rF2: Circuit de la Sarthe (Le Mans) Released & rF2 Updated

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Paul Jeffrey

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Studio 397 have released their beautiful laser scanned Circuit de la Sarthe for rFactor 2.

One of the most iconic tracks in world motorsport, this weekend has seen the 87th running of the Le Mans 24 Hour race in France - the centrepiece event of the sportscar racing calendar and the season finale of the 2018/19 FIA World Endurance Championship season.

To mark the big event in style, Studio 397 have released their latest DLC for rFactor 2 - the laser scanned 2018 version of the famous Le Mans circuit!

Available to purchase now from the rFactor 2 Steam Store page for 10.99 eu, the new track is once again an impressive creation from Studio 397 - continuing the recent very high quality track standards achieved by the Dutch development studio.

rF2 Le Mans: Check out our test drive and Marcel Offermans interview HERE.

rF2 LM24 Released.jpg


Alongside the new track comes a brand new update for rFactor 2, one that brings a number of fixes and improvements to the simulation as Studio 397 continue work towards refining and updating this highly regarded simulation. To catch up on the latest changes, check out the new build update notes below...

rF2 Update Notes:

With the track release comes a new build too. As always we advise people to update their dedicated servers and game clients. In fact, Le Mans requires this new build.

rFactor 2 version: 1.1112
Steam Build IDs: 3921932 (client), 3921933 (dedicated server)

Changes:
  • Improved performance logging to be faster and give more information.
  • Fixed skewed driver labels on triple screen multi-view (cockpit and track-side full-screen cams).
  • Removed aggressive threading as it’s not that helpful.
  • Improved timing to help avoid stutters and real-time freezes.
  • Improvements on materials and lighting.
  • Implemented all new ‘digital flags’ – for ‘Circuit des 24 Heures du Mans’.

Here's what Studio 397 have to say about the new release:

Just a few weeks ago, in our latest roadmap, we announced that Le Mans was coming to rFactor 2. Now, on the weekend that the 2019 edition of this famous 24h race is held, as the real cars pass the checkered flag after yet another memorable race, the racing won’t stop! We are proud to announce the release of the Le Mans 24h track, available immediately!

For those of you who can’t wait, here’s the link to the store, where you can buy your copy of the track right now and start driving!

Background
The story of the creation of this iconic track goes all the way back to the days when Studio 397 was founded, almost three years ago now. I guess, when we chose the name of our company we already showed our intention.

Being new to the game obviously meant that we had to first introduce ourselves to the Automobile Club de l’Ouest (ACO) and build a relationship with them. Such things always take time. Over the first two years, we met regularly, explained our ideas and plans, and listened to their feedback. In that same time period, we also entered into discussions with various other tracks and car manufacturers and showed that we were serious about making rFactor 2 the most realistic racing simulation for everybody who enjoys the experience of driving race cars. All these things led to a licensing agreement, roughly a year ago, that all parties were happy with.

Just in time too for doing a laser scan of the 2018 track, as obviously Le Mans only exists in this configuration for a couple of weeks a year. With the license in place and the scan in our possession, production work started a little over half a year ago, with us balancing our track team resources at the time between three big tracks, the Nürburgring, already in production at that time after we announced it at SimRacing Expo last year, Monaco and Le Mans.

As with Sebring, our goal was to create the most realistic model of Le Mans possible for any consumer-oriented racing simulation available. By pairing our highly accurate physics with a very detailed road mesh, we have recreated the track in a way that makes you feel every bump and curb out there.

Graphically, we have used our latest shaders on this track. Improvements to our lighting model and materials are still in full swing. So whilst you will find this track already looks gorgeous, it is safe to say we will do an update once everything is finalized later in the year, and we will provide a more in-depth update on this process in one of our upcoming roadmaps.

rF2 Le Mans a.jpg
rF2 Le Mans b.jpg
rF2 Le Mans c.jpg
rF2 Le Mans d.jpg


For more from the world of rFactor 2, head over to the RaceDepartment rFactor 2 sub forum and connect with your fellow rF2 fans today!

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Probably since everyone in the US drives on the same side, there is no need to point which way to go. We do have the same solid line = no passing though.
You make it sound like in Europe, people just drive on whatever side the road they currently feel like and/or there is no overtaking anywhere on the roads in the US. The arrows are not there to point you to the right side of the road in case you somehow forgot, they are there to notify you in advance to get safely back to your lane if you are currently overtaking someone or planning to, because there will be a no overtaking section soon.
 
