would you also not choose the caterham indicators on both sides ?
Once again I'm just following how the actual car is, I probably wouldn't choose a 4 spoke wheel like that myself just for practical reasons (you can't see the rpm gauge near 3000-5000)
Look out for an texture for the blurred rims.But i don't know gow to fix rims. When i drive the ferrari their color turns to blue
That would be awesome.
The following are two my personal favorites from the 1930s that are of a more reasonable length. These could be good projects:
1. ROOSEVELT RACEWAY - New York (USA) (the 1937 layout has been made for GPL, but I believe the 1936 layout [6.39km] has never been created for any sim).
View attachment 455623View attachment 455627
When you mentionned it was more of a test ground, i didn't imagine that at all. We have different definition of testing ground
fire stairs...somewhat DIN compliant (612 tris x 12)View attachment 456610
that's 0.0.9? are you sure there's not too many zeros?Just a quick update on my Bremgarten circuit. It's set in the mid-1950s but I couldn't resist taking Gary's amazing Auto Union round there for the outboard footage.
Here's some onboard VR footage too, from yesterday, before I added a whole load of TSO.
Every single time you outdo yourself. Really looking forward to this one.Just a quick update on my Bremgarten circuit. It's set in the mid-1950s but I couldn't resist taking Gary's amazing Auto Union round there for the outboard footage.
Here's some onboard VR footage too, from yesterday, before I added a whole load of TSO.
It's not uncommon to go further with 0.10, 0.11, etcYeah, almost certainly, but I ran out of version numbers when I was making Feldbergring, so I have always erred on the side of caution since then.
I only really have vegetation to add, as well as final optimisation, so it's probably closer to v0.9 in those videos.
I don't know yet, mostly just had fun modelling it. I recon, as that structure is visible from quite a distance from multiple parts of the tracks, the structure with its holes all over will work better visually as a full model than something simpler with an alpha_test texture. I may make a simple LOD for farther out.Is it close enough to warrant modelling it like that? Something I also wonder on certain buildings and details, but just doing it as textures seems better/easier most of the time...usually need to remind myself of that when I start getting carried away on the paddock side of a pit building...