Paul Jeffrey

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Studio 397 have dropped a surprise new circuit configuration into rFactor 2 - adding the yet to be raced brand new 2020 Zandvoort Grand Prix layout to the simulation.

Included as an additional configuration to the already available original Zandvoort venue, the new release today bring with it the brand new Formula One layout of the track - a first appearance as official content within a racing title. The new layout includes multiple changes over the much loved traditional circuit, including the now famous final banked corner designed and built especially for the aborted return to Grand Prix racing - a race that should have taken place this very weekend.

The new configuration is available as a free DLC for rFactor 2, and can be found at the rFactor 2 Steam workshop if it hasn't already downloaded automatically.

In a rather cool move from Studio 397, the version available today will closely match the current build state of the real world location. In the real world, the race track itself is very much ready for action, but the infrastructure and buildings around the track are still very much in a state of development - something Studio 397 have replicated in the simulation with an intention to update and develop the content in the months to come as it evolves towards hosting the upcoming Dutch GP.

The new circuit is available to download now from the Steam Workshop.

The release notes post in full can be read below:

The weather along the Dutch coastline this weekend was rather typical for May. The sun and clouds both fight for attention. Trying to make their presence felt to the people on the beaches below. But this was not supposed to be a normal weekend. An enormous amount of people would have flooded the area, cheering for their favorite driver, enjoying the fast cars that would have graced the beautiful track of Zandvoort. Then everything changed.

What could not continue in the real world, most certainly can in the virtual world. We therefore decided to release on this day the brand new 2020 layout of Zandvoort, for everybody to enjoy in rFactor 2. For free!

rf2 2020 Zandvoort.jpg


If you look at the real track today, it is certainly ready to race, but all the surrounding buildings, grandstands and other infrastructure are very much still under construction. Our pre-production release today reflects that. We’re trying to remain close to the current state of the track and will keep updating it in the months to come as it evolves towards the upcoming Dutch GP.

Much has been said and written already about the changes to the track, all aimed at improving the racing, but let’s highlight some of the most important ones as we take you around a virtual tour of the track.


The lap starts on the longest straight, that takes you to the Tarzanbocht, a banked 180 degree turn that is traditionally a good overtaking spot. One apparent change here is the location of the pit exit, which used to be on the inside of the corner entry, but has now been moved to the corner exit, with a wall making sure there is no way to merge too early.

rf2 2020 Zandvoort 2.jpg


The corner exit takes you onto a straight that bends towards the left and sets you up for the next right-hander called Gerlachbocht. Exiting that is where the next big change is. The Hugenholtzbocht, named after the famous dutch designer of race cars and tracks, John Hugenholtz, is made wider with more banking to offer a faster exit and possibly multiple lines through the corner.

rf2 2020 Zandvoort 3.jpg


More speed means an even faster passage over Hunzerug and the Rob Slotemakerbocht towards Scheivlak, the only corner on the track that has its own TV channel, a clear indication that that’s a good spot to watch a lot of action. The jury is still out on how high downforce open wheelers can go side by side over this straight and through this blind corner, but if they do it will certainly be a memorable moment.

rf2 2020 Zandvoort 4.jpg


We’re now basically at the back of the circuit where much of the existing layout remains untouched. The next straight brings us to the Mastersbocht, another high speed turn with a curbstone on the apex that you can hit hard, but not too hard. The anonymous Bocht 9 and Bocht 10 follow, two long, slow and wide corners that seem to never end and where you can drive many different lines, making sure at all times your exit onto the next straight is good as that one leads to another popular overtaking spot.

rf2 2020 Zandvoort 5.jpg


The Hans Ernst Bocht is another place to out-brake your opponent and while this corner had been modified fairly recently for DTM, placing less forgiving curbstones on the inside of the second part off this right-left turn, it was changed again, removing those curbs again in favor of more friendly ones.

rf2 2020 Zandvoort 6.jpg


This exit takes us to the penultimate corner, Kumho, which generally takes some lifting and light braking. Exiting this corner is where DRS will be enabled as the last corner on the track is again one that is completely modified. The Arie Luyendijk Bocht is now wide and very much banked like on an oval and you can therefore take it flat out, launching you onto the final straight at high speed and potentially setting you up for a pass through the first turn again.

rf2 2020 Zandvoort 7.jpg


This completes our lap around the track. Needless to say we’re excited to be the very first to bring you this track in a racing simulation. We hope you’ll enjoy driving it. You can subscribe to the track in the workshop here if it has not already automatically installed for you.


