Automobilista 2 Update: New Content, Features and Fixes

Formula Inter is the latest Brazilian car to feature in the sim.jpg
Not long after explaining why the game's most recent update was delayed, Automobilista 2 developers Reiza have released update 1.4.6.1 featuring new content and plenty of game improvements.

Image credit: Reiza Studios

No more than a few days ago, we mentioned a recent newsletter update Reiza posted talking about upcoming updates to Automobilista 2 and reasons for delays in development. The main issue causing delays to the game's next release was the content scheduled to go live with v1.4.6.1.

The latest update for Automobilista 2 dropped last night though and brings plenty of improvements. From exciting content, including a free to all players addition, and many game improvements and new features, here's everything to know about the new AMS 2 drop.

New car and track in AMS 2​

Bathurst is one of those infamous tracks that every race fan knows and recognises. But Reiza has given the track some AMS 2 time machine magic recreating the venue as it was back in 1983. Fewer barriers, closer trees and a time before the Conrod straight was broken up by The Chase. This new track completes the Historic Track DLC alongside 1988 variants of Cascais and Jerez.

Unlike the historic version of Bathurst, the second piece of content included in this most recent update is free to everyone with the base game. The Formula Inter is a lightweight, entry level open wheeler raced primarily in Brazil.

As we mentioned in our previous post concerning Automobilista 2, a historic version of the Nurburging is also in the works. However, with plans to recreate the Sudschleife as well as the Nordschleife in its 1971 guise, progress seems to be slower than expected. The newsletter released a few days ago stated that, although meant to launch with the new update, a release towards the end of March is more likely.

Bug fixes, features and more​

Along with the pair of content drops, Reiza also released a fairly sizeable update to its game. It Mostly features bug fixes and minor game improvements such as changes to the way the AI work out race strategy and traction control adjustments on several cars. However, there are a few interesting additions that should enhance the game's immersion further.

Automobilista 2 gets new update.jpg


Among these changes is the ability to alter the pit speed limit for custom championships. Not all real-world series run a 50kph pit speed like the GT World Challenge for example. Being able to alter this gives players' custom championships a new thing to think about when it comes to driving through the pits.

The game also now features cockpit lights for a variety of cars. Endurance-focused cars like the Cadillac DPi, McLaren 720S GT3 and BMW M4 GT4 will provide much more night-time immersion thanks to this small yet noticeable change.

What is your favourite part of the new Automobilista 2 update? Let us know in the comments below!

Automobilista 2 Update V1.4.6.1 Changelog

CONTENT
  • Added Bathurst 1983 to Historic Track Pack Pt1 DLC
  • Added F-Inter series

GENERAL
  • Fixed official championships taking grid setup of custom championship slot in some cases
  • Championship Editor: Added pit speed limit option; Disabled unused race 2 date option; Increased number of custom championship template slots to 5
  • Corrected Grid Grouping for Lotus 98t, Mclaren MP4/4, MP4/5B, MP4/6 within their respective F-Classic series

UI & HUD
  • Added reset seat position controller assignment and button to in-game cockpit configuration screen
  • Added controls screen option to reset all saved per vehicle FFB settings.
  • Added missing localisation to Opponents and Edit Grid screens
  • Fixed unstyled frontend OK/Cancel dialog
  • Corrected engine output figures for AJR Nissan, Nissan R89C in vehicle selection UI
  • Added Formula 3, Formula Inter & Formula Vee to 'Formula' vehicles filter group on the vehicle selection UI
  • Fixed oversized horizontal pinstripe line on 'Test Day' location holder when not focused

PHYSICS
  • Adjusted traction control intervention for GTE, GT4, GT3. AJR Chevy & Honda, P2, DPi, MIT Lancer (both models), VW Polo/Virtus (all models), F-V10 Gen2, McLaren Senna, Camaro SS, Corvette C8 Z06, Brabham BT62
  • F-Classic G1M2: Decreased engine wear from increased boost pressure
  • Adjusted FFB for Formula Ultimate Gen1 & Gen2
  • Brabham BT52: Corrected engine output by 50hp at default and full boost pressure
  • F-Classic G1M2: Improved boost mapping at low RPM
  • Mclaren MP4/4: Corrected error in pitch inertia
  • F-USA (Gen2 & Gen3): Increase SW variant cooling to prevent unexpected overheating
  • McLaren MP4/5B: Corrected fuel tank size from 150 to 212 lt
  • Added AMDM for all kart types
  • Adjusted specialized FFB parameters for F-Classics (all models), F-V10 (both gens), F-V12, F-Reiza
  • F-Inter: F-Inter: Revised aerodynamics; Corrected mass, inertia & weight distribution as per latest provided specifications; Revised Engine Thermodynamics
  • F-3: Revised FFB (both models)

