I haven’t yet made any conclusions on the Seta files as need to do more testing.
there’s gold in there, but the brake issues are something i’m still unsure about. on one hand the brake feedback is awesome on some cars but too much on others.
so more testing ahead for me when home.
increasing jrkcnr values seem to balance the feeling a bit in preliminary testing, but then in T300 v1 it was perhaps better even at default.
one nasty car to try is the bmw M3 GT4 on the nasty knockhill reverse. it’s very bumpy in brake zone so really chuck’s worst case scenario at you. quite violent.
this testing is with aids off .
but as i said i need to test more before getting carried away with changing things.
Kuku Maddog,
Great feedback as usual! I get it.... I’ll test drive the M3 GT4 tonight. The problem is that know exactly what to tell SMS on how to fix the issue. It would be a simple fix, but SMS is done with this great sim.... AMS2 and Reiza could use this help. They’d have the best FFB and physics on the market. Overall IMO it’s way better then not having the tire feedback.
The braking torque to the wheelbase comes through the momentum X and Z. I even tried using the momentum X and Z from the old rack system, but the cars felt so dead in comparison. I tried blending the forces and moments together and separately by averaging and using the systems blend function. This is the best I’ve gotten it to. My wheel stays so darn straight even when I let go of it, like it should. All the forces are sooo good and balanced.