8 People love the 8 series...that said the name actually originates in my humble beginnings as a skin artist in the early days over 10 years ago. Stingray being the first part of the callsign and 6 2 the modex number of the airplane.
https://flic.kr/p/BBgCzD
https://flic.kr/p/qdtd3X
https://flic.kr/p/kCXCQE
How can you decide which tyres the ai shall use in a race? They have the option of street 90's, street and semislicks, but they race in street 90s
more progress on the app:WPF rocks! Had to do some reading and a few tutorials but starting to understand enough now. I've imported my classes into a new WPF project and have come up with this so far:
Which looks much better, although of course the style can be fixed later.
So far I have just got the car and skins loading working but shouldn't be too long to get back to where I had the other version.
The 'Car' object contains all the skins in a collection as I originally designed so just a few tweaks to get the classes back to how they were originally.
Now I have it set up, I find it amazing that just 1 line of code automatically populates the skin list instead of me having to manually do it all!
Private Sub carList_SelectionChanged ...
skinsList.ItemsSource = carList.SelectedItem.skins
End Sub
Previously this required 20 lines of code to manually go through and populate the list
Next up will be figuring out how to use the WPF treeview and how to adapt my tirefolder (recursive) class to it. I think I will need to add a 'selected compound' property to the skin class and then can populate the combo box options for this when a tire folder has been selected. I am aiming to have it working again by the end of tomorrow.
...nursin' a semi...New (older) streetlights for the village of Oberreifenberg, and started on the non-grass vegetation (ferns, bracken, bushes etc)
more progress on the app:
Main Screen:
Popup of tire 'root' selection:
As you can see on the top image, it now reads the ui json files for both car and skins so brings in the correct values for name, team, number driver(s) for the skins, and name (and year, brand, country, author which are hidden but used for validation of 'supported cars') as well as the ui 'badge' image for the cars. I may add the 'livery' image to the skins area too.
Have spent most of the day trying to understand how styles and colours work, and am still playing with how it looks. I was going for a Photoshop CC look here (I took the colours directly from a screen grab of the PS window) but not sure I like it. It needs to be fairly dark otherwise the 'badge' images can't be seen.
Love the last one! (bottom, right)
Haha, I wouldn't go that far! Thank you very much for the kind words, but i am very aware that this track won't be for everyone. It's not a circuit in the traditional sense of the word; certainly not like any modern circuit. But I think that's what I find so appealing about long-forgotten tracks.
I am having a great time working on it, which is the most important thing for me - if anyone else enjoys it too, then that's an added bonus.
I finally got round to finishing off the flower bed at one of the Gasthausen, now I know how much space I have left on my grasses texture. It's only a screenshot from the editor, but you get the idea:
I think it works very well as a circuit for classic race cars. Especially the 250F. This track and Deutschlandring are the best 2 circuits for that car!Haha, I wouldn't go that far! Thank you very much for the kind words, but i am very aware that this track won't be for everyone. It's not a circuit in the traditional sense of the word; certainly not like any modern circuit. But I think that's what I find so appealing about long-forgotten tracks.
I am having a great time working on it, which is the most important thing for me - if anyone else enjoys it too, then that's an added bonus.
I finally got round to finishing off the flower bed at one of the Gasthausen, now I know how much space I have left on my grasses texture. It's only a screenshot from the editor, but you get the idea:
Each screenshot you post inspires me with my own track making efforts and motivates me to achieve even a slight percentage of what you have.I finally got round to finishing off the flower bed at one of the Gasthausen, now I know how much space I have left on my grasses texture. It's only a screenshot from the editor, but you get the idea: