Hah. I know the feeling!
Hang on, can you actually buy Huski in shops? Or do you mean "for sale" as in "order from their website" ?.....
Wow.. the BMW template indeed looks like a properly messed up jigsaw puzzle... it's worse than the Delta's.
And Yes, our country's biggest supermarket chain (or 2nd biggest maybe
), JUMBO, sells Huski, both
in their stores and their website. With this ongoing lockdown thing the two are more and more becoming one TBH. The man who owns the stores is a well known gentleman racer over here. He owns and drives in his own WEC LMP-2 car as a Bronze driver and is one of Max Verstappens personal sponsors. He's sort of living my dream
..... So i thought i could use the gap week to get a bit of color on the car ... boy was i wrong. Try as i might, there seems to be a major problem with file formats and such since i'm not a Photoshop user (only paint.net). Please, if anyone is willing to help me bring my idea to paper (i mean ... to file), step forward, it will be much appreciated.
Don't give up! I've done it using Paint.NET. it IS possible!
Follow the link
Ole provided in post #91 to Rallygamer's page. It has excellent PDF manuals on the file handling part. In addition, I found
THIS instructable useful too.
I hope I'm not straying OT too much now, but here's what I did in a nutshell: (OR.. what I would have done if I'd done it right the 1st time
)
- Get the latest Paint.NET with DDS support ( I have v.4.2.15)
- Get the free Photoshop plugin for Paint.Net at psdplugin.com (I have v.2.5.0)
- Download the Gr.A templates from
the RD Dirt2.0 download section and extract the "
EscortCos_body_template.psd". Use 7-zip or WinRAR. Open the PSD file in Paint.NET.
- Don't change the WIRE and MISC layers. make a new layer UNDER those two and paint it in the main colour you want for your car using the Bucket Fill tool (F hotkey). Call it "
BASE COAT" or whatever.
- Make
new layers inbetween MISC and BASE COAT for
every shape, decal etc. you add. The more layers the merrier, and the easier to adjust things afterwards. Remember, the
order of the layers is important for what is visible and what is not.
- If you're happy with the skin so far, save the PSD in a place you can find it using a filename you'll remember. Save it
AS PSD (or PDN, as long as the format supports layers)
- Now, turn off the WIRE layer (Don't delete it! just uncheck the box in the floating
layer window) and save the file as "
ers_main_d.tga.dds". ERS means Escort RS, I had to use LDI for Lancia Delta Integrale as per Rallygamer's car list.
Under
Settings in the next window, use the "
BC1(sRGB DX10+)" DDS format as per Rallygamer's list. Also make sure the "
Generate Mipmaps" box is ticked. When you clik OK it will tell you it needs to flatten the file (= merge all layers), so just allow the program to do that.
From here on the file juggling gets a little complicated.. also I deviated a little from both the PDF and the instructable, so please bear with me..
- Using Rallygamer's PDF manual and the
NEFS tool mentioned there, open
ers.nerfs and extract five PSSG files from it
.
(I ended up extracting the files from the
livery_user subfolder rather than the
livery_00 subfolder, and then renaming each of them from "
..._high_user.pssg" to "
..._high_00.pssg".
I went this extra step because upon using the
livery_00 ones as shown in Rallygamer's PDF I ended up with shadows of decals from the original livery bleeding through on the Lancia. The
livery_user ones have blank shadow textures so they won't have this issue. I have not tested this on the Escort obviously but I expect similar results)
- Then open "
ers_tex_high_00.pssg" using the mentioned
EGO PSSG editor (I used v.12.0). On the textures tab, scroll down to "
ers_main_d.tga" and click it. It'll show a car template similar to yours, but white.
- With "
ers_main_d.tga" still selected, go to
Textures --> Import in the top function bar. A window opens; browse to YOUR "
ers_main_d.tga.dds" that you saved earlier. This replaces the default car skin texture with yours. Also see step 6 of the instructable I mentioned.
-Then follow Step 7 of the instructable, save the PSSG file
AS PSSG. It now has your car skin in it.
-Finally, as per step 8 of the instructable, browse to your Dirt Rally 2.0 Steam folder, create a folder
cars with a subfolder
ers and drop all 5 PSSG files in there.
Start Dirt Rally 2.0, go to freeroam and choose the FIRST Escort skin. This is important because your homemade skin will always replace the FIRST selectable default skin. If all has gone well, once in the service area you should see your skin on the car.
If you want to change some things on your car skin, open the multi-layered PSD you saved earlier, make the desired changes and follow the steps again.
Obviously you don't have to extract from the NEFS file again. And you only have to update the "
ers_tex_high_00.pssg" with your new texture and copy that to the game folder. The 4 other PSSG files can just stay unchanged. They only come into play if you want to mod the wheels.
If you want to mod the windows on your car skin, the process is similar. Just use the "
EscortCos_window_template.psd". from the template folder and save it as "
ers_glass_d.tga.dds" with "BC3(sRGB DX10+)" DDS setting.
Hope this helps. Sorry for the huge wall of text.
This turned out to not quite be the nutshell I mentioned at the start.
If anyone finds a mistake, please correct me.
Probably there are a hundred different ways to achieve this, easier ones too.. But since
@Camaro735 asked for it, these are my personal findings of the last few days.