oculus latest update, 10/09/18

Cote Dazur

SIM Addict
todays update is preventing my GTX1080ti/CV1 to work.
This morning all was fine and this afternoon after the update nothing works.
anyone else is on the same boat?
Does someone has a solution?
 
Version: 1.31.0.6864553 I get no home launched in the background, no lingering music. I had all those issues plus a bunches of performance issues and crashed in AC before the rebuild.

Hello Rob,

Are you saying that, in your case, the Oculus client does not even need to be launched and running in advance now? That used to be the case pre-1.31 with the 'run as administrator' fix. I and many others currently have to launch the client to even get an image in the HMD at the mo. It's as 'dead as a dodo' otherwise.

Or do you still have to launch the client in advance and even without using Homeless it doesn't take you in to Home with that cozy fire and annoying music? (Albeit the audio can be switched off) :)

As a matter of interest where to you find the version number? Would be good to know on the basis that Oculus force their updates upon us without us knowing about it. You never know, they might have made a tweak that improves things!
 
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I forgot to mention the second or so of tracking lag I get when starting a race (ie when the red countdown lights appear). It seems to get longer on bigger tracks (and almost makes me miss the countdown entirely on LA Canyons). Do you have this at all @Steve D?
It's not a major problem but is a minor annoyance. It never happened before 1.31.

I've not experienced that buddy. The only lag I experience is the reaction of my right foot once those lights clear. ;)
 
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Hello Rob,

Are you saying that, in your case, the Oculus client does not even need to be launched and running in advance now? That used to be the case pre-1.31 with the 'run as administrator' fix. I and many others currently have to launch the client to even get an image in the HMD at the mo. It's as 'dead as a dodo' otherwise.

Or do you still have to launch the client in advance and even without using Homeless it doesn't take you in to Home with that cozy fire and annoying music? (Albeit the audio can be switched off) :)

As a matter of interest where to you find the version number? Would be good to know on the basis that Oculus force their updates upon us without us knowing about it. You never know, they might have made a tweak that improves things!

The oculus app launches on the desktop but then it goes right into the game from CM. If I quit the game and still have my headset on, it goes to home but when I go back into a session, I don't hear home in the background or suffer a performance hit. Before I had the soft porn music playing randomly followed by in game stuttering and occasional crash to desktop. So it's mainly the performance hit and reliability that has gone up for me.

If you open up the oculus desktop app, goto settings on the left bar, then general tab and then scroll to the bottom and you'll see it.
 
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I have not really been able to use my Rift since the update.
I've tried every suggestion...Homeless, Small Home, the older Runtime hack, removing and reinstalling drivers...nothing has worked.
If I swap the HDMI cable feeding my monitor to either of the HDMI video outputs on the back of my videocard, the monitor has signal. That suggest this is not an Nvidia issue in my case. Oculus should have done more to allow reversion...even if only on a temporary basis.
I have music in my headset. I can start a game on my monitor using VR commands...then see what I should be seeing in VR, on screen. The tracking even responds to headset movements.
It is clearly Oculus.
 
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For those having issues, has anyone tried a completely uninstall followed by using something like driver cleaner to clean out all configs and then do a re-install?
Did that as well.
Somehow, the update is inhibiting the video signal.
In my case the signal light in the headset stays amber.
If I select ACC VR to run on my monitor, it will run there.
The light in the headset will remain amber.
If I fully remove the headset the motion will freeze come to a full halt on screen as well.
 
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For those having issues, has anyone tried a completely uninstall followed by using something like driver cleaner to clean out all configs and then do a re-install?

I've done this before for Oculus. Won't be doing it again with this amount of fuss people are making. It made no difference then and I doubt it will this time.
 
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I have not really been able to use my Rift since the update.
I've tried every suggestion...Homeless, Small Home, the older Runtime hack, removing and reinstalling drivers...nothing has worked.
If I swap the HDMI cable feeding my monitor to either of the HDMI video outputs on the back of my videocard, the monitor has signal. That suggest this is not an Nvidia issue in my case. Oculus should have done more to allow reversion...even if only on a temporary basis.
I have music in my headset. I can start a game on my monitor using VR commands...then see what I should be seeing in VR, on screen. The tracking even responds to headset movements.
It is clearly Oculus.
I had those symptoms in my original Rift and it was a hardware problem. I eventually had to exchange it. Try unplugging/replugging the USB cable where it plugs into the headset itself (you need to remove the faceplate first, it just pulls off). The cable can then be pulled out. This worked for me for a while when I lost images in the headset until it eventually stopped altogether. If this works then at least you know it's a coincidental hardware issue. It's weird how often hardware issues can happen by chance at the same time as an update so the assumption is always that the update caused it. I've been caught out a few times in the past.
 
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I had those symptoms in my original Rift and it was a hardware problem. I eventually had to exchange it. Try unplugging/replugging the USB cable where it plugs into the headset itself (you need to remove the faceplate first, it just pulls off). The cable can then be pulled out. This worked for me for a while when I lost images in the headset until it eventually stopped altogether. If this works then at least you know it's a coincidental hardware issue. It's weird how often hardware issues can happen by chance at the same time as an update so the assumption is always that the update caused it. I've been caught out a few times in the past.
That was the first thing I checked...along with all other cables at rear of computer.
It had all worked the night before the update but I did it anyway...as a precaution.
Thanks
 
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Face it Oculus screwed up again. They say they tested it, haha... Were the main users.... Do you know anyone that was asked to test the update ?????
They prob tested on their own games and demos
 
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Mine is playing up again, was working but had another issue so had to reboot. Error came up in home that recommends a restart of the app, pc or reinstall. So random and very frustrating, was fine a moment ago!!

Update: Running the Oculus setup did a repair, though to do this it downloaded the whole 4.4 gig again (wtf). After installing all was working again. There is a bug that needs squashing.
 
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The more I test, the more I'm leaning toward some type of over-scan or frequency issue within the headset.
Its either that, or the software is inhibiting the video signal.
I have two HDMI ports on the back of the videocard.
One port is for the monitor and the other is driving the Rift headset.
I can unplug the HDMI cable going to the monitor...swap it to the other HDMI Rift port and I get a signal on both.
 
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It's super dumb the way things have just gone awry. A few nights ago I could NOT get AC to boot into the Rift. Had a race Thursday night, all was good. Still had to shut CM and Home down and then restart them both each time I left the track to get the HMD to boot the game, but it worked each time I did it. The night before it was being a right stubborn bastard and just refused.

For what it's worth, I was running 8x AA, max settings and 2.0 SS, locked to 45fps ASW on the the experience was extremely clean. I did notice some slight warping and blips here and there, but for the most part I was racing rather than raging at the inadequacies of the hardware. 90hz is nice but when you have an option for an acceptably smooth experience at half the performance cost it's tempting to use it. Especially when the performance of the Rift is in question with all of these software issues people are experiencing.
 
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90hz is nice but when you have an option for an acceptably smooth experience at half the performance cost it's tempting to use it
so i perfectly fine with workaround and i don't care nomore about Home 2.0. It's a flack
At first i thought they would fix it but then, after talking with support - nope, they won't:D they just don't care. the standard answer is
we are unable to support 3rd party applications. ...we are unable to guarantee full or proper functionality for them
so forget about it. Either you have broken home 2.0 or use a workaround
 
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