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Audi R8 GT4 RaceRoom vs Assetto Corsa Competizione comparison by Boonatix

Have you played RaceRoom since the latest update to the FFB?

  • Yes

    Votes: 330 55.6%
  • No

    Votes: 191 32.2%
  • I only own a gameboy leave me out of this

    Votes: 73 12.3%

  • Total voters
    594
r8 GT4 R3E 2.jpg


Our friend Boonatix has rediscovered RaceRoom recently and he's impressed. Stefan takes a look at the differences between the Audi R8 GT4 in ACC and R3E in his latest video.

I've said it before, and I will say it again, RaceRoom is massively underrated. Now, I know we have a lot of RaceRoom fans on this site so if you are already converted then, high five, you're a legend. But for those who haven't tried it or haven't played it for some time, now is the time to give it another go.

The latest update to the FFB and physics in RaceRoom has propelled the sim to new heights in terms of driving feel (at least in my opinion) and puts it well and truly up there will the other big hitters in the industry, one of which being ACC of course.

Boonatix takes a look at the differences between the two sims using the same car and track combo and if you're a die hard ACC fan the results might surprise you. This is not a "My sim is better than your sim" video this is just Stefan taking a look at where things are different or similar. Stefan is a big fan of ACC so I think like most of us he was intrigued to see how the two compared. He also admits to not being an alien and his laps could be cleaner so go easy on our Austrian friend, I know I couldn't lap that consistently :roflmao:


What do you guys think? Personally I think for GT3 and GT4 I still prefer ACC, but let's remember that ACC is a specialised sim so that is probably to be expected. However, there is so much to race with on RaceRoom you could play for years and not get bored of the content. My hope is by sharing this video is that it exposes R3E to a few more people and we can continue to se R3E grow.

r8 GT4 ACC.jpg


If you're not a familiar with Stefan he makes sim racing videos on YouTube and has a decent sim racing community (which I raced in last night and won somehow) so please go and check his channel. You can also join his Discord Server here.

Join the RaceRoom conversation on the RD Forum here

Race RaceRoom with RaceDepartment here or with Boonatix here
About author
Steve Worrell
A motorsport fanatic and sim racer for over 20 years. Content creator for RD, and MD at Simracing.gp. Favourite sims include ACC, AC, RF2, AMS, WRC9 - VernWozza#7419 @vernwozza

Comments

ACC tons of fun, but wow the cars are really planted compared to rF2 and RR. Is this realistic? Don't know but my hunch is no it's not. We are so spoiled to have such high quality sims to jump back and forth with!
 
Semi off topic, is it normal ACC AI cars all sum up the Senna and Schumacher talents when starts to rain? I can get them running 100% on dry but in wet they just dust me.
 
using the same car
Strictly speaking they're not the same car. One is the 2018/2019 version and the other is the facelifted 2020 version with a variety of changes to aero, steering, electronics...
 
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Yes, interesting from game perspective. From simulation perspective I found little in this comparison.

I liked the point about not to get to fanatic about how FFB feels here and there. That is correct attitude. More attention should go towards how cars work. And mechanics behind FFB should be understood better, there are many realistic reasons for steering of a car feel whole lot different IRL too.

I must disagree with one thing that was said. It was said that our only connection with simulation is steering wheel and forcefeedback. It is absolutely wrong idea. It is in fact not the only one, but it is also secondary connection. The single most important connection in simulation games we have is our vision.

This leads me to another point. Because you can have hell of a connection just visually. You can also get hell of an idea about real life by observing onboards and even more so external racing footage from reality and comparing to simulations. Actually even pictures are very useful, as they help to focus on body roll, pitch stuff an more... So avoiding dirty business of discussing reality simply because you haven't driven the thing in reality is just an easy escape from difficult subject....

From games perspective it is very awesome to have all these comparisons between different sims. But from simulation perspective it is really sad, that no one does a serious take on comparing things to reality. But I understand - it is difficult. And no just driving the thing IRL will not guarantee ability to compare perfectly, especially if you don't know where to focus in the first place.

Another point, I'd like to make, having comparisons without showing steering wheel automatically cuts away huge chunk of information which would be useful to judge simulation.

And just a reminder that besides simulation reality exists as well, here is an excellent onboard which could be possibly used to compare by those who understands what they see:

Steering wheel and FFB certainly isn't the only connection. Watch this and learn how real car moves. It should help to take a look IRL from time to time.

GET REAL !

And there are two particular things that always feels off in the sims to me, the way of real tires works like sort of a suspension, making the car more smooth, giving more feeling of weight, and getting that little bounces when going over the bumps and curbs; and the pitch sound of the throttle, in the real onboard you easy can tell that throttle isn't at 100% just by hearing it.
 
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ACC tons of fun, but wow the cars are really planted compared to rF2 and RR. Is this realistic? Don't know but my hunch is no it's not. We are so spoiled to have such high quality sims to jump back and forth with!
I think ACC is realistic at least that's how it feels looking at all the onboards from gtwc. If you want to go fast you do slide them in ACC, but imo it feels like you slide them a bit too much in rf2 and rre. Also the gt4 cars in ACC are more in line with the sliding behaviour of rre and rf2.
 

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