Automobilista 2: Catalunya & Formula USA 2023 Now Available

Automobilista 2 Barcelona Catalunya F1 Formula Ultimate Gen 2.jpg
Image credit: Reiza Studios

Just in time for the Formula 1 Spanish Grand Prix, the Circuit de Barcelona-Catalunya arrives in Automobilista 2 as part of the v1.4.8 update, which is now available as a release candiate. The update also lets sim racers try the new v1.5 physics that Reiza Studios has been working on - although only on part of the vehicle roster for the time being.

First confirmed in early May, Catalunya marks the final circuit for the Premium Track Pack and features both the layout that uses the tight chicanes in the final sector as well as the faster version with two flowing right-hand corners, as F1 returned to for 2023. Fans of the World Championship can enjoy the track just in time for the real event.

New content also includes the Formula Junior, a low-powered vintage single seater to serve as a tamer introduction to classic open wheel racing than the Formula Vintage and Formula Retro cars in AMS2. On top of that, Reiza's interpretation of a modern IndyCar makes its way into the sim as the Formula USA 2023, although it does not quite look like the real vehicle for copyright reasons - Reiza had discussed the addition of an official Dallara IR-18 with the IndyCar series, other license agreements meant that it could not be done, however.

Automobilista 2 Formula USA 2023 Indianapolis Motor Speedway.jpg

The Formula USA cars see the addition of a modern variant, including Road, Short Oval and Speedway aero configurations. Image credit: Reiza Studios

Meanwhile, the core of the update are the reworked physics. Version 1.5 promises to remedy problems caused by old tire physics interfering with the newer system in place, and while the next big jump in versions is still roughly a month away according to lead developer Renato Simioni's forum post on the release candidate, select cars already use the new physics. A full list can be found below.

AMS2 - Cars Using v1.5 Physics in v1.4.8 Release Candidate​

  • Formula Retro Gen1 (all models)
  • Formula Retro Gen2 (all models)
  • Formula Retro Gen3 (all models)
  • Formula Classic Gen1 (all models)
  • Formula Classic Gen2 (all models)
  • Formula Classic Gen3 (all models)
  • Formula Classic Gen4 (all models)
  • Formula Inter
  • Formula USA 2023
  • Formula Ultimate Gen2
  • Formula Junior
  • P1 (all models)
The older Formula USA CART/IndyCars are only making partial use of the system and "should be ignored until complete", as per Simioni. The other cars require setup resets, either by resetting them to default in the setup screen or by deleting the setups folder in the Documents\Automobilista 2\savegame\123456789\automobilista 2\vehiclesetups folder. This also deletes all other setups that still work for the time being, but they will require a reset when v1.5 is rolled out at the latest anyway.

Continue Reading​

v1.4.8 Changelog
Full Article

Your Thoughts​

What do you think about the new AMS2 update? Are you looking forward to Catalunya and v1.5 a bit further down the road? Let us know in the comments below!
Next page: v1.4.8 Changelog
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Probably the biggest step in the right direction this game has had imo. The mid corner hovercraft feeling is gone in the updated cars but it's still a very 'slidey' driving experience with numb ffb.

Looking forward to trying the other cars with 1.5
 
My point is, there's no perfect sim not even AMS1 and AC (I like both - in fact AC was my religiously loved sim for years). AMS1 and AC both could have been improved further and I bet you would have been happy about some improvements in those sims as well. I think any physics improvement in any sim should be wellcomed. Playing the 'fan boi' card and stating that any improvement is a sign of the previous iteration being wrong is simply a poor argument.

Hell, even in real life physics (I mean the field of science) there are improvements and new theories as our understanding of the universe grows. I wouldn't call Albert Einstein a fan boi defending his views against Niels Bohr's quantum theory, even if we think that in this regard Einstein was most probably wrong.
It was more over that they've said that their previous calculations or how they went about implementing the physics engine/tyre model was wrong, obviously as previously mentioned, if that was the case all the fan bois who shouted down critics telling them they didn't know what they were talking about were in retrospect - wrong! That was all I was getting at. Anyways, like I said, I used to visit Reiza forums but it's got a totally different crowd of yes men now and if you step out of line with them you get abuse. Ergo, I have better things to do with my time rather than having arguments with other fully grown men about computer games. There is a big wide world out there...
 
Premium
I’m sure part of the problem for Reiza has been diagnosing the problem.

You’ve got a huge variety of content, people using different kit with different settings and countless opinions on what something should feel like.

Trying to apply a one size fits all fix in that context without knowledge of the bug they have identified now will have been a nighmare.

I had cars I really enjoyed driving feeling horrible after some of the updates, for some people and other cars they probably had the reverse happen.

You could have a very different view on the state of the game depending on what you were driving, which release version it was and what kit you were using.
 
Besides AMS1 to me VR-wise still at least on-par with AMS2.
Forgot to mention that AMS1 has no default VR entrance, and my experiences are based on the CrewChief VR Plugin for AMS1, but when finetuned VR performance here works excellent.
 