AI
  • Several improvements to the AI weather & tire strategy logic
  • Disabled holding of AI vehicles in pits when other cars are coming from behind for now (makes rules equal between player/AI preventing excessive time gain for player)
  • Fixed bug where several AI cars would spin during full course yellow on a wet track
  • Improved the behaviour and speed of the AI when entering and leaving the pits
  • Fixed a bug where the AI would do a empty pitstop unintentionally in the race
  • Calibrated simulated qualifying times for Copa Uno, Copa Fusca, Copa Classic FL & B, F-USA Gen1-2, SuperCars, HyperCars, Ginetta G40 Cup, Vintage Touring Car Tier 1 & Tier 2. F-Vee, F-Trainer (both classes), Lancer Cup, GT-Classics, F-Retro Gen2 & 3, F-Classic Gen1-4
  • Jerez 1988: Improved AI fast line
  • F-Inter: AI calibration pass

AUDIO
  • Audio wall reflections: further adjusted volume for trackside & chase camera
  • Surface sounds: slight reduction in volume on chase & trackside camera.
  • Updated tire skid sounds for Nissan R89C & R390
  • F-Inter: adjusted engine & surface sounds for player & AI
  • Nissan R89C, R390GT1: adjusted tire sound for low downforce variants

TRACKS
  • Snetterton: Fixed asset loading issue
  • Imola 2001: Fixed ice track bug
  • Spa-Francorchamps 1970: Increase garage limit to 32 car for GP layout
  • Bathurst: Updated and optimized foliage, foliage shadows, added 3d trees very near the track
  • Added VR cameras for Goiania Outer and Short, Guapore and Ibarra
  • Bathurst 1983 : Added remaining trackside objects (crowds, marshals, static objects and vehicles) Corrected aspect ratio on some track side billboard adverts; Extended track cut runoff areas; Rework roadline objects to fix lod problem between Forests and Murrays
  • Cordoba GP (No 4): Extend track limits to include blue runoff at T5 (layout junction)
  • Speedland Kart: Added missing corner markers for layout 2 ,3 ,4
  • Gateway Road Course: Add T1 layout cones

VEHICLES
  • Fixed bug causing drivers to vanish if using custom liveries
  • Added race suit overrides added to Camaro GT4, F3, F-Trainer, MCR2000, Opala 79, 86
  • Helmet and race suit overrides: Fixed 1960s helmet and race suitNissan R390 GT1: Fixed the wiper animations on LD variant; Fixed some objects not casting shadows on the LD variants
  • Updated cockpit displays for all GT3 and GT4 cars with several improvements & corrections
  • Porsche GTE: new LEDs colors and alpha channel. Blue LEDs were too dark and not enough visible before
  • F-USA Gen1-3 (All models): Added damage models; Fixed suspension animations on Speedway and Short Oval variants; Fixed steering animation
  • F-3 (F301 & F309): Added damaged parts; Added new textures and material for rain light; Added light glow for the rain light
  • F-Classic G4M1 & G4M2: Added damaged parts
  • F-Classic G3M2: Changed driver animations to paddle shift; Removed gear stick from cpit; Added shift paddles to the steering wheel
  • McLaren MP4/5B: Fixed wheel and badge materials issue
  • Stock Cruze 2019 : Car bonnet cam adjustment
  • Nissan R89c LD variant livery updates
  • Corvette GTP: Added new tire textures
  • Brabham BT49 & BT52: Windshield material updated for correct livery representation
  • Nissan GT-R GT3: Corrected display RPM bars range
  • McLaren F1 LM: Corrected oil and water gauges
  • Lotus 98T: Updated warning light to be oil pressure light instead of shift light
  • Added cockpit lights for BMW M4 GT4, Brabham BT62, Cadillac DPi, Corvette C8 Z06, McLaren 720S GT3, McLaren Senna, Super V8 and added mirror screen and better textures for 720S GT3 cockpit
  • F-Inter: Fixed right mirror issue
  • Porsche 911 GTE: updated display with TC level LEDs on the dashboard.
  • Nissan R89: Fixed visual ride height in LD model
  • F-Classic G3M2: Removed redundant gear stick from cockpit
  • F-Classic G4M2: Fixed driver animation position
  • Caterham (all classes): Added support for driver livery overrides
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

yo, what about updating paid Reiza DLC for rF2? Wasn't that your responsibility?
It has been updated. It's called AMS2. :D
If you want to experience that content in much the same way as in rF2, play AMS1. :)
If you still want to play it in rF2, it may be a while. Reiza is said to have someone working on the rF2 DLC track updates currently but, "when it's ready" seems obvious enough.
 
