Automobilista 2: Catalunya & Formula USA 2023 Now Available

Automobilista 2 Barcelona Catalunya F1 Formula Ultimate Gen 2.jpg
Image credit: Reiza Studios

Just in time for the Formula 1 Spanish Grand Prix, the Circuit de Barcelona-Catalunya arrives in Automobilista 2 as part of the v1.4.8 update, which is now available as a release candiate. The update also lets sim racers try the new v1.5 physics that Reiza Studios has been working on - although only on part of the vehicle roster for the time being.

First confirmed in early May, Catalunya marks the final circuit for the Premium Track Pack and features both the layout that uses the tight chicanes in the final sector as well as the faster version with two flowing right-hand corners, as F1 returned to for 2023. Fans of the World Championship can enjoy the track just in time for the real event.

New content also includes the Formula Junior, a low-powered vintage single seater to serve as a tamer introduction to classic open wheel racing than the Formula Vintage and Formula Retro cars in AMS2. On top of that, Reiza's interpretation of a modern IndyCar makes its way into the sim as the Formula USA 2023, although it does not quite look like the real vehicle for copyright reasons - Reiza had discussed the addition of an official Dallara IR-18 with the IndyCar series, other license agreements meant that it could not be done, however.

Automobilista 2 Formula USA 2023 Indianapolis Motor Speedway.jpg

The Formula USA cars see the addition of a modern variant, including Road, Short Oval and Speedway aero configurations. Image credit: Reiza Studios

Meanwhile, the core of the update are the reworked physics. Version 1.5 promises to remedy problems caused by old tire physics interfering with the newer system in place, and while the next big jump in versions is still roughly a month away according to lead developer Renato Simioni's forum post on the release candidate, select cars already use the new physics. A full list can be found below.

AMS2 - Cars Using v1.5 Physics in v1.4.8 Release Candidate​

  • Formula Retro Gen1 (all models)
  • Formula Retro Gen2 (all models)
  • Formula Retro Gen3 (all models)
  • Formula Classic Gen1 (all models)
  • Formula Classic Gen2 (all models)
  • Formula Classic Gen3 (all models)
  • Formula Classic Gen4 (all models)
  • Formula Inter
  • Formula USA 2023
  • Formula Ultimate Gen2
  • Formula Junior
  • P1 (all models)
The older Formula USA CART/IndyCars are only making partial use of the system and "should be ignored until complete", as per Simioni. The other cars require setup resets, either by resetting them to default in the setup screen or by deleting the setups folder in the Documents\Automobilista 2\savegame\123456789\automobilista 2\vehiclesetups folder. This also deletes all other setups that still work for the time being, but they will require a reset when v1.5 is rolled out at the latest anyway.

Continue Reading​

v1.4.8 Changelog
Full Article

Your Thoughts​

What do you think about the new AMS2 update? Are you looking forward to Catalunya and v1.5 a bit further down the road? Let us know in the comments below!
Next page: v1.4.8 Changelog
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Have you switched the game to Releasecandidate in Properties -> Betas?
View attachment 669182

If yes, restarting Steam or the PC can also sometimes help.


It's a partial update, not all cars, only the ones mentioned in the article have full v1.5 physics, the rest will follow next month. But it's in the Releasecandidate version of the "normal" AMS2 game, no need fo the Beta.
A huge thank you! It functioned.
I will be able to test everything thanks to your help. Great!
 
Premium
I can't find the folder "Documents\Automobilista 2\savegame\123456789\automobilista 2\vehiclesetups". I have another number, and inside it is "automobilista 2", but there is not "". If there are "profiles" or "tuningsetups"... I guess I'm looking in the wrong place...
 
Premium
I can't find the folder "Documents\Automobilista 2\savegame\123456789\automobilista 2\vehiclesetups". I have another number, and inside it is "automobilista 2", but there is not "". If there are "profiles" or "tuningsetups"... I guess I'm looking in the wrong place...
You're looking in the correct place. The number in the article is an example, it's different for every user. The "vehiclesetups" folder was renamed already a few versions back. If you want to make sure about the setups, delete or rename the tuningsetups folder you have. AMS2 should generate a new folder either at the next time you boot the game, or latest when you save a setup.
 
D
I'm really looking forward to the Public Release of Version 1.5 that Mike at SimRacing 604 just did a video on.


Conclusion from Mike: Not a major overhaul, "fringe" improvement.
 
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I've been messing with this most of the day. The cars with the 1.5 physics feel great. Do yourself a favor and try the Formula Retro Gen 3 cars. The turbo cars are just amazing, and brutal. Turn the boost up to 90% and drive the Brabham BT52 around 1975 Silverstone. It's one of the best experiences I have had in sim racing. Shout out to Mike from Simracing604. I watched your videos this morning and they got me motivated to try out the new stuff, and now I can't tear myself away. :)
 
Just did a few laps with the formula USA 2023, the classic gen 3 & 4, the retro gen 4 (McLaren M23), and the P1s, and it feels better. I like AMS2 but indeed in these cars I felt more connected to the track, as if the car was more planted physically.

