@mantasisg is probably the person to askHas anyone ever done a decent model of Jaguar E-type? I've got a physics set for 4.2 coupe (done with the help of owner's workshop manual).
The blueprints I have are for a 1961 Jaguar E-Type 3.8 Coupe. I'd love this to be a serious project, but I have been working on the rear tonight and the blueprints seem to be much more inaccurate than I first thought. Pair that with my amateur modeling techniques and I'm really not sure how much validity the model even has anymore...
I know is not exactly the same car but I did this model back in 2009, so if you want it I'm willing to donate it for a good cause
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Of course it wasn't done with AC in mind at all, in fact is not meant for any game, but maybe it can be used as a base to work on.
I
I am doing, or was doing the lowdrag lightweight E-type, which is probably 50% a different car. I also have a D-Type in the making. Both projects are paused. I don't know when it would be reset. At the moment my goal is to bring my content to rFactor 2. If I'd continue on working on E-Type and my other several half baked projects I would probably make it for rF2. Perhaps could make quick conversion to AC too, but I most definitely wouldn't do such things like driver animation, or would allow someone else to convert the model.
But some AC enthusiasts wouldn't like things like this to happen when #drifting:
I was playing with rFactor 2 physics recently. It is not that hard to work with it. Perhaps even easier than AC ? But I am not a physics guy, can't really judge it well without going deep there. Maybe it would appear more difficult if I knew more, though I'd expect the opposite.
RF / AC / other thingsI suggest your discussion gets moved to the rFactor thread then, so we can keep this one AC related - cheers.
I was playing with rFactor 2 physics recently. It is not that hard to work with it. Perhaps even easier than AC ?