Wowww...only hating....hating....hating;) I must say this is pretty sad:( I know a Forum is here for chatting about the topic but this is only bashing in an unacceptable way. It dont matter which simulation....AC, ACc, PC2, Automobilista, RF2, R3E or Iracing. A lot of people just hate....even if they understand nothing. But okey thats how it is:( Really Sad. And now I'm waiting for a lot of thumbs down. C'mon guys. I'm waiting;)
 
You don't have to reply, if you're as salty as this.

This isn't about being salty. How good this track may be it is the truth. I have all there DLC pack even the expensive ones that i never use but i'm not going to buy Le mans just because of what Antonio says. There are loads of very annoying bugs in this sim. Don't get me wrong it's is the #1 sim out there and my main sim to drive. But these things are already there for a very long time.
 
  • Deleted member 875593

As mentioned in the release notes that came with the original announcement, we actually released a new build that, amongst other things, has quite a few fixes that should benefit people that were experiencing freezes. For quite some time now we have been working with the community on tracking down such issues (our forum has a thread where you can submit performance logs if you have a problem, and we analyze them all) and quite a few people there have since had their issues solved. So whilst I'm not claiming this issue is resolved for everybody out there, we are actively tracking down and fixing issues that get reported and this code update is the first step to release such fixes to a wider audience.

So whilst I have no problem if people disagree with us or me, or don't like what we do, and share such views on various forums, I would like to encourage everybody to stay informed and base your opinions on facts.
I just fear that it will be like the last time with the Fomula E.
I bought this car instantly just to get a few days later the incredible lovely offer from you to buy a bundle and save a good amount of money. And of course that was completely unintentional from your side.
So i wait for the new UI :roflmao: and the next bundle. Fool me once - shame on you. And i wont let you fool me twice.
 
Kudos to Studio 397 on their lighting improvements. While watching SimRacing604's video of the new track I was admiring the lighting and recalled they had improved or implemented some new 'physically based rendering' lighting techniques and I think it has paid off! Well done, guys!

EDIT: Should have mentioned I noticed this in the external replay which starts around 9:45

 
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Wowww...only hating....hating....hating;) I must say this is pretty sad:( I know a Forum is here for chatting about the topic but this is only bashing in an unacceptable way. It dont matter which simulation....AC, ACc, PC2, Automobilista, RF2, R3E or Iracing. A lot of people just hate....even if they understand nothing. But okey thats how it is:( Really Sad. And now I'm waiting for a lot of thumbs down. C'mon guys. I'm waiting;)

don't confuse hating with critical positions, the critics are good for make a better product, i love RF2, but the fanatism-talibanism is not good in any matter, the content is good, the prizes begin to be very abussive and is good to emphasize, because i don't have excessive money, maybe all the defenders of this prizes have a lot of money to give away... and yes, you can now lapidate me and apply the sharia because i said something against RF2 marketing...
 
What we get from S397 is one of the best tracks ever be released overall and probably the best Le Mans experience we can have.
And it feels like half of the comments here goes around the pricing in a very negative way. :thumbsdown:

What I would like to know @Marcel Offermans
When you going to update the track, do you think it would be possible to implement some addional lights in the buildings around the start and finish line, e.g. the Porsche Experience Center. I'm fine with it at the moment, although I think with some more polishing a more special experience during nights will be possible.

@Paul Jeffrey
Is there a date we can expect the gleaning with Marcel? I will not stress you, just for info :)
 
don't confuse hating with critical positions, the critics are good for make a better product, i love RF2, but the fanatism-talibanism is not good in any matter, the content is good, the prizes begin to be very abussive and is good to emphasize, because i don't have excessive money, maybe all the defenders of this prizes have a lot of money to give away... and yes, you can now lapidate me and apply the sharia because i said something against RF2 marketing...

Well I understand your point and where you come from...but when you read my post carefully I mean that as an overall statement for every simulation and its chit chat;) I also dont argue why a Ferrari or something else is so expensive because it makes no sense. When you have money and think its worth then buy it and when not than not. But dont argue like a little child...I live in a country where a cup of coffee is f...... expensive and I also dont argue because it dont make sense. When I was a teenager I also thought I can change the world but guess what....I can't;)
 
I would say it's mod related to a extent (of course you need to turn of auto clutch)
- in some cars you can shift flat out
- in some you need to lift
- in some you can shift faster using the clutch

The Lola T280 is a good example where you shift faster using the clutch, but can also shift without clutch but need to go slower or the gear will not engage, shift with a lift is how you shift a dog box. But I don't think you can get any damage to the gear box, but i'm not sure about that.

No its not mod related. You can shift without clutch on all h pattern cars like old McLaren and reiza stuff. Instead of pumping out expensive mods just fix the drivetrain model. Like I said I won't be buying anymore until you do S397.
 
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