Automobilista 2 Update: New Content, Features and Fixes

Formula Inter is the latest Brazilian car to feature in the sim.jpg
Not long after explaining why the game's most recent update was delayed, Automobilista 2 developers Reiza have released update 1.4.6.1 featuring new content and plenty of game improvements.

Image credit: Reiza Studios

No more than a few days ago, we mentioned a recent newsletter update Reiza posted talking about upcoming updates to Automobilista 2 and reasons for delays in development. The main issue causing delays to the game's next release was the content scheduled to go live with v1.4.6.1.

The latest update for Automobilista 2 dropped last night though and brings plenty of improvements. From exciting content, including a free to all players addition, and many game improvements and new features, here's everything to know about the new AMS 2 drop.

New car and track in AMS 2​

Bathurst is one of those infamous tracks that every race fan knows and recognises. But Reiza has given the track some AMS 2 time machine magic recreating the venue as it was back in 1983. Fewer barriers, closer trees and a time before the Conrod straight was broken up by The Chase. This new track completes the Historic Track DLC alongside 1988 variants of Cascais and Jerez.

Unlike the historic version of Bathurst, the second piece of content included in this most recent update is free to everyone with the base game. The Formula Inter is a lightweight, entry level open wheeler raced primarily in Brazil.

As we mentioned in our previous post concerning Automobilista 2, a historic version of the Nurburging is also in the works. However, with plans to recreate the Sudschleife as well as the Nordschleife in its 1971 guise, progress seems to be slower than expected. The newsletter released a few days ago stated that, although meant to launch with the new update, a release towards the end of March is more likely.

Bug fixes, features and more​

Along with the pair of content drops, Reiza also released a fairly sizeable update to its game. It Mostly features bug fixes and minor game improvements such as changes to the way the AI work out race strategy and traction control adjustments on several cars. However, there are a few interesting additions that should enhance the game's immersion further.

Automobilista 2 gets new update.jpg


Among these changes is the ability to alter the pit speed limit for custom championships. Not all real-world series run a 50kph pit speed like the GT World Challenge for example. Being able to alter this gives players' custom championships a new thing to think about when it comes to driving through the pits.

The game also now features cockpit lights for a variety of cars. Endurance-focused cars like the Cadillac DPi, McLaren 720S GT3 and BMW M4 GT4 will provide much more night-time immersion thanks to this small yet noticeable change.

What is your favourite part of the new Automobilista 2 update? Let us know in the comments below!
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Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Formula Inter is really awesome on a lot of tracks as it is neither too slow nor too fast, and agile in curbs. AI seems somewhat competent too and well behaved, as least on the tracks I tried.
 
Yes they keep doing that. The longer you have not been playing the bigger the difference.
What cars would you be referring to, so that we can possibly give you a hint?
I know that Group A BMW felt great at one point, and then they changed something and ruined it again. H pattern F1 and anything that's different from other sims is what would interest me. Something that does not feel like hovercraft anymore.
But for last year I've been questioning every sim's physics, probably getting bored of the hobby. Only sim I don't question is Richard Burns Rally.
 
Formula Inter is really awesome on a lot of tracks as it is neither too slow nor too fast, and agile in curbs. AI seems somewhat competent too and well behaved, as least on the tracks I tried.
But they also suffer from the typical AMS2 pack racing which slows them down a lot. Experimented with aggression from low to max and it seems the same...
 
I know that Group A BMW felt great at one point, and then they changed something and ruined it again. H pattern F1 and anything that's different from other sims is what would interest me. Something that does not feel like hovercraft anymore.
But for last year I've been questioning every sim's physics, probably getting bored of the hobby. Only sim I don't question is Richard Burns Rally.
I'm not playing a lot the old F1s but I tested quite a bit the cars that were added as part of the Brazilian Legends and they felt pretty good especially the McLaren MP4/4 MP4/5b and MP4/6
 
Nice to see more improvements but not much from this build really excites me.

Still no multi class scoring in custom championship.
AI driving lines still need alot of work as AI are still driving half on the grass on many tracks, along with passing on the inside with 3/4 of the car on the grass.
Weather still makes AI do weird strategies...ex. start of a practice, the track was damp with light rain....the entire field pitted on their outlap to change tires again?

On a positive note, DanielKart released some new custom ffb files today!!
His files have really improved the feedback for me over the base ffb.
 
Kind of funny that I was once defending GamerMuscle's claims against AMS2 that lift-off-oversteer was missing and now 100% confirming it, but the physics have changed significantly towards it. When James was saying it, there were several open-diff cars like the Vee, F Vintage, Trainer, Mini Cooper proving him wrong with easily over-rotating off-throttle if not managing them accordingly. Now those same cars can't be over-rotated at all even if you try it. With the current physics I can't be exited about the upcoming 71 Nordschleife and can just hope, Reiza is back-throtteling on the physics. The rear is so planted and limitated to low degree of slip-angle, impossible to have fun with this title anymore and for example the F Vintage and F Trainer I once loved are pathetic boring nowadays because of the "new physics"!. But to be fair, IMO Reiza was probably watching ACC as a role-model, which has similar issues.
 
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Kind of funny that I was once defending GamerMuscle's claims against AMS2 that lift-off-oversteer was missing and now 100% confirming it, but the physics have changed significantly towards it. When James was saying it, there were several open-diff cars like the Vee, F Vintage, Trainer, Mini Cooper proving him wrong with easily over-rotating off-throttle if not managing them accordingly. Now those same cars can't be over-rotated at all even if you try it. With the current physics I can't be exited about the upcoming 71 Nordschleife and can just hope, Reiza is back-throtteling on the physics. The rear is so planted and limitated to low degree of slip-angle, impossible to have fun with this title anymore and for example the F Vintage and F Trainer I once loved are pathetic boring nowadays because of the "new physics"!. But to be fair, IMO Reiza was probably watching ACC as a role-model, which has similar issues.
I agree. They had a good thing going, but once SteelCast27 took over the physics role, the cars went into the total opposite direction. But i opened a rather controvertial thread in the Reiza forums where everybody chimed in about that. So rather than going off topic here, i guess there is the place.
 
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Weather still makes AI do weird strategies...ex. start of a practice, the track was damp with light rain....the entire field pitted on their outlap to change tires again?

It's a known bug, if and only if you start a race whose first weather slot is "Light rain". You can sort of mitigate it by setting the track to damp or wet so AI starts with wet tyres.
 
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Yes. Renato still has input though, but he has a lot of hats in his head.
Folks a little clarification - physics work is a team effort and Renato is still the lead developer of physics department at Reiza Studios. There is nothing that goes into final release without his go and the philosophy that is pursued.

Unless you have any insight on the organization of the team i kindly ask you to just stop pretending you know anything about the roles within the Studio because you don't.

If you are unsatisfied with the results you may just move on instead of becoming repetitive and making up stories (or assuming this and that about one of the developers). Work will continue and who knows, how things develop over time :)

Cheers!
 
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