Automobilista 2: Catalunya & Formula USA 2023 Now Available

Automobilista 2 Barcelona Catalunya F1 Formula Ultimate Gen 2.jpg
Image credit: Reiza Studios

Just in time for the Formula 1 Spanish Grand Prix, the Circuit de Barcelona-Catalunya arrives in Automobilista 2 as part of the v1.4.8 update, which is now available as a release candiate. The update also lets sim racers try the new v1.5 physics that Reiza Studios has been working on - although only on part of the vehicle roster for the time being.

First confirmed in early May, Catalunya marks the final circuit for the Premium Track Pack and features both the layout that uses the tight chicanes in the final sector as well as the faster version with two flowing right-hand corners, as F1 returned to for 2023. Fans of the World Championship can enjoy the track just in time for the real event.

New content also includes the Formula Junior, a low-powered vintage single seater to serve as a tamer introduction to classic open wheel racing than the Formula Vintage and Formula Retro cars in AMS2. On top of that, Reiza's interpretation of a modern IndyCar makes its way into the sim as the Formula USA 2023, although it does not quite look like the real vehicle for copyright reasons - Reiza had discussed the addition of an official Dallara IR-18 with the IndyCar series, other license agreements meant that it could not be done, however.

Automobilista 2 Formula USA 2023 Indianapolis Motor Speedway.jpg

The Formula USA cars see the addition of a modern variant, including Road, Short Oval and Speedway aero configurations. Image credit: Reiza Studios

Meanwhile, the core of the update are the reworked physics. Version 1.5 promises to remedy problems caused by old tire physics interfering with the newer system in place, and while the next big jump in versions is still roughly a month away according to lead developer Renato Simioni's forum post on the release candidate, select cars already use the new physics. A full list can be found below.

AMS2 - Cars Using v1.5 Physics in v1.4.8 Release Candidate​

  • Formula Retro Gen1 (all models)
  • Formula Retro Gen2 (all models)
  • Formula Retro Gen3 (all models)
  • Formula Classic Gen1 (all models)
  • Formula Classic Gen2 (all models)
  • Formula Classic Gen3 (all models)
  • Formula Classic Gen4 (all models)
  • Formula Inter
  • Formula USA 2023
  • Formula Ultimate Gen2
  • Formula Junior
  • P1 (all models)
The older Formula USA CART/IndyCars are only making partial use of the system and "should be ignored until complete", as per Simioni. The other cars require setup resets, either by resetting them to default in the setup screen or by deleting the setups folder in the Documents\Automobilista 2\savegame\123456789\automobilista 2\vehiclesetups folder. This also deletes all other setups that still work for the time being, but they will require a reset when v1.5 is rolled out at the latest anyway.

Continue Reading​

v1.4.8 Changelog
Full Article

Your Thoughts​

What do you think about the new AMS2 update? Are you looking forward to Catalunya and v1.5 a bit further down the road? Let us know in the comments below!
Next page: v1.4.8 Changelog
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

You know what I mean though Richard! Like for instance, your tyre model I used for the '75 mod for AMS, that has slide, but not to the extent that AMS2 has. At times I feel like I'm driving through a 1950's Hollywood movie, left-right-left-right on the wheel. The car in AMS1 settles down into a slide where you can catch it, whereas the cars at times in 2 feel plain unpredictable. There is that hovercraft understeer too.

Forgive the shameless plug, but this is your tyre model me and Italotracks modded to work with the '75 mod. There is a difference in the slides.

On AMS2, these were the worst cars before the RC. They have improved massively, but I frankly cannot tell if they got to this point. You can hold them in slides way longer than before (it required an herculean effort before), but there still seems to be a bit of snapback into place. Need more track time to have a definitive conclusion, I'm going through several cars for a few laps each time atm.

I liked AMS2 before this RC, and I can feel and appreciate the improvements on this beta version. But I don't think this is a game changer like 1.3 update was; this is more of a refinement and bringing the whole game into standard, as several cars were awful to drive, and others were fun albeit weird. Unless they had the bad luck of choosing cars that were not up to scratch, and made a judgement on the game based on it, I don't feel like detractors will change their opinion about the game. If you drove the classic DTMs (best cars in game at public release so far IMO) and didn't like AMS2 anyway, this is not going to change.
 
