It started with a "let's make a simple rally track, the one where i used to go see rally races when i was a kid", and that was about 5km (Rally di Cividale-Castelmonte, Italy) but the project expanded to something quite ridiculous, encompassing all the valleys and mountain roads i used to drive around a lot when i was still in Italy.
The goal is to make a huge looping mountain pass track, full of hairpins, tight roads, wide roads, flat ground, in the middle of forests, city and villages. I'm setting it up to be played in full or to be split in smaller pieces as touge uphill/downhill tracks and rally tracks too.
It's my first track in AC.
Yes, i'm a dumbass to go straight away with something this huge.
Yes, i don't have a set time to complete it but i want to first release small pieces that can be played on and expand it with updates along the way.
Yes, i will probably lose my sanity and i have no idea if i will ever finish it, but the first milestone is to get the Cividale-Castelmonte playable and iterate on that to make it a decent track and use what i learn from it to expand further and work more efficiently.
Down below an idea of what the area looks like:
Down here is instead the google maps overlay of the roads i'm going to make
The black lines under the roads you see are the road splines i made so far (a bit more up north, it's about 60% covered).
Next step after the roads are done, is to adjust the road spline to the terrain elevation.
For reference, the green line is about 2.4km(see bottom left of the full map). I haven't calculated yet how much kms of road there is in total but i estimate well over 60km, probably much more.
I do not intend to make this utrarealistic to the real life version of these roads but to use that as a major reference instead to work on. I want to focus more on the actual gameplay of this map so i'll take some liberty on the fidelity for the sake of enjoyability.
For context, i wanted to make a racetrack for a while and i was ultimately inspired by the recent photogrammetry tracks made by Todd K (
https://www.racedepartment.com/downloads/authors/todd-k.445006/) and his Snake, Muholland Drive and Topanga canyon maps.
I work in the gaming industry as a freelance hard surface artist and i got to say i'm quite excited for this project: working on environments is a new (excuse the pun) environment for me and a nice opportunity to grow.
The final intention is also to release all the models i make for this track for people to use in their own projects so that one doesn't have to spend so much time making everything from scratch or recycle the same assets.
if you have any suggestions on the workflow to make maps this big, or just simply on how to keep my mental sanity, constructive criticism, feedback and suggestions, those are all welcome.
Wish me luck, i'll keep you posted