There is one thing I dislike in AMS2 in general (more or less pronounced depending on the cars), at least in the FFB, some kind of big kick and pushing the cars coming under acceleration, which is hard to manage because it comes without any progression. With these physics, there is more progression, it is more manageable, some things are happening and I can feel them in the FFB. the car are much more pleasant to drive.

For those who have been complaining about the lack of rotation by lifting the throttle, it is much more pronounced there, you can litterally throw the F1s into the corners just by lifting. It is less pronounced in the P1 category but these are heavier vehicules ; compared to the DPi car on Interlagos, with wich I got similar performances (more speed on the DPi in straight line, slower in corners), it is night & day, there are much more details and the P1 felt more alive. These updated F1s compared to their Indycar counterparts from similar eras feel much better, more alive and more predictable (for sure, they must behave differently, I'm speaking about the feeling and the feedback). AMS2 is still on the right direction

What I wonder is whether the modded cars will be broken after the 1.5 update. I assume they will be, let's hope the modders will keep on updating their mods...
 
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Hopefully they will have resources and time to "overhaul" all content and finish year past due season pass before shifting full focus to GTR Revival.
How noticeable is that "noticeable better", what changed from driving feel, ffb perspective, do cars still easily drift through corners, how about snap back after regaining traction, still violent?
Trying to stay away from RC releases to test.
Thanks
What you call the "snap" must be what I call the "kick" and it is much less pronounced as there is much more progression as I've explained. The cars I've tested have some downforce (F1s, F. USA 2023, P1), apart the slidy (on purpose) Formula Junior (which is indeed a blast, behaving somewhere between the Formula Junior of RRE, more modern, and the open wheel Crosley from RRE, less modern) and they don't go into a drift (well, the McLaren M23 slides a lot on acceleration in 1st gear but I think it is normal, even if it is quiet annoying there, some setup work should solve that).

I think I see what you're speaking about while stating the drift ; it is something I saw in the Group C Corvette (I mainly used this car ultimately), I could sometime enter in a corner after a big downshifting and catch the car immediatly (turning faster than a normal racing line because the technique allows to brake later, wasn't sure it was realistic, but for sure it was bad for the tyres ; and hard to reproduce as it is isn't normal to drive such a car this way).
 
Great and very fine job with the Barcelona track. It's been 2 days that I've been going round and round race after race and I haven't stopped enjoying it in any aspect at all times. I love her.
Regarding the rest, specifically the physics of the cars that are described in the patch summary, I feel better and better every time. The retro and classic formula cars are a true sweetness to drive, far from the first versions we are MUCH better. And it won't be my imagination but I feel subtle improvements in AI... I think they have done it the way is that way.
In general, I see this simulator improve in EVERY aspect, in every detail... Slowly we are having a real gem! Hopefully one day it will be the Caterham category's turn to improve haha! But whatever, even gracefully I notice improvements... I congratulate you and thank you very much!
 
Would you be so kind and name your favourite sim so that us peasants could learn which is the perfect sim that doesn't need an overhaul? Thanks in advance!
Yeah I know what you're getting at- It's all just opinion. Tbh I was probably just poking the bear yesterday. AMS 2 does slide alot though. Like alot alot, from the start of the corner to the end, kinda like rallying or drifting. That ain't right, and when people defend it I just have to walk away, hence as I intimated above, I no longer frequent the Reiza forums as if you mention that the physics are wrong in any way and you get a tidal wave of fan bois attacking you. For all you fine peasants out there my go to sims are AMS1 and AC.
 
Yeah I know what you're getting at- It's all just opinion. Tbh I was probably just poking the bear yesterday. AMS 2 does slide alot though. Like alot alot, from the start of the corner to the end, kinda like rallying or drifting. That ain't right, and when people defend it I just have to walk away, hence as I intimated above, I no longer frequent the Reiza forums as if you mention that the physics are wrong in any way and you get a tidal wave of fan bois attacking you. For all you fine peasants out there my go to sims are AMS1 and AC.
ams1 still drives better than ams2, shame it couldn't have kept its physics and just used the graphical engine from madness instead
 
Remember few years ago on the AMS2 forum, I suggested to make the sim more oriented toward open wheel instead of adding expensive but expired gt3/gt4 licence etc. As AMS2 showed since the beginning that open wheel is where it shines...I suggested to fullfill the car library with generic cars if licensing real cars is expensive f1, Indycars, etc... It's sad that devs couldn't identify the sim potential since the beginning while it was obvious for simple users like me...I was mocked and bashed by everyone...the past few 2023 months AMS2 path is finally going to this very exact direction...which is sad because this sim could be THE ULTIMATE AND INTEMPORAL OPEN WHEEL SIM that may stay on the market for years and years...instead of a mix of series with controversial/ incomplete/outdated cars (gt3, gt4, gte,imsa) with inconsistant quality. Today to make the situation a bit better, I suggest devs to add a feature that allow users to hide the series and cars that they don't want in the sim UI. Somtehing like once you load the game there is a big page that allow you to choose the experience you need Open wheel, GT, Brazilian, Kart etc. After choosing, you only will see cars related to the chosen experience. This way we can get rid of the junk cars and make it an exclusive open wheel sim with only high quality and refined cars.
 
