Good evening, Is there anyone using Oculus Rift that can suggest or post graphic settings so that VR can run smoothly. Thank you.
Did you read readme.txt, by default 100% SS for G2 is almost 200% of native, set it to 50%.
Just use it as is and bump up Pixel Density your HMD can handle.does someone have the vr60 files? i only see the reverb g2 version from a hyperlink i found
Hello, I have a really low end system here, Oculus DK2 on GTX1650, I made today some settings and the game is playable but I wonder with which settings files should I give it a try?
I am playing iRacing at 74 FPS on this setup, ACC is much more blurry but my clarity requirements are not so high, I want just to race.
@NuScorpii .
Try may be the latest one, it has effects, bloom on Low to boost FPS a bit, and increased Textures which do not impact FPS much. You can also turn off mirrors, it might help if CPU is struggling. Other than that, there is very little that can be done. I am getting almost consistent 60fps, even at night except very start of the race. And this is 1080Ti.
Reprojection, I don't touch it, while okay most of the time, occasional judder is just too offsetting, plus it hinders performance. Try to train eyes a bit more with 60hz, latest settings also have exposure compensation lowered to help with flicker on bright parts.
Also check the last sections of this AC guide, it has some info on how to disable WMR virtual screens, some users reported them impacting performance quite negatively.
@NuScorpii actually I am using your files and I turned additionaly some stuff to low.
I made today some tests with the Oculus Debug Tool and Performance Stats activated and I get constant 60 FPS with AWS disabled, and 37.5 FPS (Half of my max 75 FPS) with AWS on Auto.
I used your files as I am using the DK2 with Oculus, with Steam VR the quality is very bad.
But if you say that @Andrew_WOT files are much better I can also use those.
Later Edit: I used @Andrew_WOT files and I get 60 FPS with everything set to low! The problem that I have is that the HUDs are really translucent, they are very annoying to see, and also can't find a good setup to actually see something, as moving them forward or backward and scaling them seems to not be enough.
Any hints how do you have you HUDs?
Disabled, always. It's in readme under 60hz option.The issue I'm having is using reprojection under situations where I can hold a constant 90fps with it disabled, so it's nothing to do with cpu or gpu power. With reprojection disabled I can sync to 60hz or 90hz no problems in most situations but there are certain situations e.g. Nurbugring at dawn into night where my frame times will drop to ~15ms at certain points on the track. It's at those times I would like to have reprojection kick in. However, if I use reprojection on auto then the game will stutter every time it goes in and out of reprojection. If I force it to always on then it will drop below app rendered 45fps at some random points (even though it can keep over 90fps with reproj disabled), and if I try and force it by using auto mode but capping the frame rate I get surging and warping of the time flow in the game, so whilst it keeps 90fps the game itself speeds up and slows down.
I'd already tried disabling the virtual screens but didn't help noticeably.
So what I was asking was if you run with reprojection enabled or just at 60hz with settings at a level it should never drop below?
True, it's probably the best looking implementation out there, but performance hit is ridiculous, kills all supposed benefit of using it. Always was an issue, we had lots of threads on reddit and Steam on that. May be one day when MS start taking WMR seriously.WMR smoothing is arse.
Thanks for your efforts, very impressive.Tuned settings for G2. Looks very nice for 1080Ti, Ampere users can try 90 fps or up Pixel Density higher.
Link.
@NuScorpii
Can you upload the modified .ini from Andrew_WOT (Thank you too for this excellent work) ?
I now have new computer and RTX 3090 and my Reverb G2 will arrive these days and just looking for the best settings.
Or did you only modified few entries (in difference to Andrews file) you can post here?
@all
Further questions:
1) Cant i use 90 Hz and Reprojection = off? Why 60hz? Is the VR60_G2.json only made for 60hz?
2) And for now i have a Pimax 5k+: Can i use your files for it, too? And do i have to lower the Pimax setting to 60 hz or can i leave it on 90hz?
3) When i set a VR goggle to 90hz, without reprojection, but my fps drops lower than 90, isnt it better to have for example 70-90 fps instead of constant 60 fps? Or will i have stottering/micro lags when fps drops below 90 hz?
4) the linked AC Guide: is it for ACC too, or only for the older AC
Thanks so far!