Porsche Coming to rFactor 2 - May Roadmap Released

Paul Jeffrey

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rF2 Porsche 3.jpg

rF2 players will soon be able to enjoy official Porsche content in the sim - just one highlight from a very interesting May Roadmap by Studio 397.


With the next confirmed DLC coming to rFactor 2 already teased in part, many fans have been wondering which big name manufacturers were set to fill those remaining slots in the pack... and now we know one of them - it's going to be Porsche!

The 911 RSR GTE will be added as part of the upcoming 'Endurance Pack' DLC, joining the already announced Oreca 07, Norma M30 and Corvette C7.R. With Porsche now confirmed we just have one final car reveal before the pack launches!

Of course the Porsche is indeed a highlight of the new Roadmap, but plenty of other good stuff is in the works, which I'll let S397 explain in their own words below:

Over the course of this month we have released a few hotfixes for our fresh 1110 build whilst our team has been working on many of the features we’ve been talking about in the last few roadmaps. We also went to Zandvoort during the Jumbo Racing Days to showcase some of our content to the huge crowds that came to see several racing series and of course appearances from Max Verstappen, Daniel Ricciardo and David Coulthard.

Needless to say, we have plenty to talk about this month, and the first announcement we have is a new hire that starts tomorrow. Now we don’t always announce people that we add to the team and, as a reference, our total team in Studio 397 is about 30 people, currently. With our focus on building the competition infrastructure and releasing that later this year, we welcome René Buttler to the team. He has been working at ESL on projects and esports tournaments with a strong focus on racing simulations, and we are very happy to have him at Studio 397!

Content
Last month we already announced that our next pack would consist of 5 cars. This will be our “Endurance Pack,” and we are ready to announce one of the two previously unannounced GTE cars that will be part of it. All cars are in the final stages of approval by the manufacturers, which is a process we don’t have full control over, but it does indicate we’re getting close to a release now. That said, it is time to announce the Porsche 911 RSR GTE! Ever since the start of Studio 397 we have had a great relationship with Porsche, so we’re very happy to finally be able to share the news. We’ve licensed the very latest spec of this car to race alongside the other GTE’s, and we are confident this car will be a joy to drive. And it certainly looks great!

rF2 Porsche 1.jpg
rF2 Porsche 2.jpg
rF2 Porsche 4.jpg
rF2 Porsche 6.jpg

Earlier this week, we also visited the offices and test track of Duqueine Engineering again and validated both the Oreca 07 and Norma M30 models in their simulator with their drivers and engineers. We are also including liveries of various teams racing these cars to ensure we end up with a great looking field of cars, as you can see from the shots below.


rF2 Endurance Pack 1.jpg

rF2 Endurance Pack 2.jpg

That’s of course not all the content we’re working on. There are a several more things under construction.

The March and Brabham cars are close to completion now. We’re adding the final rain and damage effects and doing the driver animations. Physics wise we’re very happy. Each car has it’s own distinctive character, yet they are very competitive. The McLaren is still in the middle of production, so it’s expected to come a bit later.

Those of you who visited us at Zandvoort have seen the progress we made on that track. It’s still not quite finished, but it’s looking better, and we addressed the performance issues that people reported, so we’re in good shape.

For Botniaring, all 3D work is done, and we’re currently working on texturing and optimization. That work and the AI lines will be finished this month. Then we are going to be giving the track its final shakedown before releasing it.

For Sebring we are currently in the middle of adding all the track side objects. As you might know, building a track can be roughly split in two phases. In the first phase we’re building the roads and everything “up to the barriers,” and in the second phase we do everything beyond the barriers and things like AI lines, night lighting and various other details. We’d like to share our current progress with you, bearing in mind that not everything you see here has been properly optimized yet, so “things might change”.

rF2 Sebring 1.jpg

rF2 Sebring 2.jpg

All of them have won a free pick of any rFactor 2 DLC pack, on top of that Rudy also won €100.

rFactor 2 is available exclusively for PC from Steam now.

Check out the rFactor 2 sub forum here at RaceDepartment for all the latest news and discussion with regards to the simulation. You can take part in lively debates with fellow rFactor 2 fans and take part in some great Club and League racing events..! Head over to the forum now and share the love this simulation so very much deserves...

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What do you make of the Porsche announcement? Happy to hear the German brand are coming to rF2? Any other highlights from the new roadmap? Let us know in the comments section below!
 
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What do you make of the Porsche announcement? Happy to hear the German brand are coming to rF2? Any other highlights from the new roadmap?

Porsche 911 RSR GTE it will have to be perfect! when i read some comments i think a lot guys broken rf2 for fun...and the specialist hasn't posted yet!!
Well, otherwise the roadmap is very promising the next pack is going to be excellent LMP2/LMP3 & GTE than ask for more for the only simulation capable of making us live true endurance!!
After the pack I hope it will come out quickly the matchmaking it starts to make long!!
 
and the handling of the merc is odd
Exactly my feeling. The way it understeers is just wrong, specially since it starts understeering after turning the wheel 45º which is something I've never seen on any sim to date.
Also, the wheel just shakes quite hard when understeering, something also not yet seen on any sim/car.

