Good evening, Is there anyone using Oculus Rift that can suggest or post graphic settings so that VR can run smoothly. Thank you.
You can either edit Steam\steamapps\common\MixedRealityVRDriver\resources\settings\default.vrsettingsDumb question I'm sure, but how do switch between Reprojection=Auto and Reprojection=Disabled for the HP Reverb G2?
Guys, I'll say it one more time. You don't need a 3080 / 6800XT to run ACC in VR with a good image. The main key, is that you can either run 60hz to free up a lot of resources for additional pixel density or use motion smoothing with 90hz and have the settings low enough that they do not compromise the image. The image is indeed compromised in ACC when you get frame drops, very very high GPU usage / high frame times. It blurs the image when that happens, even more than normal. The good thing, is even if you cannot stand the 60hz mode, it cost similar resources to use the 90hz with motion smoothing. So just pick one and you should be good to go. For the life of me I cannot understand what this flickering talk is all about, I cannot see that anywhere and I've been running ACC in 60hz ever since I was graced with the Reverb G1.
prefer 60hz (not sure what "insane" flickering you are talking about)
Yes, I know how it works. It can be noticeable at first but goes away after a while, same as people stop noticing flickering fluorescent lights, brain just start filtering it out. Also dropping brightness a bit helps.You don't see the 60hz flicker on bright parts of the screen? (mainly peripheral vision) It's the reason why 60hz gaming was considered so bad back in the CRT monitor days. Many office workers got eye strain and headaches from 60hz monitors.
LCD monitors don't have the issue because the image persists for a long time, but with CRT and low persistence screens for HMDs the flicker is quite bad for most people.
Did you read readme.txt, by default 100% SS for G2 is almost 200% of native, set it to 50%.
Hi Andre_WOT, where did you get this from? I'm using SteamVR betas from approx May 2020 and if i set 100% on SteamVR resolution and SteamVR SS i get 2212x2164 which is the closest to native Reverb resolution.
I'm asking because as everyone here i'm struggling with a decent setting to get the best visual without losing frames...
..atm i'm using a 2080S and the Reverb G1 is at 60Hz (i'm lucky to feel good even after hours at 60Hz).
Thanks!
EDIT: i've also noticed that ACC doesn't care at all of what you set in SteamVR resolution slider, i only see diferences when changing the ingame setting for Resolution and VR pixel density (now i'm using 100% res and 140% pixel density)
It does, except it gets combined with pixel density. PD^2 x Steam SS = total SS.i've also noticed that ACC doesn't care at all of what you set in SteamVR resolution slider
It does, except it gets combined with pixel density. PD^2 x Steam SS = total SS.
I'll try again! But there is any advantage using Steam SS over/instead of in-game PD?Yes, double check. You can leave PD at 100% and use SS alone, just use power 2 of PD.
Done some tests today...i don't know at this point if the problem is on my system but with in-game PD at 100% i can put SteamSs to 500% and nothing changes..Yes, double check. You can leave PD at 100% and use SS alone, just use power 2 of PD.
oh ok! that's why! thanks for the info!
Has anyone here switched from G1 to G2? did they really improved the sweetspot?
Many thanks for your settings, Andrew_WOT. It was really helpful to setup ACC with my Valve Index. Finally it's no more a blurry mess.@NuScorpii .
Try may be the latest one, it has effects, bloom on Low to boost FPS a bit, and increased Textures which do not impact FPS much.
Get fpsVRDone some tests today...i don't know at this point if the problem is on my system but with in-game PD at 100% i can put SteamSs to 500% and nothing changes..
...and restarting ACC.