Porsche Coming to rFactor 2 - May Roadmap Released

Paul Jeffrey

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rF2 Porsche 3.jpg

rF2 players will soon be able to enjoy official Porsche content in the sim - just one highlight from a very interesting May Roadmap by Studio 397.


With the next confirmed DLC coming to rFactor 2 already teased in part, many fans have been wondering which big name manufacturers were set to fill those remaining slots in the pack... and now we know one of them - it's going to be Porsche!

The 911 RSR GTE will be added as part of the upcoming 'Endurance Pack' DLC, joining the already announced Oreca 07, Norma M30 and Corvette C7.R. With Porsche now confirmed we just have one final car reveal before the pack launches!

Of course the Porsche is indeed a highlight of the new Roadmap, but plenty of other good stuff is in the works, which I'll let S397 explain in their own words below:

Over the course of this month we have released a few hotfixes for our fresh 1110 build whilst our team has been working on many of the features we’ve been talking about in the last few roadmaps. We also went to Zandvoort during the Jumbo Racing Days to showcase some of our content to the huge crowds that came to see several racing series and of course appearances from Max Verstappen, Daniel Ricciardo and David Coulthard.

Needless to say, we have plenty to talk about this month, and the first announcement we have is a new hire that starts tomorrow. Now we don’t always announce people that we add to the team and, as a reference, our total team in Studio 397 is about 30 people, currently. With our focus on building the competition infrastructure and releasing that later this year, we welcome René Buttler to the team. He has been working at ESL on projects and esports tournaments with a strong focus on racing simulations, and we are very happy to have him at Studio 397!

Content
Last month we already announced that our next pack would consist of 5 cars. This will be our “Endurance Pack,” and we are ready to announce one of the two previously unannounced GTE cars that will be part of it. All cars are in the final stages of approval by the manufacturers, which is a process we don’t have full control over, but it does indicate we’re getting close to a release now. That said, it is time to announce the Porsche 911 RSR GTE! Ever since the start of Studio 397 we have had a great relationship with Porsche, so we’re very happy to finally be able to share the news. We’ve licensed the very latest spec of this car to race alongside the other GTE’s, and we are confident this car will be a joy to drive. And it certainly looks great!

rF2 Porsche 1.jpg
rF2 Porsche 2.jpg
rF2 Porsche 4.jpg
rF2 Porsche 6.jpg

Earlier this week, we also visited the offices and test track of Duqueine Engineering again and validated both the Oreca 07 and Norma M30 models in their simulator with their drivers and engineers. We are also including liveries of various teams racing these cars to ensure we end up with a great looking field of cars, as you can see from the shots below.


rF2 Endurance Pack 1.jpg

rF2 Endurance Pack 2.jpg

That’s of course not all the content we’re working on. There are a several more things under construction.

The March and Brabham cars are close to completion now. We’re adding the final rain and damage effects and doing the driver animations. Physics wise we’re very happy. Each car has it’s own distinctive character, yet they are very competitive. The McLaren is still in the middle of production, so it’s expected to come a bit later.

Those of you who visited us at Zandvoort have seen the progress we made on that track. It’s still not quite finished, but it’s looking better, and we addressed the performance issues that people reported, so we’re in good shape.

For Botniaring, all 3D work is done, and we’re currently working on texturing and optimization. That work and the AI lines will be finished this month. Then we are going to be giving the track its final shakedown before releasing it.

For Sebring we are currently in the middle of adding all the track side objects. As you might know, building a track can be roughly split in two phases. In the first phase we’re building the roads and everything “up to the barriers,” and in the second phase we do everything beyond the barriers and things like AI lines, night lighting and various other details. We’d like to share our current progress with you, bearing in mind that not everything you see here has been properly optimized yet, so “things might change”.

rF2 Sebring 1.jpg

rF2 Sebring 2.jpg

All of them have won a free pick of any rFactor 2 DLC pack, on top of that Rudy also won €100.

rFactor 2 is available exclusively for PC from Steam now.

Check out the rFactor 2 sub forum here at RaceDepartment for all the latest news and discussion with regards to the simulation. You can take part in lively debates with fellow rFactor 2 fans and take part in some great Club and League racing events..! Head over to the forum now and share the love this simulation so very much deserves...

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What do you make of the Porsche announcement? Happy to hear the German brand are coming to rF2? Any other highlights from the new roadmap? Let us know in the comments section below!
 
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There are so many good modders mods and tracks for RF2, so those are not issues for me. However, when are the improvements coming, the long awaited and promised Web style User interface? There is no decent HUD yet after all the years. After so long this HUD must be the worse of ALL racing sims. The only track map is a SIMPLE straight line. No DRS activation can be seen anywhere in the simple HUD, so driving blind with that around corners got me crashed a few times already. And no decent modders HUD for DX11 except for those using overlays. Learn from Automobilista and create a good HUD, quick and easy....
 
There are so many good modders mods and tracks for RF2, so those are not issues for me. However, when are the improvements coming, the long awaited and promised Web style User interface? There is no decent HUD yet after all the years. After so long this HUD must be the worse of ALL racing sims. The only track map is a SIMPLE straight line. No DRS activation can be seen anywhere in the simple HUD, so driving blind with that around corners got me crashed a few times already. And no decent modders HUD for DX11 except for those using overlays. Learn from Automobilista and create a good HUD, quick and easy....

Have you tried the latest update? They just released a reworked HUD a month or two ago with new things like delta best lap time, which doesn't exist in Automobilista. So have a go and see what you think.
 
@Marcel Offermans will the new GTE cars be a good match for the URD GTE cars? It would be awesome to flesh out the variety of cars with their amazing mod.

Also if the rumour is true that the last car is the Ford GT I will be one very happy boy.

I highly doubt Marcel or anyone at S397 are thinking about doing BoP of official content with a very old mod in mind.
If you feel like having BoP between official content and a mod, you'll be better off asking URD regarding their future content (that Ford GT you speak of), not the other way around.
 
There are so many good modders mods and tracks for RF2, so those are not issues for me. However, when are the improvements coming, the long awaited and promised Web style User interface? There is no decent HUD yet after all the years. After so long this HUD must be the worse of ALL racing sims. The only track map is a SIMPLE straight line. No DRS activation can be seen anywhere in the simple HUD, so driving blind with that around corners got me crashed a few times already. And no decent modders HUD for DX11 except for those using overlays. Learn from Automobilista and create a good HUD, quick and easy....
You need to learn the tracks through practice, maybe the initial shake down a track map helps but that's all for me. I rather S397 put their efforts elseware personally
 
You need to learn the tracks through practice, maybe the initial shake down a track map helps but that's all for me. I rather S397 put their efforts elseware personally
I know most tracks very well, thats not why I need a track map, I use it to see where other cars are on track. I know it is in the LCD menu, but the track's visual display is far easier to see. Very useful to find gaps on track when doing qualifying runs.
 

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