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Audi R8 GT4 RaceRoom vs Assetto Corsa Competizione comparison by Boonatix

Have you played RaceRoom since the latest update to the FFB?

  • Yes

    Votes: 330 55.6%
  • No

    Votes: 191 32.2%
  • I only own a gameboy leave me out of this

    Votes: 73 12.3%

  • Total voters
    594
r8 GT4 R3E 2.jpg


Our friend Boonatix has rediscovered RaceRoom recently and he's impressed. Stefan takes a look at the differences between the Audi R8 GT4 in ACC and R3E in his latest video.

I've said it before, and I will say it again, RaceRoom is massively underrated. Now, I know we have a lot of RaceRoom fans on this site so if you are already converted then, high five, you're a legend. But for those who haven't tried it or haven't played it for some time, now is the time to give it another go.

The latest update to the FFB and physics in RaceRoom has propelled the sim to new heights in terms of driving feel (at least in my opinion) and puts it well and truly up there will the other big hitters in the industry, one of which being ACC of course.

Boonatix takes a look at the differences between the two sims using the same car and track combo and if you're a die hard ACC fan the results might surprise you. This is not a "My sim is better than your sim" video this is just Stefan taking a look at where things are different or similar. Stefan is a big fan of ACC so I think like most of us he was intrigued to see how the two compared. He also admits to not being an alien and his laps could be cleaner so go easy on our Austrian friend, I know I couldn't lap that consistently :roflmao:


What do you guys think? Personally I think for GT3 and GT4 I still prefer ACC, but let's remember that ACC is a specialised sim so that is probably to be expected. However, there is so much to race with on RaceRoom you could play for years and not get bored of the content. My hope is by sharing this video is that it exposes R3E to a few more people and we can continue to se R3E grow.

r8 GT4 ACC.jpg


If you're not a familiar with Stefan he makes sim racing videos on YouTube and has a decent sim racing community (which I raced in last night and won somehow) so please go and check his channel. You can also join his Discord Server here.

Join the RaceRoom conversation on the RD Forum here

Race RaceRoom with RaceDepartment here or with Boonatix here
About author
Steve Worrell
A motorsport fanatic and sim racer for over 20 years. Content creator for RD, and MD at Simracing.gp. Favourite sims include ACC, AC, RF2, AMS, WRC9 - VernWozza#7419 @vernwozza

Comments

Not sure which answer to pick... I have played R3E since the FFB update, but i also own a GameBoy.

I really like the new FFB, the game now feels really good to me and it made me spend money on it again.

Anyways, compare something interesting, like the Group 5 cars in R3E to the AC DRM Revival mod :p
 
I love RR, but since I got my new PC, I cannot run RR correctly with acceptable performance. and with a Ryzen 3800x, a 6900 XT and 32GB of ram, performance have to be good, and as I have now worse performance than with my old 8700k +1080ti, I decided to uninstall it and move on after almost 1.000 hours on it, heck, the sim now pauses and I get massive stutter in a collision or touching another car, I´m sure this is purely a DX9 thing.

I don´t drive RF2 as much now, but it runs like a dream, all in 4k max settings.
 
The FFB has definitely improved from the last update but I find myself playing it even less these days for several reasons.

As I race in VR and a majority of my racing is online.....

Living in Western Canada and working days, by the time I get home have dinner and sit down to play around 7pm there are very few people on and the ranked servers are empty.
I know the ranked servers are fairly new in development tho I really hope they add more in the coming months and give it more of purpose....create seasons and point tracking etc.
As it stands it's just a number for bragging rights and allow you to enter certain servers....which wasnt very hard to progress. I believe it took 2 or 3 races to get out of rookie.

I've been racing with a north American club for several yrs and all there main events have had to switch to mid day (NA) times just to get a good grid....with there nightly NA races having maybe a handful.
This title has never been popular or caught on this side of the pond sadly.

VR....ive tried many settings but something about the camera movement makes me sick after a couple mins and the bouncing frame rates from 90 to 45 to 30 in the menus/loading screens doesn't help.

Lastly, I'm not really a graphics whore but there are something's I really miss when compared to other titles.
Driver animation shaders...some are decent tho most are terrible.
Dynamic lighting, shadows and time of day along with being able to feel your tires and the track develop and change every lap.

Come on Sector3....if iracing running on an even old engine can add that stuff I have faith you guys can too!

Good ffb, audio and AI but needs work in all the other areas.

Great sim for newcomers, but falls short for those looking for a complete package and more immersion.
 
Last edited:
I'd like to add that my only gripe ist that I don't like the rumble I get when there is dirt or merely grass on the tires. Grass or dirt imo shouldn't rock any car like that. I don't run any of the "effect" settings like road amplification (can't check the options currently, sorry)

If I missed an option tu turn that off somewhere let me know.
 
The FFB has definitely improved from the last update but I find myself playing it even less these days for several reasons.

As I race in VR and a majority of my racing is online.....

Living in Western Canada and working days, by the time I get home have dinner and sit down to play around 7pm there are very few people on and the ranked servers are empty.
I know the ranked servers are fairly new in development tho I really hope they add more in the coming months and give it more of purpose....create seasons and point tracking etc.
As it stands it's just a number for bragging rights and allow you to enter certain servers....which wasnt very hard to progress. I believe it took 2 or 3 races to get out of rookie.

I've been racing with a north American club for several yrs and all there main events have had to switch to mid day (NA) times just to get a good grid....with there nightly NA races having maybe a handful.
This title has never been popular or caught on this side of the pond sadly.

VR....ive tried many settings but something about the camera movement makes me sick after a couple mins and the bouncing frame rates from 90 to 45 to 30 in the menus/loading screens doesn't help.

