Featured Assetto Corsa Competizione | Talk & Drive Gameplay Videos

Discussion in 'Assetto Corsa Competizione' started by Paul Jeffrey, Sep 11, 2018.

  1. Paul Jeffrey

    Paul Jeffrey
    RaceDepartment Editor-in-Chief Staff Premium

    Messages:
    8,443
    Ratings:
    +16,438
    Assetto Corsa Competizione Released 01.jpg
    Check out the different weather and time of day conditions in Assetto Corsa Competizione – Talk 'n' Drive + new videos.


    Assetto Corsa Competizione is the new official Blancpain GT Series racing simulation from Kunos Simulazioni, representing a first foray into the world of a fully licenced dedicated racing simulation from the rapidly expanding and increasingly impressive SRO managed GT3 spec endurance racing series.

    Also Read: Assetto Corsa Competizione Early Access Review

    With the new game released on Steam Early Access this September 12th, Kunos have taken the opportunity to add a wealth of weather effects and time of day 24 hour cycles previously impossible with the original Assetto Corsa, adding a very welcome new set of elements many believe to be essential requirements of a modern racing simulation.

    Today we check out the simulation as we go through a full day – night – day cycle, and see what some of the newly added inclement weather options look like in the sim by way of a good old RD Talk 'n' Drive.

    Talk & Drive With Paul Jeffrey

    In to the Morning

    Racing at 9am in dry conditions, 10 minutes, 96% AI difficulty.

    ACC continues to impress in the many lighting conditions, this time we see the sun coming up and watch the early morning break across the track... lovely.

    Night Rain

    Racing at 11pm in “light rain” conditions. 10 minutes, 100% AI difficulty.

    As I say in the video, and even despite the low FPS caused by the conditions and stress on my PC, that combination was easily the best experience in sim racing I have ever had. Simply outstanding.

    As you can see in the above videos, ACC certainly offers a very impressive visual experience, matched by a wonder level of immersion and feedback behind the wheel.

    Very impressive indeed.

    Don't forget to check our review article and video, found HERE.

    Like what you see here at RaceDepartment? Don't forget to like, subscribe and follow us on social media!


    Instagram
    Youtube
    Twitch


    What do you think of ACC now it is finally out? Do you like the new sim? What's your favourite time / weather combo? Let us know in the comments section below!
     
    • Like Like x 11
    • Love Love x 7
  2. GP20

    GP20
    Premium

    Messages:
    303
    Ratings:
    +99
    Just try it and it defines a new standard for sure.

    Really really great, sounds and ffb.
    Thanks Kunos and Stephane Ratel.

    Hopefully for me it works like a charm with my Simplicity SW10C+.
     
    Last edited: Sep 12, 2018
  3. Leonardo Ratafiá

    Leonardo Ratafiá
    Premium

    Messages:
    1,496
    Ratings:
    +644
    Would you mind sharing your pc specs, Paul ? Thanks
     
    Last edited: Sep 12, 2018
  4. GP20

    GP20
    Premium

    Messages:
    303
    Ratings:
    +99
    I7-7700K, 1080GTX.
     
  5. MeNoMoney

    MeNoMoney
    Premium

    Messages:
    85
    Ratings:
    +8
    Just bought it and yet to try. Wanted to see what others with osw dd kits say about it and if have to alter ini file settings or not.
    Also praying VR runs and looks better then the to me, crappy qaulity R3E and IRacing VR.
     
  6. Zombie Boy

    Zombie Boy

    Messages:
    41
    Ratings:
    +13
    Anybody else having issues with FFB? It just seems really laggy to me (T300RS wheel).

    Hopefully this will be ironed out in future updates.
     
  7. falster

    falster
    Premium

    Messages:
    119
    Ratings:
    +47
    how come your lights work at night? mine don't and from the looks of it on steam and other places, neither do many others.


    EDIT: this has since been remedied with a workaround turning off opponent visibility
     
    Last edited: Sep 13, 2018
    • Agree Agree x 5
  8. Dady Cairo

    Dady Cairo
    Premium

    Messages:
    80
    Ratings:
    +26
    In cockpit view - the right arm always tries to grab after the steering wheel continiously..
    the left arm not.Wheel rotation on Thrustmaster T300? 900 degree is much too much.

    DC
    ...can't get the head lights to work too.
     
    • Agree Agree x 1
  9. GP20

    GP20
    Premium

    Messages:
    303
    Ratings:
    +99
    Nothing to alter in my opinion.
     
    • Like Like x 1
  10. Koen Verlinde

    Koen Verlinde

    Messages:
    324
    Ratings:
    +102
    FFB feels light at 90%, but that's probably cause I could only find minimal force and basic gain levels to adjust, headlights don't work, but besides that it's pretty impressive.

    It's a bit rough, certainly in stormy weather it can feel nip and tuck, but how the FFB just dissapears from you when you're aquaplaning. That's brilliant.
     
    • Like Like x 1
  11. falster

    falster
    Premium

    Messages:
    119
    Ratings:
    +47
    turning "opponent visibility" to off. makes all lights work. I just don't know why, or what this setting actually means in lieu of that, as I can still see the opponents
     
    • Like Like x 1
    • Beer Beer x 1
  12. Rory Wetherington

    Rory Wetherington
    pflynhi Premium

    Messages:
    48
    Ratings:
    +40
    set opponent visibility to 0 in graphics options, and in car press "L" key and headlights worked for me.
     
    • Like Like x 1
    • Beer Beer x 1
  13. falster

    falster
    Premium

    Messages:
    119
    Ratings:
    +47
    lol...... see above...

    but thanks mate
     
    • Like Like x 1
  14. Rory Wetherington

    Rory Wetherington
    pflynhi Premium

    Messages:
    48
    Ratings:
    +40
    story of my life always just a little bit late :roflmao:
     
    • Like Like x 1
  15. falster

    falster
    Premium

    Messages:
    119
    Ratings:
    +47
    no worries bud cheers tho
     
  16. Trebor901

    Trebor901

    Messages:
    1,819
    Ratings:
    +50
    really dont understand the massive fps drop you can have from new games such as forza, f1 which i can easily run at near 200fps to this thats running at 60fps with 10 cars on track and the graphics arent that much better, if anything in places they're on par with current games.

    Hoping its just because its an early build and unoptimised
     
  17. falster

    falster
    Premium

    Messages:
    119
    Ratings:
    +47
    that , and theres also probably a lot more going on under the hood in this compared to those two, which I guess eats up more graphical and cpu processes

    the early access will be a big factor though. AC ran like a turd initially as far a s I remember.
     
  18. Gopher04

    Gopher04
    Premium

    Messages:
    977
    Ratings:
    +441
    So glad someone else is having both of these problems, especially the drivers right hand constantly moving, and don't really understand why these 2 bugs seem to be random to some user's..

    Anyone know in Steam/userdata/number/??? what folder links to ACC?
     
  19. motoliser

    motoliser

    Messages:
    234
    Ratings:
    +123
    This game is just a drill for AC2.
    Unsurprisingly unimpressed.
     
    • Disagree Disagree x 2
  20. Tennracer

    Tennracer
    Premium

    Messages:
    49
    Ratings:
    +30
    I cant believe how many people don't fully understand that what we have right now is not the full finished build of the game. It clearly states this in the beginning of the game that its not all there and not the finished product.
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.