PopsRacer FFB - w full SOP Chassis, full tire patch, and full carcass

PopsRacer FFB - w full SOP Chassis, full tire patch, and full carcass PopsRacer v2021.10.31 - Full SOP w two versions

Login or Register an account to download this content
Donate
Buy me a coffee via Paypal

Please support this modder with a small donation.

PopsRacer v2021.10.31 -- SOP w/ two versions to compare

V2021.10.31 -- SOP Chassis - two versions to compare when adjusting the TONE slider control on the in-game FFB sliders.


-------------------------------------------------------------------------------------

PopsRacer V2021.10.11 -- SOP Chassis.
  • V2021.10.11
    • Full Seat Of Pants (SOP) car chassis lets you feel what the back end of the car is doing, including the LSD.
    • Internal rebalancing lets you feel the traction loss.
    • Full SETA
    • Full Tire Patch
    • Real curbs feel
    • Return of PC2's easy default in-game slider
      • GAIN is gain (default 100)
      • VOLUME is volume (default starting point is 50)
      • TONE is tone (default 50 - pure balanced physics)
        • more information of what is balanced in the FFB tx file
      • FX is fx road feel (my default is 30)
  • PDF of my recommended cars/tracks
  • PDF of my recommended car vs. other sims
    • AC, ACC, AMS1, RF2, RR


PopsRacer v2021.05.23
  • V2021.05.23 FFB
    • A low-speed shake reduction has been implemented due to the added forces from the LSFB the dynamic tire calculations needed to be weakened at very low speed. This only filters out the wheel shake between 0 and 5kph (3mph).
    • A 2nd version for T300 wheels is include. The 2nd version for the T300 doesn’t filter out as much detail (basically it is exactly the same as Logitech’s version, but w the T300’s Deadzone setting)
  • V2021.05.23 Corner Names
    Corrected Bathurst to work properly
    • Added v2021.05.23
      • Brno-GP
      • Dubai_Autodrome-Club
      • Dubai_Autodrome-GP
      • Dubai_Autodrome-International
      • Dubai_Autodrome-National
    • Complete Track Names list (36 track w names)
----------------------------------------------------------------------------
PopsRacer v2021.05.15 is now released for the public.

*****
If you love this, please post a review w your wheelbase and your settings.

A much better description and how to use the new features are is available in the PDF. This one really connects you to the road!
  • Kerb strength is now adjusted by a USER variable inside the FFB text file (I've run out of in-game sliders).
  • The Tone slider is now Low-Speed Force Boost (LSFB).
  • The FX slider now allows the user to decide the balance between tire patch (0 zero) and tire carcass (100) and anything in-between.
  • The overall wheel force has been rebalanced. This allows the LSFB to balance the feel of the steering/grip very similar to ACC and RF2.
  • Engine oscillation volume is now a USER variable inside the FFB text file (I've run out of in-game sliders).
----------------------------------------------------------------------------

*** Version V02.14.2021 is now released for the public

Thank you for all the positive feedback and suggestions. Here's the update that includes what I was hinting at doing. The engine FX will now be set by adjusting a user variable in the text file. Engine FX is at 0 by default. The center boost strength is now controlled by the TONE slider. The center boost is a percent (%) over the normal volume strength. A good starting point might be a TONE of 10 or 15. I seem to typically have mine at about TONE 20. It feels pretty natural to me and the same feedback from some of you. Some cars may need more or less and everyone's tastes are different. Of course, some wheelbases cannot sustain the added forces and start clipping. There will always be a compromise depending on what you have. My mid-level wheelbase to DD handles this without any notable clipping. All racing games have clipping. Other games just do not show the histogram, etc. If this is a problem for your wheel, keep the TONE as low as possible. A TONE value of 0 will not add any forces at the center.