Why would they bother? RF2 is on life support anyway. It's only new content is stuff from MSG's abandoned games.
Rfactor2 has more average player compared to AMS2... well, not everyone likes to play against AI most of the time.
I hope eventually AMS gets a proper multiplayer design so they can bring a working ranked racing and also allowing other platforms like LFM to implement it.
 
I haven't tried AMS2 in a while, don't have the space on ssd :( Have they done more work on physics? These historic maps look cool, maybe it's time to try them out?
 
I am so glad they are finally addressing the issues with AI strategies. It's not perfect, but getting there it seems.
Hope to have time to try the latest improvements in the AI speed at the pitlane this weekend. This was really weird.
 
I haven't tried AMS2 in a while, don't have the space on ssd :( Have they done more work on physics? These historic maps look cool, maybe it's time to try them out?
Yes they keep doing that. The longer you have not been playing the bigger the difference.
What cars would you be referring to, so that we can possibly give you a hint?
 
You can keep everything else. Cars, tracks, tire models, VR enhancements, the works. I just need
  1. Replays that work in offline practice sessions
  2. Integration with MoTec
  3. Different views in replay sessions
I can get by the rest.
 
Its getting better & better! Good to see the updates back :)

Fingers crossed the career comes soon, would love to get into it.

Good to also see such a full grid for the Race Department Mini Challenge tonight!
 
You can keep everything else. Cars, tracks, tire models, VR enhancements, the works. I just need
  1. Replays that work in offline practice sessions
  2. Integration with MoTec
  3. Different views in replay sessions
I can get by the rest.
Fully agree.
1. and 3. can be merged to one called:
A working Replay system where the forward/backward sliders and audio does work.

CatsAreTheWorstDogs: And some kind of telemetry export to MoteC would be fantastic :)
 
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I haven't tried AMS2 in a while, don't have the space on ssd :( Have they done more work on physics? These historic maps look cool, maybe it's time to try them out?
I tend to try AMS2 from time to time and the impression is always the same - it's great fun but it never sticks with me.
Recently I've tried out most of the cars and the only one I really liked is the Formula Retro Gen4 - The Alain Prost Ferrari F1 car. It sounds great and it handles like Prost said (like a truck).
Other than that, every other car feels like I booted up Race Driver Grid, NFS Shift or Project Cars with some physics/FFB tweaks. I don't know what it is, but I just feel the same DNA.
And I don't want to start some stupid discussion over and over again, I'm entitled to my own opinion.
AMS 2 is great for what it is, it is approachable and user friendly and can introduce people to motorsport and vintage cars and tracks rarely seen in any other game/sim.
It's just not my cup of tea.
 
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The Formula Inters are lots of fun to drive. Small cars with quite a lot of grip, perfect for the small(ish) brazilian tracks like Cascavel. I had never heard of this series before it was put in the game. One of the reasons I really like AMS2 is the fact that it features cars and tracks not available in other sims.

Historic Bathurst is also great with touring cars from the 70's and 80's.
 
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Premium
Agree everyone should have there own opinion, but I’m always curious as to what people think is the gold standard for them though.

For some reason the AMS2 threads seem to bring out alot of the “this is why I don‘t like it …. something about Project cars“ but it’s always useful to also understand what that persons idea of good is so you can put some context round it.
 
I'm completely OK with a delay of Südschleife if it means real authentic, trustworthy modelled historic track surface, curbs, tarmac and surroundings of the time.
And one could hope for merging to Gesamtstrecke, but again a full modelled historic layout reflecting the year. And then in addition Steilstrecke, e.g. with falling light, wet leaves on the slippery 33% slopes. And Zielstrecke with Betonschleife-loop.

.....or maybe just a Sücschleife with potholes, rough tarmac and everything leaving immersion of the time.

And as stated in the warm-up thread speaking 1983 Bathurst I'm missing the car series running the main event by the time, i.e. the 1983 Australian Group C Touring Car Championship including the BMW 635i's, XE Falcons, Nissan Bluebird Turbo's and the Holden Commodore SS's. Would be absolutely cool.

Apart from that.
ust came from 3 offline events.
The Combo of the new Brazilian
Formula Inter MG-15 @ Cascavel
in changing weather conditions pure rocks! :inlove:

Though still work to-do in 1hr off-line AI events with pitstops.
 
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