Remember few years ago on the AMS2 forum, I suggested to make the sim more oriented toward open wheel instead of adding expensive but expired gt3/gt4 licence etc. As AMS2 showed since the beginning that open wheel is where it shines...I suggested to fullfill the car library with generic cars if licensing real cars is expensive f1, Indycars, etc... It's sad that devs couldn't identify the sim potential since the beginning while it was obvious for simple users like me...I was mocked and bashed by everyone...the past few 2023 months AMS2 path is finally going to this very exact direction...which is sad because this sim could be THE ULTIMATE AND INTEMPORAL OPEN WHEEL SIM that may stay on the market for years and years...instead of a mix of series with controversial/ incomplete/outdated cars (gt3, gt4, gte,imsa) with inconsistant quality. Today to make the situation a bit better, I suggest devs to add a feature that allow users to hide the series and cars that they don't want in the sim UI. Somtehing like once you load the game there is a big page that allow you to choose the experience you need Open wheel, GT, Brazilian, Kart etc. After choosing, you only will see cars related to the chosen experience. This way we can get rid of the junk cars and make it an exclusive open wheel sim with only high quality and refined cars.
Trying to explain to a dedicated professional team which has defined its project and its business model that they should do something absolutely different, because you are not satisfied in the short term about specific content, isn't really constructive at all, it is just toxic, even if you don't realize that. You don't know what Reiza's plans are. It is a long development / business process, so just wait and see, give some construcrive feedback if you have some original input.

I agree with your personnalised filter option, even if there are not so much content in the game currently (if mods become a thing, it will be a real plus).

By the way, not for you, but in general for the usual unuseful critics : AMS2 has issues, like all sims, but stop dreaming, Reiza has chosen the Madness engine, and telling the team it was a bad idea (without knowing what you are speaking avout when a dedicated team is still discovering things in the code after years of working) is ridiculous, it is done and the team is refining the engine. Telling the content is not the right one is irrelevant, it is done, and it is Reiza's choice ; don't pay for early access if you don't trust the team.

This kind of toxicity can only lead to one critical point, Reiza just thinking the team is done with the f...ing game and abandoning it. The team has its own vision, if you have another one, just make your own game.

Who was expecring such Indycar and F1 content? Just Reiza, and we are all happy with that now. If the team just move to another project because of the neverending toxicity around the game, we all lose. Be constructive. Nobody cares about your concept and ideas, no one will listen, Reiza has already its own concept of a game and they were successful with AMS1 content, they know better than you what is good. But constructive feedback is welcome.
 
For those who use gamepads, the new physics model is a game changer. The cars are so much better to control, there is a chance to correct a mistake, whereas before the car would spin no matter what you did. It's not easier, but it is less frustrating now. So delighted with this. Haven't bought the recent DLC due to this, but will now buy the lot.
 
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Trying to explain to a dedicated professional team which has defined its project and its business model that they should do something absolutely different, because you are not satisfied in the short term about specific content, isn't really constructive at all, it is just toxic, even if you don't realize that. You don't know what Reiza's plans are. It is a long development / business process, so just wait and see, give some construcrive feedback if you have some original input.
I doubt that there was a clear roadmap since the beginning...may be few years later but not since the beginning.

By the way, not for you, but in general for the usual unuseful critics : AMS2 has issues, like all sims, but stop dreaming, Reiza has chosen the Madness engine, and telling the team it was a bad idea (without knowing what you are speaking avout when a dedicated team is still discovering things in the code after years of working) is ridiculous, it is done and the team is refining the engine. Telling the content is not the right one is irrelevant, it is done, and it is Reiza's choice ; don't pay for early access if you don't trust the team.
I would answer differently....It's like me when I create codes with chat GTP, it's fast and give immediate results but when I have to correct it or add something new , the struggle starts because i'm not a programmer...chat GTP is very efficient if used by people who are also good at coding. The madness engine was already a problem with the first 2 project cars...

This kind of toxicity can only lead to one critical point, Reiza just thinking the team is done with the f...ing game and abandoning it. The team has its own vision, if you have another one, just make your own game.
Since the beginning, all negative criticism toward AMS2 are toxic...all those who don't praise the game are haters...Studios don't abandon games...market abandon games first. Whatever you and me will say AMS2 is a product which is evolving itself inside a competitive market. Titans are coming like AC2, GT Legends, Forza 8, Rennsport, etc...most of them will bring lot of revolutionary features and most of them are not in their first ride . I hope AMS2 has enough fuel and unique features to keep up.

Who was expecring such Indycar and F1 content?
Not a surprise at all, AMS1 had lot F1 cars already old and modern. Also knowing that those open wheels had very positive reception with AMS1 Why would AMS2 won't push it further naturally. Imagine the AMS2 success if those F1, Indycars was release few months after the release...The cars ( controversial ) that was not expected was GT3 and GT4 and GTE etc...
 