Here's a list or summary of the recent changes:

* The curbs (kerbs) are now driven by the tire physics. This is still adjustable with the FX game slider. My default FX setting is 30.
* The engine FX is off by default but can be adjusted by the USER VARIABLES in the text file. (ENGINE_VOLUME 0) My default setting is 30.
* The TONE slider now controls the center wheel boost. My default setting is 20.
* The steering torque has been rebalanced to give FWD and RWD more steering detail; oversteer, torque-pull, etc. More natural unboosted center feel and snap to center. All of this is physics-driven.
* The road detail through the GAIN slider has been adjusted to give better road detail.
* To give the most feedback, ABS TC and SC feel by default is left as the full raw feel of the tires. To change this, increase the USER VARIABLES below to adjust the reduction on ABS. (ABSTCSC 0.0) change this somewhere between 0.0 to 1.0. This will reduce some minimal feel of the tires to take away most of the ABS pulsing some of you might dislike.*

Wishing you all the best!
PopsRacer

***Version v12.21.2020 please read the instruction for the NEW usage of the in-game FFB slider settings!

This custom FFB is my love letter to Project Cars 2. What a fantastic and ambitious simulation. SMS, you really did have the physics very good, but what had been missing is a proper FFB (and sometimes car setup tweaks ie- geared LSD). With this updated custom FFB, PopsRacer FFB v12.21.2020 the tire physics can now be felt through your wheelbase! This custom FFB now is using the real-time finite element simulation of SETA tire carcass and SETA tire tread patch. It really brings this game’s physics to life – to our wheelbases! As always you can feel the amazing car chassis simulated, but now you will be able to feel the tires load up, the tire treads flexing, and feel the limit of the tires. You’ll know the difference between cold tires and warm tires - all of this feedback, through your wheelbase. Yes, you really do feel connected.

The current configuration and usage now uses the GAIN slider to control the amount of physics-based road detail. The VOLUME slider controls the amount of steering force coming through the wheel. Each car will need to be set a little differently. I’d highly recommend assigning/binding buttons on your wheel to increase or decrease the volume while driving. Both of these slider controls are pure physics coming to our wheelbases. There is so much information coming from the game that this needed to be reduced back to an acceptable level. It really feels amazing!

To add more immersion, the TONE slider controls the amount of engine FX coming to your wheel. This has been unchanged in my FFB for a while. The FX slider only controls the added kerb (curb) strength. The added sharpness is nice, but some may prefer this set to zero as the GAIN slider for the road detail picks up a lot of these fine details.


My current in-game settings on my Fanatec CSW V2.5 are:

GAIN 30

VOLUME 50 * This changes per car that you are driving. Ex - McLaren GT3 I set it to 40.

TONE 30

FX 30



My Fanatec wheelbase settings are:

SEN Auto

FF 100

SHO 000

ABS 000

DRI OFF

FOR 100

SPR OFF

DPR 50

FEI 020 * Change this on your wheel if you want more/less sharper feedback

Please spread the word. Race online, setup leagues, make videos about it, tell everyone, and please support the PCars 2 community! Keep additional content coming!

SMS, Reiza, Codemasters, and even modders... I will gladly pay for added DLC.



Cheers!

PopsRacer



This is my pride and joy! Please don't let this SIM die!
----------------------------------------------------------------------------

REPOST from ProjectCars forum:
To all the pretend racers out there, I too am very disappointed by the surprise announcement about the Project Cars 3 non-simulator. It's not a total surprise as the simulation side of things has been transferred to Reiza Studios and its Automobilista 2 game (AMS2). I really just hope that Reiza and SMS would keep updating PCars2 w/ downloadable car and track content. Could you imagine a Reiza Track pack? Anyway, Project Cars 2 still has a special place in my heart and brings much more interest to me and my pretend racing hobby as the cars and tracks appeal much higher to me than AMS2. And now with my release of revised FFB files combined from SMS, Hugo Vai, and Christiaan Pures FFB I've developed a new hybrid FFB that IMHO rivals all other sim games. I was on a mission w/ Christiaan’s FFB v1.06 to make a list of all the FFB settings that brought the best out of every car (most cars). I was enjoying v1.06 immensely but realized every car was so different. Every car would need a cheat sheet or a couple of practice laps before any race to get the feel it needed. This was the case with every FFB out there.