Lastly, I'm not really a graphics whore but there are something's I really miss when compared to other titles.
Driver animation shaders...some are decent tho most are terrible.
Dynamic lighting, shadows and time of day along with being able to feel your tires and the track develop and change every lap.

Come on Sector3....if iracing running on an even old engine can add that stuff I have faith you guys can too!

Good ffb, audio and AI but needs work in all the other areas.

Great sim for newcomers, but falls short for those looking for a complete package and more immersion.
Yes. Horizon lock there is really tough on us with motion sickness. And menu panning camera and stuttering in menu do not help either. I am rebuilding my VR legs on R3E, to say.
 
Lastly, I'm not really a graphics whore but there are something's I really miss when compared to other titles.
Driver animation shaders...some are decent tho most are terrible.
Dynamic lighting, shadows and time of day along with being able to feel your tires and the track develop and change every lap.

Come on Sector3....if iracing running on an even old engine can add that stuff I have faith you guys can too!
Very well spoken............although I am a graphics whore :roflmao::D
 
Yes, interesting from game perspective. From simulation perspective I found little in this comparison.

I liked the point about not to get to fanatic about how FFB feels here and there. That is correct attitude. More attention should go towards how cars work. And mechanics behind FFB should be understood better, there are many realistic reasons for steering of a car feel whole lot different IRL too.

I must disagree with one thing that was said. It was said that our only connection with simulation is steering wheel and forcefeedback. It is absolutely wrong idea. It is in fact not the only one, but it is also secondary connection. The single most important connection in simulation games we have is our vision.

This leads me to another point. Because you can have hell of a connection just visually. You can also get hell of an idea about real life by observing onboards and even more so external racing footage from reality and comparing to simulations. Actually even pictures are very useful, as they help to focus on body roll, pitch stuff an more... So avoiding dirty business of discussing reality simply because you haven't driven the thing in reality is just an easy escape from difficult subject....

From games perspective it is very awesome to have all these comparisons between different sims. But from simulation perspective it is really sad, that no one does a serious take on comparing things to reality. But I understand - it is difficult. And no just driving the thing IRL will not guarantee ability to compare perfectly, especially if you don't know where to focus in the first place.

Another point, I'd like to make, having comparisons without showing steering wheel automatically cuts away huge chunk of information which would be useful to judge simulation.

And just a reminder that besides simulation reality exists as well, here is an excellent onboard which could be possibly used to compare by those who understands what they see:

Steering wheel and FFB certainly isn't the only connection. Watch this and learn how real car moves. It should help to take a look IRL from time to time.

GET REAL !
 
Last edited:
I love RR, but since I got my new PC, I cannot run RR correctly with acceptable performance. and with a Ryzen 3800x, a 6900 XT and 32GB of ram, performance have to be good, and as I have now worse performance than with my old 8700k +1080ti, I decided to uninstall it and move on after almost 1.000 hours on it, heck, the sim now pauses and I get massive stutter in a collision or touching another car, I´m sure this is purely a DX9 thing.

I don´t drive RF2 as much now, but it runs like a dream, all in 4k max settings.
There seems to be fixes for that, I heard about some people with modern, powerful GPU / CPU having issues and it can be resolved... please do not give up and google a bit or visit the official forums!
 
Yes, interesting from game perspective. From simulation perspective I found little in this comparison.

I liked the point about not to get to fanatic about how FFB feels here and there. That is correct attitude. More attention should go towards how cars work. And mechanics behind FFB should be understood better, there are many realistic reasons for steering of a car feel whole lot different IRL too.

I must disagree with one thing that was said. It was said that our only connection with simulation is steering wheel and forcefeedback. It is absolutely wrong idea. It is in fact not the only one, but it is also secondary connection. The single most important connection in simulation games we have is our vision.

This leads me to another point. Because you can have hell of a connection just visually. You can also get hell of an idea about real life by observing onboards and even more so external racing footage from reality and comparing to simulations. Actually even pictures are very useful, as they help to focus on body roll, pitch stuff an more... So avoiding dirty business of discussing reality simply because you haven't driven the thing in reality is just an easy escape from difficult subject....

From games perspective it is very awesome to have all these comparisons between different sims. But from simulation perspective it is really sad, that no one does a serious take on comparing things to reality. But I understand - it is difficult. And no just driving the thing IRL will not guarantee ability to compare perfectly, especially if you don't know where to focus in the first place.

Another point, I'd like to make, having comparisons without showing steering wheel automatically cuts away huge chunk of information which would be useful to judge simulation.

And just a reminder that besides simulation reality exists as well, here is an excellent onboard which could be possibly used to compare by those who understands what they see:

Steering wheel and FFB certainly isn't the only connection. Watch this and learn how real car moves. It should help to take a look IRL from time to time.

GET REAL !
Thank you so much for your feedback, very much appreciated! I should have said: The only "physical" connection, which you can really feel - of course, the vision is a huge and important indicator but that was kinda not on my plate... I missed out on this.

As I am setting up more content around RRRE vs ACC I will gladly take your suggestions into account :)
 
And just a reminder that besides simulation reality exists as well, here is an excellent onboard which could be possibly used to compare by those who understands what they see:

Steering wheel and FFB certainly isn't the only connection. Watch this and learn how real car moves. It should help to take a look IRL from time to time.

GET REAL !
Very interesting onboard, driver looks so confident over the kerbs and in the direction change and also the slides look so controllable and forgiving. Also completely agree with your point, comparisons should be made with real life onboards rather than between sims. Ultimately, the point of the sim is to simulate real life.
 

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