So, Who's Looking Forward to VR Coming to ACC?

Paul Jeffrey

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Assetto Corsa Competizione VR update.jpg

Only 17 days to go until the new build release of Assetto Corsa Competizione, and with release 2 comes VR.... so who's excited then?

VR, or Virtual Reality, is a relatively new and increasingly popular gaming technology where a player who uses one of the various VR headsets can experience their title of choice in a more immersive three dimensional environment, placing the gamer in the car rather than watching on from a flat 2D screen as has traditionally been the case in game consumption up to this point.

Obviously an ability to feel more at one with the car as is the case with VR is a significant advantage in the quest for sim racing immersion, and as such recent months have seen an increasingly large and vocal section of our community extolling the virtues of this technological breakthrough in modern sim racing.

Now with Assetto Corsa Competizione publicly available and on the road to a fully complete release by the first quarter of 2019, it is getting ever closer to the build update that brings VR to the title, something that I'm pretty sure a fair collection of people here at RD are excited to try out for the first time.

Not only does build two come with VR compatibility for the first time, but also players will be granted access to the Bentley Continental GT3 (old version, new spec coming at V1.00) and the Misano World Circuit, plus further updates to the game itself that include new feature implementation of a "basic" pit stop, SuperPole and various ranking improvements. All very exciting stuff.

So with ACC having been out a little while now and with big updates in the works, the question is - are you excited for build 2 this October 10th?

You can check out the current release roadmap and pricing schedules HERE.
Our early pre release first impressions 'Talk n Drive' video can be viewed HERE.

Assetto Corsa Competizione (build 1) is available to purchase on Steam Early Access now.

Assetto Corsa Competizione VR update 4.jpg
Assetto Corsa Competizione VR update 2.jpg
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Check out the Assetto Corsa Competizione here at RaceDepartment for the latest news and discussions regarding this exciting new sim from the makers of the hit Assetto Corsa title. We intend to host some quality League and Club Racing events as well as hosting some great community created mods (we hope!). Join in the discussion today.


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So then, looking forward to ACC going VR, plus the new Bentley and Misano in just 17 days time? Let us know in the comments section below!
 
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I can't understand people moaning about the performance needed for VR. It's really not that resource-heavy as everybody tries to make it. We are not in 2015 anymore. Everybody who can afford propper sim racing gear (probably >90% of all sim racers) can also afford the PC to run VR with no problems. By now my 1080 is really not top of the ballpark anymore, but it could still run the Pimax 5k in AC/Pcars2.

If you only consider sim racers the people you see posting nice rigs in the sim racing groups then i can imagine how you think in those numbers, you would be rather surprised how many people play sim racing games with less then 60 FPS in 1080p ... let alone having all that hardware you consider obsolete to throw at a VR system.. :) 90% probably is more close to those ones then the ones flashing 1080s and Rifts .....

Regarding VR in ACC, well, not that much excited since unfortunately the engine in a flat screen still lacks some very needed optimization and fine tuning ( That im sure theyll do ) , regarding Triple screens i really doubt it will come in this next build .... if it comes at all.

At this moment i think that the crucial thing ( imo ) would be to fix if fixable that huge input lag in 60Hz panels, thats something that AC didn't suffered and its a step back in that department, im one of those that cant live without VSYNC, but in ACC at 60Hz i cant live with it too :) , and with no VSYNC theres huge stuttering and tearing, really hope they nail that since the handling is excellent.. im enjoying it alot but with a 8700K, 1080 on CHG90 i have to lower some details to have a fluid experience at 100Hz .... anyway, its still a baby so lets see what the next builds bring for everyone.
 
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I'm looking forward the second build for the new content and features, but unfortunately no VR for me... I tried my friend's Oculus but I'm very prone to motion sickness, unfortunately
It does take a few weeks to get rid of the sickness...it have needed over 5-6 weeks to get rid of it at all and now i can race even long races without any sickness...

BTW i am in in the club of people who wait for VR support of ACC.
 
To be honest, right now I am extremely excited because I am sitting, waiting for next about 20 minutes then go for used I7-6700 and 1060-6GB and I will enjoy ACC for the first time! Just for the record, my current sinking boat specs Q9550 and GTX760-2GB. So CPU upgraded after 8 years I guess just because it handled AC well, but new titles demand new HW :)
Hopefully, later I'll be able to upgrade the GPU further and purchase some used HTC and will be super excited again.
Feel very glad for all of you who will taste VR as soon as the update comes out. I'll need to wait a bit further :)
 
So then, looking forward to ACC going VR, plus the new Bentley and Misano in just 17 days time?
As I do not have VR...my graphics card is not supported and I am very happy with my Triple Screen set up...but, I am looking forward to the 'Bentley' though and hopefully a right hand drive version with the dash read out and steering wheel in a decent position:)
 
  • Deleted member 6919

Yes...I would like to be able to turn off the RED proximity arrows as for me personally it takes away the immersion factor as I race with no on screen HUD, only what's on the dash, just like in real life...this is my personal preference.
You can turn them off go to C:\Users\yourname\Documents\Assetto Corsa Competizione\Config... hud.json file look for the line 'proximityIndicatorsVisible' turn the 1 into a 0 simples..
 

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