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Audi R8 GT4 RaceRoom vs Assetto Corsa Competizione comparison by Boonatix

Have you played RaceRoom since the latest update to the FFB?

  • Yes

    Votes: 330 55.6%
  • No

    Votes: 191 32.2%
  • I only own a gameboy leave me out of this

    Votes: 73 12.3%

  • Total voters
    594
r8 GT4 R3E 2.jpg


Our friend Boonatix has rediscovered RaceRoom recently and he's impressed. Stefan takes a look at the differences between the Audi R8 GT4 in ACC and R3E in his latest video.

I've said it before, and I will say it again, RaceRoom is massively underrated. Now, I know we have a lot of RaceRoom fans on this site so if you are already converted then, high five, you're a legend. But for those who haven't tried it or haven't played it for some time, now is the time to give it another go.

The latest update to the FFB and physics in RaceRoom has propelled the sim to new heights in terms of driving feel (at least in my opinion) and puts it well and truly up there will the other big hitters in the industry, one of which being ACC of course.

Boonatix takes a look at the differences between the two sims using the same car and track combo and if you're a die hard ACC fan the results might surprise you. This is not a "My sim is better than your sim" video this is just Stefan taking a look at where things are different or similar. Stefan is a big fan of ACC so I think like most of us he was intrigued to see how the two compared. He also admits to not being an alien and his laps could be cleaner so go easy on our Austrian friend, I know I couldn't lap that consistently :roflmao:


What do you guys think? Personally I think for GT3 and GT4 I still prefer ACC, but let's remember that ACC is a specialised sim so that is probably to be expected. However, there is so much to race with on RaceRoom you could play for years and not get bored of the content. My hope is by sharing this video is that it exposes R3E to a few more people and we can continue to se R3E grow.

r8 GT4 ACC.jpg


If you're not a familiar with Stefan he makes sim racing videos on YouTube and has a decent sim racing community (which I raced in last night and won somehow) so please go and check his channel. You can also join his Discord Server here.

Join the RaceRoom conversation on the RD Forum here

Race RaceRoom with RaceDepartment here or with Boonatix here
About author
Steve Worrell
A motorsport fanatic and sim racer for over 20 years. Content creator for RD, and MD at Simracing.gp. Favourite sims include ACC, AC, RF2, AMS, WRC9 - VernWozza#7419 @vernwozza

Comments

Comparing apples and oranges, I hope this is not to be repeated.
Simulation goal is getting closer to reality, how a SIM mimic real racing, under all aspect, FFB is a small part of what a SIM can do to make us believe we are participating in some form of road racing series or an other.
That a you tuber, do it, what ever to attract click, but RD is better than this. @Paul Jeffrey , where are you?
Comparing SIM is toxic, drive what you like best.
 
Comparing apples and oranges, I hope this is not to be repeated.
Simulation goal is getting closer to reality, how a SIM mimic real racing, under all aspect, FFB is a small part of what a SIM can do to make us believe we are participating in some form of road racing series or an other.
That a you tuber, do it, what ever to attract click, but RD is better than this. @Paul Jeffrey , where are you?
Comparing SIM is toxic, drive what you like best.
Sorry mate...pressed send prematurely.

I'm just doing my best to help out while Paul is away. You will be pleased to know you won't have to put up with my posts in the near future as I am clearly not cut out to be a writer :roflmao:
 
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Very interesting onboard, driver looks so confident over the kerbs and in the direction change and also the slides look so controllable and forgiving. Also completely agree with your point, comparisons should be made with real life onboards rather than between sims. Ultimately, the point of the sim is to simulate real life.

Absolutely, there is another one with Spa in his channel, he might be running on used tires, and it is beautiful. Confident indeed, he really knows what the car will do next, anticipating it well. The 6th sense of great driver.

Car indeed looks controllable and forgiving, but that is amplified by very good driver. Very average guy would not be able to drive like this for whole lap, let alone multiple laps. It takes a lot of skill to be able to steer into slides, and then straighten steering out of slides so precisely and fast, even with lesser aero car like GT4, not everything there is "FFB", driver takes actions ahead of "FFB" in many occasions. I don't know what tires they run, if that is semislicks, it will be slightly easier to overdrive like this than comparing to slicks. And if they are worn, they peak lower, and they could maybe be still a little easier to overdrive in such state, but not sure.

And absolutely - we are loosing touch with real life. I have nothing against Boonatix, he made comparison game to game on purpose. But I meant in general in simracing, that reality and comparing to reality gets progressively forgotten, and it is a mistake. It just could be nice to always add more direct reality references when talking about simulation games.
 
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It is really quite surprising how close raceroom feels to acc with certain car and track combos. Sector3 have done a really great job. My one gripe with raceroom is no offline and no night time and rain and also more dynamicness. Apart from that its a really great sim.
The better the simulation gets, the closer they come in term of realism.
So if all Dev's would make a perfect simulation, they would all feel the same.
 
The only no-no that prevents me to play R3E is the always-online DRM. I'm completely against aggressive DRM's as they're not only stupid and oppressive (such as when your ISP goes down for a while, you won't be able to play the game), but they make the game completely useless once the publisher/developer abandons it.
If it wasn't for that, I'd really love to drive R3E more as it has one the most consistent car behavior out there, specially over curbs. The AI is the best IMO, they really make me feel as if I was racing good human drivers.
 
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I love RR, but since I got my new PC, I cannot run RR correctly with acceptable performance. and with a Ryzen 3800x, a 6900 XT and 32GB of ram, performance have to be good, and as I have now worse performance than with my old 8700k +1080ti, I decided to uninstall it and move on after almost 1.000 hours on it, heck, the sim now pauses and I get massive stutter in a collision or touching another car, I´m sure this is purely a DX9 thing.

I don´t drive RF2 as much now, but it runs like a dream, all in 4k max settings.
Should have bought an Nvidia card... the most card developers use for greater compatibility.
 
The only no-no that prevents me to play R3E is the always-online DRM. I'm completely against aggressive DRM's as they're not only stupid and oppressive (such as when your ISP goes down for a while, you won't be able to play the game), but they make the game completely useless once the publisher/developer abandons it.
If it wasn't for that, I'd really love to drive R3E more as it has one the most consistent car behavior out there, specially over curbs. The AI is the best IMO, they really make me feel as if I was racing good human drivers.
Same, this is my biggest gripe. I usually play ACC and AC but recently I gave raceroom a try as it was free and I've heard good things about the AI and FF. I live in a third world country and my net went down a few days ago so I couldn't work so I thought, why not play some rre and thats when I realized you need internet connection even to play against AI. I was a bit disappointed but I instead just played some AC formula hybrid and had fun:D
 
Comparing apples and oranges, I hope this is not to be repeated.
Simulation goal is getting closer to reality, how a SIM mimic real racing, under all aspect, FFB is a small part of what a SIM can do to make us believe we are participating in some form of road racing series or an other.
That a you tuber, do it, what ever to attract click, but RD is better than this. @Paul Jeffrey , where are you?
Comparing SIM is toxic, drive what you like best.

I Disagree completely. It's only "toxic", because people (or fanboys like they are called) get offended by some random person saying not so good things about their game of choice, even if they are objective about it. And that is the problem, simracing is supposed to be something objective, at least in some areas, Like laptimes, or analysis of car behaviour, but instead what we see is logic bend to the extreme to defend and justify things that are questionable for anybody rational.

I applaud any video that tries to at least approach it in a rational way, like for example Niels does with numbers, or other reviewers with laptimes or just objective glaring faults.
 
Comparing apples and oranges, I hope this is not to be repeated.
Simulation goal is getting closer to reality, how a SIM mimic real racing, under all aspect, FFB is a small part of what a SIM can do to make us believe we are participating in some form of road racing series or an other.
That a you tuber, do it, what ever to attract click, but RD is better than this. @Paul Jeffrey , where are you?
Comparing SIM is toxic, drive what you like best.
Agreed, this kind of article only will fuel the divisiveness of this genre.

As if we don't have enough of it and in the end, it is largely up to personal taste.
 
VR is Toast since the update .It runs worse than ACC in VR now , I hope they fix the menu lag and optimize the VR use again , as is , it's on the back burner for now.
 
VR is Toast since the update .It runs worse than ACC in VR now , I hope they fix the menu lag and optimize the VR use again , as is , it's on the back burner for now.
Not really noticed any difference myself. For me, ACC is still runs like a dog. Hopefully both will improve when I get that 5600x upgrade.
 