About a month or so ago I revisited the forums and found Christiaan’s 2.0 Beta 1 file. I quickly loaded this up and was blown away. All cars were within the range of each other w/ their feel. The histogram bar graphs were now subdued. The cars felt great even without added FX. I did miss the added FX that wasn’t in his Beta release and it seems Christiaan has had some bad luck w/ his hardware so I decided to look into the other FFB files to help accelerate something that I really enjoyed racing. I tested the SMS original pure FFB and was surprised how decent that really was. It wasn’t strong or abrupt but worked by giving the necessary feels. I decided to combine what I could tell to be the best, at the moment, into my PopsRacerFFB file. This was the first time I ever tried to make a custom FFB. I decided to change a few things. No longer is TONE the way the car’s grip-slip feels back to your wheel. IMO that was ridiculous and was convoluted. I always wondered, “shouldn’t you get into a pretend car, and shouldn’t it feel like the pretend car you are driving” only to change the strength of the FFB to your wheel and your preference. Anyways, TONE is now the FFB strength of the engine vibrations (an added FX controlled by the TONE 0-100 setting). The engine vibrations are borrowed from Hugo Vai’s FFB file w/ some tweaks, of course. As I mentioned, the magic really happened in Christiaan’s simplified 2.0 Beta 1. This let me realize that the true forces in the game where all there. Not perfect, but all there and very good. The physics of the tire and rack were great, but the amount of grip loss was Project Cars 2 major flaw (and sometimes curbs). I kept experimenting using the simple Notepad editor. I don’t even know if the FFB variables are documented anywhere, but I think I’ve come up with something very special. I hope this helps keep interest in racing Project Cars 2. I’ve been working on this for the past month+, when I can. The curbs feel like curbs. The road scrubbing really scrubs, and the wheels locking up feels really great. You can still feel elevation changes. It’s the best I’ve felt in any game. Nothing is perfect and nothing is ever done, but I think I’ve added some longevity to this game over AC, ACC, AMS2, RF2, and RRE. Long live Project Cars 2! And I still have a glimmer of hope SMS does justice on PCars3 and improves on the simulation side of things.

My test wheel has only been on my Fanatec Club Sport v2.5 wheelbase. I’ve documented this in the txt file, but will relist my current settings on my wheel here:
• SEN Auto
• FF 100
• SHO 000 ### I don't believe PCars2 uses this function
• ABS 000 ### I don't believe PCars2 uses this function
• DRI OFF
• FOR 100
• SPR OFF
• DPR OFF
• FEI 030 ### Increase this on your wheel if you want more/less sharper feedback

My PCars2 settings are the following: 07.30.2020
• Flavor CUSTOM # of course ��
• GAIN 100 # Gives the most headroom
• VOLUME 50 # Configure 2 buttons on your wheel + and – to change on the fly.
• TONE 45 # Engine FX strength
• FX 33 # Road feel FX strength
• Menu Spring 0

Once you setup the games settings the only thing I seem to have to tinker with is the strength (VOLUME) of the FFB per car. They are all mostly within a small range (usually 30 – 50) per car class. My base settings as stated above work great for me and my wheelbase. Assign buttons to increase or decrease the VOLUME and off you go. Your wheelbase and your tastes will vary. IMHO the GT1, GT3, GT4, and Prototype cars never felt this good. Help me make this better. Feedback or tweaks to the file to make a true community collaboration would be wonderful. I’m very curious about what this feels like on other wheels makes.

