The much anticipated update to RaceRoom is finally here. Included in the latest release are new force feedback and physics updates, UI improvements and much more.
As a hugeRaceRoom fan I'm very excited about this latest update to come from Sector3 and I know a lot of people here on RD are too. RaceRoom is always my top recommendation for anyone looking to try sim racing for the obvious reasons that you can get racing for free and it drives pretty well too. Add to that the ever increasing amount of content that is available for the title means that there is something for everyone.
However, it doesn't always seem to click with everyone but gladly I think that might change very soon thanks to these new updates which are due to go live today. Sector3 have been hard at work implementing a boat load of new features including new Physics and FFB system. Now, rather than have me try and explain it without even trying it Chris Haye has been using the latest build for about a month and his latest video shows the nuances in detail. Spoiler alert, Chris seems to like the update which has me even more excited to try it.
If reading is more you thing then there is an excellent breakdown about the new Physics and FFB update over on the RaceRoom forum
Another note, if you haven't seen already you can now testdrive all the cars on all the free tracks included with RaceRoom, not just the RaceRoom RaceWay. Unpopular opinion, I actually really like the RaceRoom Raceway. But, having the chance to test cars on familiar tracks is a massive win, thanks Sector3 for that.
Along with the aforementioned updates there is boat load of other changes too:
- New Force Feedback system
- Options menu interface has been redone, with FOV tools, Triple Screen setup, Search field.
- Replays interface has been redone, with added keyframes feature and 100% unlimited free camera movements
- Gameplay menus interface has been redone with Timing Screen comparison tools, Multiplayer chat box, new Race Monitor controls.
- Test Drive feature in the store page now allows to select any of the free track layouts
- Particles - Smoke and dirt puffs improvements
- Particles - Sparks added on applicable cars. Sparks will be emitted with varying amounts depending on the type of material that hits the ground and the force of impact
- Particles - Added exhaust fumes. Cars will emit varying types of fumes depending on engine type, exhaust types, engine temperature.
- Sounds - Improved on how drivetrain oscillations at gearshifts are coming through for a selection of cars (Formula cars, DTM, Group C, GTE). All the cars will eventually receive this change in subsequent updates.
- Sounds - Updated sound from riding on curbs
- Controllers - Updated to latest Thrustmaster SDK, adding full support for their new SF1000 wheel.
- Added support for 16:5 aspect ratio with 3840x1200 resolution
- BMW M235i Racing - Physics review
- Formula RaceRoom 2 - Physics review
- Formula RaceRoom 3 - Physics review + New Sounds
- Audi TT RS VLN - Improved sharpness of turn-in
- BMW M3 E30 - New sounds
- BMW Z4 GT3 - Resized wheels
- Ford GT GT3 - Resized wheels
- Formula RaceRoom 90 - Improved differential settings, less engine braking reduction
- Formula RaceRoom Junior, 2, 3, 4 and 90 - Tweaked rear tyre slip curves to give more progressive grip drop off beyond the limit
- Group 4 - Tweaked rear tyre slip curves to give more progressive grip drop off beyond the limit
- Group 5 - Tweaked rear tyre slip curves to give more progressive grip drop off beyond the limit
- Mercedes AMG GT3 EVO - Fixed a hole spotted in the dashboard
- P1 and P2 car classes - Updated brake heating/cooling behaviour. Cures some inconsistant brake performance issues.
- Pagani Zonda R - Switched to tyres GT3-spec
- Porsche 911 GT3 R (2019) - Fixed a decal on the seat that would still be rendered while the seat itself was disabled in visual settings.
- Brno - Fixed starting grid issues with maximum amount of AI opponents
- Vålerbanen - Fixed a strict cut detection
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