VR is Toast since the update .It runs worse than ACC in VR now , I hope they fix the menu lag and optimize the VR use again , as is , it's on the back burner for now.
You have tried open composite?
https://www.racedepartment.com/threads/incredibly-poor-vr-performance.203870/#post-3404620



For me, RRE has it´s flaws like graphics and road surface feeling in some circuits, but is the king in others (for me).

It´s feel natural drive, the cars feel planted, with weight, and the ffb transmit this; car reactions when push into the limits; best balance content richness/quality consistency; sounds; car to car fight; good ranked system (althought not the best) and online growing.

It´s perfect? No, but i find in RRE so many important things well done for me...
 
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For anyone having framerate consisticy issues. It's a Windows 10 issue, not the fault of the gamecode. I had FPS issues where it use to be fluid.
On a 8series i7 - running4800mhz - GTX1080Ti - Triple Screen (3x 1080).
My system would not have any problem some months ago (don't drive daily)
Done some investigation and it seem a recent update of windows introduced these negative FPS spikes.

Here is a possible fix for getting all our aging game engines running fluid again on modern setups. That seem to run some games not to well lately on Win 10.
Than I mean the rFactor 1-2, Automobilsta 1-2, Assetto Corsa etc.

Step 1:
First update your GPU driver. Some stutter fixes where included.

Step 2:
Go to settings (just type in the windows search bar - left down)
Than you see a new window with a search bar (find a setting).
Type game mode, you see Game Mode Settings.
Go there.
Set Game Mode to OFF.
It seems to do only harm for most simracing titles, messes up the core scheduling with most games we drive (assignment of tasks to CPU).
Underneath you see: Related Setting > Graphic Settings.
Go there.
Toggle Hardware accelerated GPU scheduling ON.
If Available (only with Freesync-Gsync monitors)
Than also toggle Variable Refresh Rate to ON.
It seems that games get better control over the variable refresh rate.
Especially those that don't have any support for it, like our sims.
Restart your computer

For me everything was super fluid again.
One the most fluid racing session I had in a long time actually.
Tried with rF2 - RRE - AC.

Please share your experience with this.
 
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The best thing about RaceRoom, is its not annoying like other sims, where you fire them up and in a minute you are on track, only to then recall, you havent turned on your dashboards, fired up simhub, crewchief, obstudio.. RaceRoom gives you ample time after you start it to do all these things and have a nice cup of tea while you adjust your seating in the rig.
 
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So I just re installed R3
And my G923 steering degrees doesn't seem to match the ingame steering(ingame way too slow)
Where can I adjust/calibrate that?
AC/ACC/RF2/AMS2/DR2.0 all piece of cake and working fine....

Cheers
Robin
 
VR is Toast since the update .It runs worse than ACC in VR now , I hope they fix the menu lag and optimize the VR use again , as is , it's on the back burner for now.
I can't get VR to work at all anymore I this new version. Has anyone succeeded to get it to work? I'm using steam VR with a HP G2.

I get a black screen. The game launches and I hear the intro music but nothing in my headset ...
 
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thats the thing iv been telling even BEFOR FFB UPDATE
you jump into RRRE and yo drive NATURALLY straight away.
Guy in this video been driving ACC only and suddently he jump into RRRE and make almost same lap he did in ACC.. but imagine it reverse if he drive RRRE only and then jump into ACC he will make worst lap... the thing is FFB itself...
As he know track from ACC and is used to ACC bad fbb he know how to drive, then he jump in RRRE and he drive same with better ffb but imagine it otherwise.
if he only drive in RRRE and have good ffb now he must try ACC he will be slower cause it moments when in RRRE yo still feel FFB (yo feel steering rack) in ACC same turns he would think car understeering cause of lack ffb..
i dont know if only people who drive real cars know it or what? maybe most sim racers dont have driving license and their perception of driving real car is based on ACC or something???? but i tell yo for me who drive a lot in real life the lack of ffb mid turns in ACC feels weird like wheel becomes suddently loose and disconnected from front wheels... and it shouldn't cause even if yo understeer irl yo still have steering rack weight and RRRE made this feeling PERFECT..
 

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