Automobilista 2: Wet Line Confirmed, v1.5 Available (Updated)

Oscar Piastri in the Imola rain in his McLaren F1 car.jpg
UPDATE: v1.5 is now officially available!

Reiza Studios has always been open with letting the community know what is going on in the development of Automobilista 2. With the v1.5 update imminent, lead developer Renato Simioni shared a deep dive into physics development - and also confirmed the addition of improved wet weather track surface behavior.


RaceDepartment had already speculated in May that wet lines might be added to Automobilista 2 soon - the physics deep dive confirmed this, among other racing surface changes. Not only is the rubbered-in racing line going to be much more slippery in the rain come v1.5, but the addition of Rallycross and dirt surfaces will also change track evolution - laying down dirt onto tarmac surfaces will affect grip, but the parameters for this are still being refined, so the effect might not be perfect yet.

Automobilista 2 Catalunya Rallycross Surface Evolution.jpg

Dragging dirt onto non-loose surfaces will influence grip levels in Automobilista 2 v1.5. Image credit: Reiza Studios

Behind the Physics Scenes​

Simioni also leans into the technical aspects of the physics and tire remodeling that mark a big step forward for v1.5. If you have ever wondered just how a studio transfers elements like suspension geometry, the chassis and body of a car, and tire deformation and interaction with the surface to a digital recreation of a racing car, this update is perfect for you.

Should the theoretical parts behind things like tire slip or the flex of a tire's carcass not be your cup of tea, the update still holds exciting news: For one, the second part of the June Dev Update - which was later renamed to July Dev Update - looks like it will be released after v1.5 has launched. Simioni mentioning the update being "just around the corner" turned into the update being available just hours later - for more info on the work that went into it, check out our recent in-depth interview with the Reiza founder!

Automobilista 2 Citroen DS3 Rallycross.jpg

Going sideways in style: Alongside v1.5, the Adrenaline Pack including Rallycross cars and tracks will launch. Image credit: Reiza Studios

You can find the full physics update in the Reiza forums. All cars that are already in AMS2 are going to profit from the v1.5 revisions to varying degrees. They will be joined by Rallycross cars and tracks, as well as the new Formula Dirt and Crosskart vehicles.

Continue Reading​

Full Changelog
Full Article

Your Thoughts​

What do you think about the in-depth look about AMS2's physics development? How much are you looking forward to the new track surface behavior? Let us know in the comments below!
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Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

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Comments

It is still considered a Work In Progress and the effect is rather slight currently so they can adjust it going along.
 
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I believe that the game would benefit from a more consistent and understandable physics model. Currently, there are certain aspects that seem illogical and it's difficult for me to figure out how to adjust my gameplay to keep my car on track and enjoy the experience. Even F1 Challenge was able to execute this properly. I just hope that the developers focus on perfecting the physics and Force Feedback for a single car, instead of trying to cater to everyone's preferences. AMS was successful in achieving this goal.
 
I believe that the game would benefit from a more consistent and understandable physics model. Currently, there are certain aspects that seem illogical and it's difficult for me to figure out how to adjust my gameplay to keep my car on track and enjoy the experience. Even F1 Challenge was able to execute this properly. I just hope that the developers focus on perfecting the physics and Force Feedback for a single car, instead of trying to cater to everyone's preferences. AMS was successful in achieving this goal.
the whole 1.5 update does exactly that
 
I believe that the game would benefit from a more consistent and understandable physics model. Currently, there are certain aspects that seem illogical and it's difficult for me to figure out how to adjust my gameplay to keep my car on track and enjoy the experience. Even F1 Challenge was able to execute this properly. I just hope that the developers focus on perfecting the physics and Force Feedback for a single car, instead of trying to cater to everyone's preferences. AMS was successful in achieving this goal.
did you even read the physics deep dive https://forum.reizastudios.com/threads/automobilista-2-v1-5-physics-development-update.31488/

or did you come here to troll
 
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Oh I just can't wait!!!!
AMS2 is my favorite sim right now when in VR and using a motion rig :) No words can explain how many times I smile to myself while driving in VR and feeling all the bumps, slides, etc.

Oh and the historical tracks... They're just amazing. Great work Reiza!!!
 
I believe that the game would benefit from a more consistent and understandable physics model. (...) I just hope that the developers focus on perfecting the physics and Force Feedback for a single car, instead of trying to cater to everyone's preferences.

I'm not really sure what point you're trying to make. If it's consistent and understandable throughout the game, it can't be tailor-made for one car, but must instead be universal and holistic.
 
Premium
In case anyone is interested, here a bit of info about the new vehicle classes in the Adrenaline Pack (Pt. 1):

RX represents FIA Rallycross
F-Dirt represents Brasileiro de Autocross
KartCross represents a combination of FIA Autocross - Cross Car & RallyX Nordic - CrossCar/Crosskart


Also, P1 Gen2 represents 2022/23 Império Endurance Brasil, most notably the updated Sigma and Metalmoro, but also includes the final season (for now) for the Ginetta.

Also, the 2023 Stock Car that dropped in the previous release is now visually and physically updated in the sim, given that the Stock Car Pro Series has finalized the car's specifications (i.e., new wheel size, Hankook tires, and 2019-spec rear wing).
 
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Premium
They are doing it automatically

IMPORTANT 3! All car setups have been automatically reset as of this update to conform with the changes from v1.5 physics
thanks, I should have read the full post. but cheers for letting me know.
 
Premium
Here's one from RallyX Nordic that features many of the real drivers (e.g, Österberg, Eek Murstad) who align with Reiza's choice of quasi-fictional KartCross drivers:

Here's Velocidade na Terra Brasil - Autocross:
 
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This is the first AMS2 DLC that I will skip, as I have no interest whatsoever in dirt racing, it's just not my thing. However the new Brazilian Endurance content is hugely exciting and I'm glad they updated my beloved Brazilian Stock Cars. Also, the addition of a safety car is a feature that adds greatly to the immersion and the realism (I'm looking at you, Kunos!!)
 
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AMS2 1.5 RC just dropped so the best thing to do is try it out for yourself and see.
Right you are! :) Has anyone found a way of showing a list of RX Tracks only to choose from?

If not, what are the RX and Dirt tracks included in this DLC? (I have the Season Pass, so got these automatically. But, unfortunately, they seem to only be listed among the list of all tracks.)

Thanks!
 

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