Oh, thank god you didn't make the asymmetrical seats that later c4's came with. Loving it so far!Updates on the interior of the Corvette. Finished the dash parts, did the steering wheel and seats etc.
Yeah, most of the dash is final. Cannot change anything very much past this pointLooks like you've got the hardest part figured out, looking forward to see it integrated with the rest
Yeah, most of the dash is final. Cannot change anything very much past this point
BTW, @A3DR How many triangles is the dash of the Viper?
Really interesting stuff. Always cool to read about modelling (and in this case all the other aspects of game creation) of days gone by. Never quite sure if I should be grateful or upset that I learned to model so recently, I do feel like I'm missing out on a lot of skills being able to model to such a limited budget.For little bit of history about the making of TNFS:
https://arstechnica.com/cars/2018/0...ane-the-war-stories-of-video-game-car-design/
“We actually found plastic models of the cars, painted them gray, and had them scanned into the game,”
For little bit of history about the making of TNFS:
https://arstechnica.com/cars/2018/0...ane-the-war-stories-of-video-game-car-design/
“We actually found plastic models of the cars, painted them gray, and had them scanned into the game,”
Well, I wish it was still 2004 or so. Triangle budgets were a lot tighter back then. A 20K-tri car would be considered very high poly. Nowadays, we need to model lots of detail, just look at the interior of the Vette I'm modeling right now, hehe More triangles, more time and resources needed, generally...Really interesting stuff. Always cool to read about modelling (and in this case all the other aspects of game creation) of days gone by. Never quite sure if I should be grateful or upset that I learned to model so recently, I do feel like I'm missing out on a lot of skills being able to model to such a limited budget.
This has been the subject of many other threads here as well, creating assets for today's video games keeps getting more and more demanding in terms of accuracy, functionality, details and optimization.Well, I wish it was still 2004 or so. Triangle budgets were a lot tighter back then. A 20K-tri car would be considered very high poly. Nowadays, we need to model lots of detail, just look at the interior of the Vette I'm modeling right now, hehe More triangles, more time and resources needed, generally...
http://igcd.net/search.php?resultsStyle=asList&make=Lamborghini&model=CountachHey guys!
I was wondering does anybody know if Countach 25th Anniversary edition* model was ever created for a modern racing game? Outside of GranTurismo series I mean.
(*It debuted in NFS3, if I remember it correct).
Wow, thank you very much! Didn't know of that site, quite a handy one!
Those animated headlights sure will be a sight to see looks great!Did the headlights. Don't expect many updates for some time now, since the weather is nice, I've got stuff to do outside etc.
View attachment 250737
How dare youDid the headlights. Don't expect many updates for some time now, since the weather is nice, I've got stuff to do outside etc.
View attachment 250737
Haven't event welded yet.How dare you
Where do you leave
I want nice weather too!!
(awesome lines this corvette!! )
you have a symmetry weld on the bottom of the windshield i believe
I would've posted a GIF of that, but I didn't have time to create one in PS etc.Those animated headlights sure will be a sight to see looks great!