Anyone know what to do about this weird wobbling when making really long tracks (around 40km this one) - some cars seem to be affected more than others?
I remember this happening before and I just abandoned a project altogether. But there must be a way around it if things like SRP are possible
Maybe splitting the track into smaller kn5 solves it?? or I could add a fictional hairpin and come back on myself using the mountains to create the illusion that it's still going in a straight line
vid of what i mean:
Anything outside of a 16x16km box becomes too large for accurate physics calculations IIRC. Engine limitation