montana, GT5, Ginetta G40 Cup, Copa Truck, Street Cars, Hyper Cars, Supercars DPi, GTE, GT3, GT4, Ginetta G55 Supercup, Porsche Cup, Super V8, F-Vee
- Adjusted LiveTrack Grip Range (lower "green" baseline grip, slightly lower grip for Light, Medium Rubber presets, Heavy Rubber grip preserved)
- Rubber now loses grip with water saturation (racing line should be avoided in wet weather as a result)
- Curbs are now more slippery when wet
- Fixed excess tire wear/heating on grass, gravel and wet surfaces
- Added Halo Transparency option for F-Ultimate Gen1 & 2 to Display menu
- Fixed visual wheel camber in replays
- Added visible Safety Car during Full Course Yellows
- Vehicles from human opponents are now collidable during Multiplayer full course yellow
- Fixed an exploit in Time Trial where illegal pit areas would be used for cutting track.
UI & HUD
- Updated main menu panel arts
- Added 'Off-road' track selection filter to Grade selection
- Added Rallycross race weekend preset for RX, F-Dirt & Kart Cross
- Added P1-4 classes to Brazilian Series vehicle selection filter
- Removed mandatory pit stop from F-Ultimate Gen2 preset
- Reduced pit limit from 160 km/h to 130 km/h in F-USA Historic preset to align with 2000 regs instead of 1995/98
PHYSICS
- Completed physics revisions for all classes excepting the karts (125cc & 4-stroke)
- Adjusted tire flatspotting physics (generally reducing changes of flatspotting)
- Various adjustments to dirty air effects, correcting some interclass inconsistencies
- Adjusted undertray spring / damper / friction, fixing inconsistencies
- F-Junior: Restricted ride height range (min 4cm max 10cm)
- F-USA Gen2: Adjusted Swift 009C undertray points to fix performance issues; Fixed aero inconsistencies in SW model
AI
- AI calibration pass for all revised classes
- Adjusted AI performance degradation with tire wear (Ai tire wear rates still under revision)
- Temporarily disabled effect of driver personality stamina and tire management skills´ influence on AI lap times while AI tire wear & performance degradation is in progress
- AI cars will now use the max available boost pressure setting instead of the default in qualifying laps
- Minor improvement to AI pit strategy during FCY
- Improved AI lines for Brands Hatch (both layouts), Spielberg GP, Spielberg Historic 1974, Nurburgring GP / Veedol layouts, Velopark, Cascais 1988, Interlagos, Montreal, Silverstone 1991, Silverstone 2001, Silverstone 2020, Spa-Francorchamps 2022
AUDIO
- Audio playback during fast-forwarding replays is now muted when doing high speed forward seek in replay
- Fixed missing gravel runoff sound for some cars
- Smoothed rev-limiter sound cutting out when engine bounces a lot on the limit
- Disabled audio for hidden environment animations (helicopters, drones) during test day & practice sessions
- Puddles and dirt sound effects are now panned left/right on track according to position
- Fixed Mercedes CLK GT1 & AMG GT3 missing attenuation on external gearshift samples.
- Chevrolet Corvette C8 Z06: adjusted interior engine sound
TRACKS
- Barcelona: Fixed various LOD pop issues in static and scene objects; Minor TSO optimization
- Indianapolis: Fixed some static object lod issues near T3
- Spa Francorchamps 2022: Returned wandering marshal to his post at Paul Frere
- Nurburgring 1971 Sudschleife: Moved rolling start location 200m before Nordkehre
VEHICLES
- Adjusted suspension animation for F-V10, F-V12, F-inter, Lotus 79, Caterhams (all models)
Camaro SS: Adjusted light glow textures, shadows & glass cracks - McLaren Senna: Adjusted shadows (fixed missing rear wing)
- Copa Uno B: Adjusted shift warning light
- Brabham BT49: adjusted shift warning light
- Updated display for Porsche GT3-R, Porsche Cup models (display alarms added)
- Added pit limiter display warning to GTE / GT3 models that feature them
- F Ultimate Gen1: Added ERS mode and pit limiter
- Nissan GT1: fixed mismatching livery