It might be good for people that don't run motion, for instance, to feel if someone has nudged you from behind to let you know that they are close. But for me, I get that through movement so it's not needed. The wheel may also give feedback if it jolts the front wheels so there is also that.
Other effects are also producing a response to this scenario......
But if "Damage" is also on and uses the same waveform then I question what is the benefits or point in having it?
With your own rig, what do you feel in your feet, lower legs or are they not important to immersion? To say such is not needed gives the impression having such is not worthwhile just because your seat moves.
This a view I feel you would not have if you experienced the larger Buttkickers operating well at the front of your rig and paired with more in the seat. To then help to fully encompass the body and work with the motion if the user has motion.
We have excellent potential with the wav creation and placing tactile in body regions that can increase the immersion, be it with or without motion. Of course though with this type of effect the bigger the BK unit used the more satisfying "crashes" can feel and certainly much different to smaller units or what the Jetseat would produce.
For me, while I get a nice amount of strength from the Clark TST 429 units for such an effect its an entirely different level if compared to 4-6 of the largest BK units used to represent such impacts going directly into multiple body regions and not just the seat.
Surely then motion doesn't replace tactile immersion, nor does tactile immersion bring what motion achieves. Yet this is why the leader in the industry supports both (D-box being even too extreme in strength) and even why the VR3 is attempting to accomplish having tactile and motion combined.
The question is what can we achieve if we get creative and seek new potential heights?
We have the opportunity to bring the best tactile experience, with various levels of hardware achieving different levels of potential.