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Yeah I know what you're getting at- It's all just opinion. Tbh I was probably just poking the bear yesterday. AMS 2 does slide alot though. Like alot alot, from the start of the corner to the end, kinda like rallying or drifting. That ain't right, and when people defend it I just have to walk away, hence as I intimated above, I no longer frequent the Reiza forums as if you mention that the physics are wrong in any way and you get a tidal wave of fan bois attacking you. For all you fine peasants out there my go to sims are AMS1 and AC.
My point is, there's no perfect sim not even AMS1 and AC (I like both - in fact AC was my religiously loved sim for years). AMS1 and AC both could have been improved further and I bet you would have been happy about some improvements in those sims as well. I think any physics improvement in any sim should be wellcomed. Playing the 'fan boi' card and stating that any improvement is a sign of the previous iteration being wrong is simply a poor argument.

Hell, even in real life physics (I mean the field of science) there are improvements and new theories as our understanding of the universe grows. I wouldn't call Albert Einstein a fan boi defending his views against Niels Bohr's quantum theory, even if we think that in this regard Einstein was most probably wrong.
 
Exactly! That game was gold and still is.

ok, going a bit OT here, too, but I'll get back on track I promise.

Strictly simwise, Reiza managed to get the very best out of isiMotor2 with Game Stock Car Extreme and AMS1.

Besides AMS1 to me VR-wise still at least on-par with AMS2.

Moreover both highly moddable, the latter with a little help from rFactorTool I've managed to convert tons of my rF1 mods, so I'm now able to VR race them in an even more optimized ISI-engine.

How cool is that?

Though I love both Kunos work as AC, old and ancient ISIs and SimBins, rF2, R3E and so on, I still feel the urge to praise Reiza;

They are fighting.

In an impossible battle against the Madness Engine.

Throughout my first year with AMS2, I expressed in more forum sites that I regarded the sim as one big mod that kept coming up with gifts of new content and updates.

Which Reiza at one point was out and stubbornly declaring that AMS2 was NOT a mod.

But I think Reiza misunderstood me. It was meant as an unending compliment to their team.

Just as I have enjoyed their fine titles Copa Petrobras de Marcas, SCx and AMS1. These I have all considered very exclusive mods of the rF1 where Reiza could easily have put a higher price tag.

They deserve it.

Enough off-topic at this point.

Early this morning I had the opportunity to test the new, updated physics engine.

I have to agree 100% with Mike/SimRacing604.

It is only a small, not totally revolutionary, update in this field.

Have driven quite a few IRL track races in my youth and still often rent track purpose built/rearranged cars for track days.

My IRL experience tells me that in addition to a credible modeling of the suspension, engine rev/torque, gear travel, tire degradation, aerodynamics, one of the most important parameters is a reliable modeling of braking. Here the Madness Engine still fails fatally.

AMS2 fails big time when it comes to braking simulation, where braking is no different mess whether old steel brakes, carbon brakes, with or without ABS and so on. AMS1 through isiMotor2 was way, way more trustwothy here, on par or even better than rF2 at some points and certainly for some mods.

So Reiza still has a gigantic job ahead on AMS2 on the braking modeling part.

But I often wonder - why even why get into the Madness engine? Yes, with UE4 you have the best VR experience you can imagine. I'm just annoyed that you have to use such a shutter sim engine.

That said, I drive all kinds of sims and live with their indignities and flaws, I'm pretty lenient on that point.
VR racing classic vehicles in self-imposed championship series in AC and AMS2 is my todo thing at the moment.
 
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The Formula Classic Gen 3 and Gen 4 that I tested are brilliant with the new physics.
Had really immersive 30 mins races at period accurate tracks such as Imola, Hokenheim, Adelaide, Silverstone.
AI is surprisingly competent, at least for my level: starting last or middle of the grid, I have to fight hard to gain positions.
I'm no Formula cars expert when it comes to sims, and they are usually not my favorite cars, but AMS2 is changing that with their intuitive and deep handling and they are becoming my favorite, to reproduce the era I was following F1 on TV (late 80's to mid 90's).
Also props to Reiza track team making such immersive historic tracks.
 
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Conclusion from Mike: Not a major overhaul, "fringe" improvement.
He also mentioned that the G58 was already driving pretty well with earlier physics. Which we all knew. As Reiza explained, the physics modification will feel more marginal on some cars (that drove well already, example is also the Caddy DPi) and far more substantial on cars that had more visible issues especially at low speed.
 

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