The problem was you had the "Its still Project cars", "It's Simcade" "I uninstalled it after 2 minutes" crowd at one end of the spectrum and then the ones who were massively defensive about any sort of criticism at the other end.
This! Exactly this! Nobody was claiming ams 2 the best physics in the world but when we get nonsensical comments like “it’s pc2” or “it’s Simcade” that it kinda annoy ams 2 fans
 
I tried that Formula USA 2023 car. It was really good.
Is that just temporarily free and available? It will be taken back, and be paid dlc from July? Is that the same for the Catalonia track?
 

Conclusion from Mike: Not a major overhaul, "fringe" improvement.
Honestly it depends on the car I agreed that most p1’s didn’t changed too much, but I already liked them before the update so it didn’t bothered me all that much, however the Judd p1 (one of the ajr with no assists) felt better, specially on the rain, the car felt more connected, and the turbo Brabham from piquet and Senna Lotus 98T also feel a lot different, they no longer murder you on a straight at the second or third gear like before
 
I doubt that there was a clear roadmap since the beginning...may be few years later but not since the beginning.


I would answer differently....It's like me when I create codes with chat GTP, it's fast and give immediate results but when I have to correct it or add something new , the struggle starts because i'm not a programmer...chat GTP is very efficient if used by people who are also good at coding. The madness engine was already a problem with the first 2 project cars...


Since the beginning, all negative criticism toward AMS2 are toxic...all those who don't praise the game are haters...Studios don't abandon games...market abandon games first. Whatever you and me will say AMS2 is a product which is evolving itself inside a competitive market. Titans are coming like AC2, GT Legends, Forza 8, Rennsport, etc...most of them will bring lot of revolutionary features and most of them are not in their first ride . I hope AMS2 has enough fuel and unique features to keep up.


Not a surprise at all, AMS1 had lot F1 cars already old and modern. Also knowing that those open wheels had very positive reception with AMS1 Why would AMS2 won't push it further naturally. Imagine the AMS2 success if those F1, Indycars was release few months after the release...The cars ( controversial ) that was not expected was GT3 and GT4 and GTE etc...
Since when a company invests in an activity without a roadmap? Just to raise funds, make a loan, you need a vision and a business plan. Things are done in Brazil the same.way than any country :D.

You read me wrong, i wrote that "unusefull critics" were toxic and unproducrive. Reiza needs, from the users, feedback and critics on the game, not on its strategy, not on its internal organisation, not on its development process.

What Reiza has already shown in the past is that it can deliver what has been promised. It takes time, probably more than expected, but the team is still on it. Reiza could release all the expected content and let the game in its current state and it would be just another racing sim wirh never fullfilled promises, and business would have been done. This is not the case, the game is still in development.

About the Indycars and F1s, you must be the only one not surprised, because I remembered all the significant hype and surprise about the Indycars coming in AMS2. AMS1 included just a few F1s like all the other multiple categories sims of the time (AC, Pcars, rfactor2). Having a few F1s in a racing game became mandatory like the GT3s (it was even mandatory before the GT3s). Not any indication about such a future focus on F1s and Indycars in AMS2.

Going back to the topic, this release introduced some stutters and bad optimization I didn't experience in the previous official one. Anyone experiences that?
 
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Honestly it depends on the car I agreed that most p1’s didn’t changed too much, but I already liked them before the update so it didn’t bothered me all that much, however the Judd p1 (one of the ajr with no assists) felt better, specially on the rain, the car felt more connected, and the turbo Brabham from piquet and Senna Lotus 98T also feel a lot different, they no longer murder you on a straight at the second or third gear like before
The BT52 is a lot more tame now. Still to test the 98T.
 
I tried that Formula USA 2023 car. It was really good.
Is that just temporarily free and available? It will be taken back, and be paid dlc from July? Is that the same for the Catalonia track?
This should clear it. ATM you can temporarily preview both on the RC, but they are individually part of the Premium Track Pack (Barcelona-Catalunya Circuit), and Racin' USA pt.3 (F. USA 23').
 
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When are the AI going to get the promised upgrade?