Let’s keep hope for the best racing sim. Please spread the word. Social media isn’t what I know best.
--------------------------------
100's of late midnight hours have been poured into this by me -- PopsRacer. Please donate and buy me a cup of coffee. New improvements being tested -- I truly could use a cup of Joe (coffee)! Thank you for your positive feedback!

https://www.buymeacoffee.com/PopsRacer


SETUP TIPS FOR EVERYONE TO START-OFF ON THIS FFB FILE:
1) Bind buttons on your wheel or keyboard or button box to + and - the Volume in the game. Each car needs a slight tweak of the Volume.
2) Setup the games FF starting values to:

Gain = 100
Volume = 30 (starting point)
TONE = 0
FX = 0

3) Drive your favorite car and track. I'd suggest a GT/Race car and not a street car. Use PC2's default car setups Loose or Stable.
4) Tweak the Volume to a comfortable feel where you love the feel.
5) Pause the game and slowly increase the FX to 5, 10, 15, 20, etc. This will help you to find out your preference of FX.
6) After you like the FX do the same thing for TONE. Pause the game and slowly increase the TONE (this is now the engine FX).... Do the same thing and slowly increase its value in the game. Engine FX will probably be kept off or super low by most people.

Once you have your TONE and FX to your liking you can "set it and forget it". That stays the same w/ all cars. I've found that the volume will need adjusting when jumping into different cars.

Posting your values for your particular wheel may help others that like the same feel or at least give them a good baseline starting point.

Thanks again,
PopsRacer

Latest updates

  1. PopsRacer v2021.10.31 - Full SOP - w two TONE control versions

    PopsRacer v2021.10.31 - Please help me compare and contrast both TONE versions. The default SMS...
  2. V2021.10.11 - full SOP Chassis

    PopsRacer V2021.10.11 -- SOP Chassis V2021.10.11 Full Seat Of Pants (SOP) car chassis lets you...
  3. PopsRacer v2021.05.23

    ⭐️ ⭐️ ⭐️ ⭐️ ⭐️ If you love this updated FFB, please post a quick review w your wheelbase...

Latest reviews

Link is down
Anyone can share a download link? Thanks!
  • SamZaa
  • 1.00 star(s)
  • Version: PopsRacer v2021.10.31 - Full SOP w two versions
link not working
  • rudeboi
  • 1.00 star(s)
  • Version: PopsRacer v2021.10.31 - Full SOP w two versions
link is dead how come i want to download but page says URL not found
  • darder
  • 5.00 star(s)
  • Version: PopsRacer v2021.10.31 - Full SOP w two versions
Why did you write so many extra letters (symbols) in the text names? There may have been a desire to look like Byron or Shakespeare?
A game changer for my TS PC Racer. Amazing job! I wasn't that annoyed by Pcars2 FFB but some cars did really not felt good, especially the classic powerful ones (no feeling of the turbo kicks, tame behaviour). This is solved with this mod. The Group 5 cars feel really similar to their Raceroom counterparts (the same with the Group C Prototypes), the F40 GTO is a real beast (the turbo really kicks hard, too hard, with this one!), all the cars feel more alive, more challenging but more predictable. Thank you for the hard work. I feel the differences of FFB strengths between cars much more than before but Pcars2 individual volume adjustment is easy to use. It is a mandatory mod.
rarely bother commenting, asking questions and especially reviewing; but man, you're a F'ing wizard; this completely transforms the game... i'd even go as far as to say that at least, if you hit a kerb now, or get one tyre off the track, the car doesn't spin out immediately, or rather, i'm able to catch it.

I've copied it for AMS2 as well, yet to test it out, i'll update when i have.