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For those who use gamepads, the new physics model is a game changer. The cars are so much better to control, there is a chance to correct a mistake, whereas before the car would spin no matter what you did. It's not easier, but it is less frustrating now. So delighted with this. Haven't bought the recent DLC due to this, but will now buy the lot.
Ty. To complement it, there's finally any progressive vibration during subtle lateral tyre slip/load events -- as on initial trailbraking, coasting with a high front load, or generally at the grip limit while cornering, and not only only way past it?
Under current release build, there still isn't any change on the Formula Inter which should already be under the new tyre model.

More than the odd tyre behavior, or weird input filtering that never felt right, imho only having a (too) strong and near single tone rumble on longitudinal tyre slip/load events (p.e, on braking, or excessive throttle) plays a big part on the disconnection felt when compared to other titles on pad (ac/acc/r3e come to mind, the later more mute to road bumps), as they can better communicate tyre/suspension load. Then there's that excessively strong, and not really helping, upshift/downshit vibration that overcomes every other at the worst time, with no option to tone it down.

On my side, that's the reason I never got any DLC other than the Premium Track Pack. Cars like the M1 (and what a great contemporary track selection ams2 has!), which could be enjoyable to drive at the edge of mechanical grip, are frustrating under AMS2 with a pad because you'll nearly depend solely on visual cues. All the while, vibration becomes a monotonous distraction instead of a proper hint.
Unlike in R3E, pushing in modern Imola T4 is a good example of near dead lateral load vibration feedack on AMS2, with the same car at the edge of grip. /rant
 
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Just done a hour or so and those 90's f1 cars feel nicer and more natural now, they move more as to be expected round the bends and when you lose traction, just slid one round a bend and managed to hold it where i wanted to, which was really tough in earlier builds, i felt the back wheels much more.

I've just got back from a day driving my v8 mustang on the limit and i know how to hold a slide in that, so it defo felt good jumping into this updated build.

Its great to see the devs getting into the deep physics of the engine and making it their own.

Reiza seems to be getting under this bonnet of the code which is great, nice to see them pushing on with development.

I hope they keep working hard on AMS2 as i doubt the GTR game will be very good in VR considering its on Unreal.

Also, that old single seater car is decent! moves around really well.
 
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Very detailed new physics analysis








. . .
On the cars with non updated physics. :roflmao:
I was thinking to reinstall to test it...
...last time I tested the game I was able to run 3 laps full throttle with 1 tyre, only the rear-left, in Brazil .... the physic was perfect
:whistling:
 
When are the AI going to get the promised upgrade?

Now they are working on GTR Revival I guess any progress on the AI has been ditched?
 
Yeah I know what you're getting at- It's all just opinion. Tbh I was probably just poking the bear yesterday. AMS 2 does slide alot though. Like alot alot, from the start of the corner to the end, kinda like rallying or drifting. That ain't right, and when people defend it I just have to walk away, hence as I intimated above, I no longer frequent the Reiza forums as if you mention that the physics are wrong in any way and you get a tidal wave of fan bois attacking you. For all you fine peasants out there my go to sims are AMS1 and AC.

You mean like this?



(i could only hope).
 
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When are the AI going to get the promised upgrade?

Now they are working on GTR Revival I guess any progress on the AI has been ditched?
wrong thinking.
They are working full time on AMS2.
I can't understand why some people think, if a company works on 2 projects, they must ditch one.
Many companies ( bigger than Reiza for sure ) work on hundrets projects at the same time.
So naive thinking :geek:
 
You mean like this?



(i could only hope).
You know what I mean though Richard! Like for instance, your tyre model I used for the '75 mod for AMS, that has slide, but not to the extent that AMS2 has. At times I feel like I'm driving through a 1950's Hollywood movie, left-right-left-right on the wheel. The car in AMS1 settles down into a slide where you can catch it, whereas the cars at times in 2 feel plain unpredictable. There is that hovercraft understeer too.

Forgive the shameless plug, but this is your tyre model me and Italotracks modded to work with the '75 mod. There is a difference in the slides.

 
You know what I mean though Richard! Like for instance, your tyre model I used for the '75 mod for AMS, that has slide, but not to the extent that AMS2 has. At times I feel like I'm driving through a 1950's Hollywood movie, left-right-left-right on the wheel. The car in AMS1 settles down into a slide where you can catch it, whereas the cars at times in 2 feel plain unpredictable. There is that hovercraft understeer too.

Forgive the shameless plug, but this is your tyre model me and Italotracks modded to work with the '75 mod. There is a difference in the slides.

Oh yes i know, i have been a critic in the past, my reply was not aimed at you, but the cars before this update, and unfortunately the words of Simracing604 don't give me much hope for big improvements. I still see the same hard diff coupling happening in his video, which he complains about, and just make the cars snap sideways in the moments you less want them to.

But i haven't tried them yet, so reserving further judgement.
 

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