Now they are working on GTR Revival I guess any progress on the AI has been ditched?
They did stated something in the forum about fine tuning how the ai react to dirty air in some cars bit only that

Edit:
Oh and they did some tweaks on this update already and will do more tweaks to how they react on rain on the next update, forgot about that
 
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You know what I mean though Richard! Like for instance, your tyre model I used for the '75 mod for AMS, that has slide, but not to the extent that AMS2 has. At times I feel like I'm driving through a 1950's Hollywood movie, left-right-left-right on the wheel. The car in AMS1 settles down into a slide where you can catch it, whereas the cars at times in 2 feel plain unpredictable. There is that hovercraft understeer too.

Forgive the shameless plug, but this is your tyre model me and Italotracks modded to work with the '75 mod. There is a difference in the slides.

Looks quite correct, but I can do this in AMS2, too...

 
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AMS2 is closer to project cars 2 than rFactor2.
The pro like Verstappen or other real drivers only play iRacing or rF2, even Lando Norris has played with project cars 2....but AMS2 has no pro drivers, probably cause it's not a Project cars 2 revolution, just a slighty mad evolution.

When i play with iRacing, rF2, or even ACC, I feel like in a real car, but in AMS2, I feel like in a simcade game, and I'm probably not the only one.
your arguments sound like you a be 12 to 14 years old kid.
Nah, my daddy has the bigger car, even my uncle drives a ....... :roflmao:
 
AMS2 is closer to project cars 2 than rFactor2.
The pro like Verstappen or other real drivers only play iRacing or rF2, even Lando Norris has played with project cars 2....but AMS2 has no pro drivers, probably cause it's not a Project cars 2 revolution, just a slighty mad evolution.

When i play with iRacing, rF2, or even ACC, I feel like in a real car, but in AMS2, I feel like in a simcade game, and I'm probably not the only one.
They're ALL games that feel nothing like a real car. I feel no deceleration forces, acceleration forces or cornering forces and without them that's like like trying to play guitar with no hands.

I honestly cannot STAND this nonsense of "my sim is better than your sim".
 
Barcelona is nicely done but I'll wait for it to go on sale before grabbing it like I do with all paid content.

I tried the P1 Ginetta and 2023 formula USA, they both felt planted and connected throughout the corner.
The one thing I noticed that hasn't happened yet, which drove me nuts prior to the RC was the mid corner disconnect floaty feel followed by a violent wobble/tank slapper.
The tires feel a tad more detailed leading up to the peak grip, tho it still has a rear snap that is a bit easier to control than the violent wobble before.

Im no physics guy or open wheeler expert by any means but the a few things stood out that I thought was odd.

Once I came to grips with the 23 USA, I could start to push it and found I could drive like an idiot and completely abuse the tires with minimal precautions.
I did 10 laps at Watkins Glen hammering the throttle out of every corner, four wheel controlled drifts, by the 9th lap I had roughly 50% tread left on the fronts and still continuing to set PB lap times, it wasn't till the 10th lap I started noticing understeer on corner entry than finally spun it.
I was expecting the times to drop off much quicker with that abuse and harder to handle.

I saw a video online of someone driving the formula junior like a rally car at Barcelona which was pretty cool but no idea if that's realistic?

Looking forward to see how this update will transfer to the tin tops when updated, a better connection and front end turn in feel and I'll be happy.

One thing I wish I could dial into the ffb better is chassis and suspension feel.
The chassis feels flat, I can feel bumps but I can't really tell which tire it's coming from.

Anyways....the game is slowly improving and moving in the right direction and funner to drive than before :)
 
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not sure if it is stated in the release notes.
You should use FFB: default+ for cars with 1.5 physics.
And !
Custom FFB is NOT recommended for 1.5 cars at the moment, as it has to be revised.
 
There is one thing I dislike in AMS2 in general (more or less pronounced depending on the cars), at least in the FFB, some kind of big kick and pushing the cars coming under acceleration, which is hard to manage because it comes without any progression. With these physics, there is more progression, it is more manageable, some things are happening and I can feel them in the FFB. the car are much more pleasant to drive.
You can decrease differential preload value in garage by 2-4 clicks.
 
You can decrease differential preload value in garage by 2-4 clicks.
Yes indeed. I was more refering to the lack of progessivity in the FFB which makes the car less predictable. Just mentionning that the updated cars show a big improvement on that aspect, it's all good.
 

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