Original Source: Studio 397.


rFactor 2 is available exclusively on PC.


Want to know how to get the best from the sim? Start a thread in the rFactor 2 sub forum and let our community offer you the benefit of their massive combined experience.
 
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They were ahead of schedule, but then COVID-19 happened and they stopped preparing the circuit further for the GP. E.g. lots of the grandstands will be temporary, only used during the Dutch GP, but they stopped working on that, because it would be just a waste of money. If the FIA would decide to have the Dutch GP later this year, they will be ready for it, but I do not think we are going to have a Dutch GP anymore this year.:(
There are loads of permament buildings around the track in the pipeline, but none of these are planned to be build on short notice.
I can't imagine we are going to have a event with 300.000 people in a weekend this year.
Even have my doubt if it could go full scale next year.
 
Nothing to do with the game/track, but I am a little puzzled why the higher banking is necessary. Won't that just serve to *increase* corner speeds? And wasn't too much banking the issue at the infamous USGP at Indy? The banking looks kind of cool, but it definitely does change the character of that final turn - it is very easy now, just flat out. Typically, I need to do just a slight lift in most cars to get down to the apex. Now it's just accelerator to floor with a relatively static steering angle.
The reason of this banking is that F1 cars can open DRS in that turn already, and that way increasing the length of the start/finish straight, enabling overtakes before the Tarzanbocht. For other cars I agree with you, it’s easy flat out now, but you can drive different lines in that corner now, so maybe these cars can overtake each other in this corner now. I experienced that already in a few races I did on this new layout in rF2.
 
And just like that they prove themselves that this sim is far from given up on.
And just like that, they release an track that's in alpha, which by the very definition, shouldn't be released to the public.
Yeah let's just keep releasing stuff that isn't finished and bugged, to add to the already huge list, of unfinished bugs stuff, hoping people will forget, because there is no chance of fixing all this crap
 
Nothing to do with the game/track, but I am a little puzzled why the higher banking is necessary. Won't that just serve to *increase* corner speeds? And wasn't too much banking the issue at the infamous USGP at Indy? The banking looks kind of cool, but it definitely does change the character of that final turn - it is very easy now, just flat out. Typically, I need to do just a slight lift in most cars to get down to the apex. Now it's just accelerator to floor with a relatively static steering angle.
That was basically the point. They wanted better overtaking chances into T1, which in F1 means a long enough straight that they can make it a DRS zone. Since they couldn't make the main straight any longer, they made the final turn banked enough that it will effectively be a part of the straight and the F1 cars will be able to have DRS open through the final banked turn!

The USGP ran at Indy from 2000 through 2007. They only had an issue in 2005 when Michelin brought inadequate tires and no alternatives

Kudos to RF2 for releasing the circuit but can someone please tell me where Zandvoort has gone. It's wider, smoother, one of Europes most challenging ccorners has been completely reprofiled just so a modern F1 car can get round it. I get the idea of bringing back classic curcuits to F1 but history shows that modern cars and old curcuits do not mix. If they so desparately wanted a Grand Prix venue why didn't they just upgrade TT Assen. A much more modern facility that would surely have made more sense financially. RF2 appear to have done a reasonable job of recreating the "New Zandvoort" which is praiseworthy however for me it's a case of RIP Zandvoort hello Motorplex Verstappen
Here is what I found:
"Zandvoort got preference over Assen for historical reasons, as the track situated west of Amsterdam has hosted grands prix in the past. FOM agreed an exclusivity period to help Zandvoort find the necessary funding for a race."