And also, when going through the corkscrew on Laguna Seca, the wheel is pulled to the right, something I've also never seen on any simulator, not even on the other gt3 cars of the same pack.
 
I did say the GT3 Pack was the last rF2 buy for me, but I kinda like how much effort S397 is putting into the sim. And giving how I love GTE's and the handling on rFactor 2, if this pack comes with additional tracks other than Sebring I'll definitely buy it.
But if they screw things up and release unfinished and broken content yet again, then that's it, no more rFactor 2 for me.
 
Though rFactor 2 isn't my cup of tea, poor visuals, wonky weird physics and all that jazz.

I'm happy they are getting more popular cars like the recent GT3 cars, and now the Porsche.
Studio 397 should acquire more licensed popular circuits as well, it'll save the community to not have to use ripped stolen content from Kunos, Reiza and SMS, and that as to be a good thing right?

The only ones that will lose out are the rippers that call themselves modders, when in reality they are not modders.

Users will not have to wait hours to join servers due to downloading stolen assets from other titles, its a win win for everyone.
And instead of Studio 397 advertising Silver Stone in every single one of their promos, it might actually increase rFactor 2 steam player base.
 
Though rFactor 2 isn't my cup of tea, poor visuals, wonky weird physics and all that jazz.

I'm happy they are getting more popular cars like the recent GT3 cars, and now the Porsche.
Studio 397 should acquire more licensed popular circuits as well, it'll save the community to not have to use ripped stolen content from Kunos, Reiza and SMS, and that as to be a good thing right?

The only ones that will lose out are the rippers that call themselves modders, when in reality they are not modders.

Users will not have to wait hours to join servers due to downloading stolen assets from other titles, its a win win for everyone.
And instead of Studio 397 advertising Silver Stone in every single one of their promos, it might actually increase rFactor 2 steam player base.
 

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Awesome. Love the Porsche. Love Sebring. I even love the unknown tracks. Atlanta Motorsport Park is now one of my favourite tracks thanks to rf2.

One thing I would like to ask the community though. Would you have preferred s397 to bring more GTE cars instead of doing the GT3 cars?

They seem similar to me and I personally would have like them to commit to one spec to offer more cars to race against.
 
Studio 397 just hired a new developer (René). He is going to make the whole new competition system and that's why the UI is going to take a little longer. I think it will be released at the end of the year. No idea though. Still rf2 is my favorite sim/game and Studio397 is doing a great job
 
I agree with comments that the latest S397 cars (GT3, GT500 USF2000 etc) are all very heavy on resources compared to the ISI made cars. I've read all manner of reasons why the issue exists however there are few reason a modern GPU like a GTX 1070 should struggle to maintain 60fps with 20 AI on screen. S397 suggest 15 visable cars at once in their 'high' PC preset for a reason I guess :)

That said, the GT3 cars drive wonderfully well & I've had a blast driving them all in rF2 and comparing them to the GT3 class cars in R3E, AC and pCARS 2. Sadly, there is a performance imbalance in the rF2 GT3 pack that needs to be looked at if BoP is important; the McLaren is the best car by miles and the Radial & Bentley really struggle to keep up over a full race distance.

Onto the latest roadmap; the new tracks and content all read pretty damn good to me. Always happy to see Porsche in any sim and the 911 RSR is a wonderful addition to rF2.

The UI is taking time to appear but it is being completely rewritten from C++ to HTML & S397 appear to have 30 staff working on 50 things at once.

I'm happy with the overall progress S397 have made and cannot wait for more performance improvements as well as new content.
 
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Studio 397 just hired a new developer (René). He is going to make the whole new competition system and that's why the UI is going to take a little longer. I think it will be released at the end of the year. No idea though. Still rf2 is my favorite sim/game and Studio397 is doing a great job

Really that's cool I guess? The UI is more than a year late now. It's original release date was 2017 May 1.
 
Though rFactor 2 isn't my cup of tea, poor visuals, wonky weird physics and all that jazz.

I'm happy they are getting more popular cars like the recent GT3 cars, and now the Porsche.
Studio 397 should acquire more licensed popular circuits as well, it'll save the community to not have to use ripped stolen content from Kunos, Reiza and SMS, and that as to be a good thing right?

The only ones that will lose out are the rippers that call themselves modders, when in reality they are not modders.

Users will not have to wait hours to join servers due to downloading stolen assets from other titles, its a win win for everyone.
And instead of Studio 397 advertising Silver Stone in every single one of their promos, it might actually increase rFactor 2 steam player base.

Please do us all a favour and find yourself a boyfriend/girlfriend or at least a dog. You sound lonely and bitter
 
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