thank you sir, amazing work.
Premium
  • blot
  • 5.00 star(s)
  • Version: PopsRacer v2021.10.31 - Full SOP w two versions
It transforms Pcars2 IMO, Great job mate!
  • DevonK
  • 5.00 star(s)
  • Version: PopsRacer v2021.10.31 - Full SOP w two versions
I have been running the PopsRacerFFB v.2021.10.11 - Full SOP Chassis Fy/Mz TONE SCALE (Logitech) custom setting and have found it to give an amazingly realistic feel on my Logi G27. I might amp up the kerb value a bit. Running 44 volume, 69 tone, and 79 FX currently but will try adjusting these to see if there are further improvements possible.
  • 2stains
  • 5.00 star(s)
  • Version: PopsRacer v2021.10.31 - Full SOP w two versions
Great, thanks mate
Saw this on youtube by Scaff.
And must agree this is like I got a new sim.
Really great job!
Premium
  • Scaff
  • 5.00 star(s)
  • Version: PopsRacer v2021.10.31 - Full SOP w two versions
goonchy
goonchy
Thanks for the video review! Awesome job!
THX, i made many proof whit your FFB mod i think is the perfect moment for enjoy it this awesome game
Good - a lot better than the default files and the older Jack Spade files. Think it still needs a tad more feedback and the centre strength of the wheel is good but also ever slightly numb but I can pick up the back end going which is VERY good. Either way this FFB file is wayyyy better than all the others. Still not quite sure which of the files is supposed to be for the TS PC though - the mid\DD or t300 ones...
  • Zychion
  • 5.00 star(s)
  • Version: PopsRacer v2021.10.31 - Full SOP w two versions
Logitech G923 user here. I've just begun using this FFB MOD recently so I haven't got the settings dialed in just right so I'll update this review when I do but for anyone that has a G923 and hates playing PC2 because they can't feel anything, I recommend loading this mod up and just throwing all the in-game feedback settings to 100 and go for a quick drive of something. You'll instantly see that the wheel and steering feels heavy. The curbs are actually hard and the car can become light in the corners.
As I said, I'm still dialing in the correct settings for all those feedback options but it just shows you how much of a difference this setup can make.
If you have PC2, just install this.
The work done here is superb, and will make firing up PC2 a pleasure to drive!
I followed the guidelines for settings for my TS-XW, and I only had to adjust the vol setting +/- per car, which is normal.
I've been using this FFB mod for a while but had ended up just playing on AC for a long time. However, I came back to this with the SOP update and I think this is easily the best iteration of it now.
Great work
Brilliant.

Simply the best Custom FFB I have ever tested in PC2 and that allows me to enjoy even further the Game after all these years.
Level of felt road details, the sense of the car physics are perfectly meeting together for a great driving experience with the several cars I have driven.

very well done!
latest version working very well on logitech g27, thanks for the ffb fixes on abs etc
goonchy
goonchy
RobNITRO (cool name ;), Thank you for the rating and feedback. Are you using the FFB with the ABS filter activated or as is? I have been curious about the ABS and was thinking of removing the added ABS filter if no one uses it.
Again, amazing work!! Been toying/testing it all day :D

Love that you can determine the amount of LSFB yourself as I don't like having having as much FFB on slow corners as on fast (despite the benefits; it doesn't feel fun/natural to me).

My only 'critique' is that the roadfeel here is quite muted for my taste. I boosted the kerb to a 100 and i still don't get that satisfying high freq rumble when going over the kerbs. Also going off track completely is a bit muted in the FFB. Can I change something in the file for this? Or could it be the combination of my settings below?

My settings (TRS300):

Gain 100 (to max roadfeel)
Volume 95
Tone 40 (around 25 for GT3 cars)
FX 100 (the carcass gives me way better information on oversteer)
Kerb user variable: 100
Engine volume: 40
ABS/TC: 1.0 (on)

Tested with different car types and tracks (vintage to modern)

Will donate to you soon as this is something very special!
goonchy
goonchy
Todays update includes the 2nd version update for the T300 as we had discussed.

I appreciate the + review and I really appreciate the feedback. User feedback has always helped me make this even better... Message me and we can discuss the kerbs and road-feel. I have too many questions to ask here, but I’m glad you are still enjoying it... on my setup I can have very harsh kerbs, grass, and real road feel. I just need more information.

Latest News

Author
goonchy
Downloads
4,325
File size
77 bytes
Views
52,429
First release
Last update
User rating
4.69 star(s) 35 ratings

Are you buying car setups?

  • Yes

  • No


Results are only viewable after voting.
Back
Top