F1 wanted Zandvoort for the historical connection of the name. But I think more of the people behind the scenes with the money, connections, etc in the Netherlands already preferred Zandvoort over Assen too
 
Purple on tarmac is probably caused by textures. They are saved on .dds using DXT5 compression and that causes different color artifacts in textures.
It is absolutely caused by textures. That tarmac texture is horrible honestly. And I really don't think DXT is to blame for that.
 
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And just like that, they release an track that's in alpha, which by the very definition, shouldn't be released to the public.
Yeah let's just keep releasing stuff that isn't finished and bugged, to add to the already huge list, of unfinished bugs stuff, hoping people will forget, because there is no chance of fixing all this crap
Two threads on RD about rF2 are actual at the moment and in both of them you are complaining about the same. Who are you to say what S397 should release to the public? This is a free update adding the 2020 layout to an already free track. And the reason why they released it in alpha state is symbolic, since it coincides with the date the Dutch GP should have taken place. Something that was really special to a lot of Dutch racing fans, but sadly was cancelled because of COVID-19. At least we can enjoy it now in rF2, even if it is just an alpha version. And then I read both your posts complaining about this...very sad...
 
And just like that, they release an track that's in alpha, which by the very definition, shouldn't be released to the public.
Yeah let's just keep releasing stuff that isn't finished and bugged, to add to the already huge list, of unfinished bugs stuff, hoping people will forget, because there is no chance of fixing all this crap

Dont like it then dont play it. Simple. You really come across as a complete moron on your tirade against rF2.
 
Two threads on RD about rF2 are actual at the moment and in both of them you are complaining about the same. Who are you to say what S397 should release to the public? This is a free update adding the 2020 layout to an already free track. And the reason why they released it in alpha state is symbolic, since it coincides with the date the Dutch GP should have taken place. Something that was really special to a lot of Dutch racing fans, but sadly was cancelled because of COVID-19. At least we can enjoy it now in rF2, even if it is just an alpha version. And then I read both your posts complaining about this...very sad...
Yeah let's no care about the state its released in, as long as its released.
Sorry but the standards of my life are different
 
Dont like it then dont play it. Simple. You really come across as a complete moron on your tirade against rF2.
Keep calling me names, with nothing else to give, that's OK, I raise above all the ameture childish bs.
Pls come with something substantial next time, otherwise I'm blocking you.
Yes that means actually putting effort into your thought
See you may think you're helping but in the long run you really aren't.
I see the Sim scene as a whole, I've played them all, Im not mad at your short sighteness.
But don't be mad at me for trying to hold S397 to a standard at least in line of its competitors
 
First off, a huge thankyou to S397 for this awesome 2020 version. Investigated it's AIW after watching a GT3 race which exposed erratic AI behavior and even though in the AIW the text states it has both additional BLOCK and Fast_GT lines it's not the case after checking in DEV mode. Both these AI lines follow directly on the "Main" waypoints which indicates to me that something went wrong in the AIW process or these lines may have been overlooked to be finished.
 
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Keep calling me names, with nothing else to give, that's OK, I raise above all the ameture childish bs.
Pls come with something substantial next time, otherwise I'm blocking you.
Yes that means actually putting effort into your thought
See you may think you're helping but in the long run you really aren't.
I see the Sim scene as a whole, I've played them all, Im not mad at your short sighteness.
But don't be mad at me for trying to hold S397 to a standard at least in line of its competitors

Block me then, you come across as a complete bell end. You arent trying to hold them in line at all you are whining like you are entitled and never have anything descent to say.
 
Keep calling me names, with nothing else to give, that's OK, I raise above all the ameture childish bs.
Pls come with something substantial next time, otherwise I'm blocking you.
Yes that means actually putting effort into your thought
See you may think you're helping but in the long run you really aren't.
I see the Sim scene as a whole, I've played them all, Im not mad at your short sighteness.
But don't be mad at me for trying to hold S397 to a standard at least in line of its competitors

dude, you're knee-deep in the amateur, childish b.s....why so bitter?...did Marcel Offermans run over your dog or something?
 

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