...I guess Albert Einstein expressed it best when he stated that EVERYTHING is relative to the perspective of the observer!!!
You mean Galileo's
Principle of relativity (XVII)... although Einstein's
Theory of restricted relativity (XX) uses that Galileo's
principle.
Now to
Nordschliefe, my favorite track... (btw Pro lvl all helps off)
As stated on another post on this forum, I’ve recently (1 month?) went from an old ”Flight Yoke" (MS SideWinder Precision 2) driving to a G25 with clutch driving.
On a not that perfect lap I did, with the
C5R, 6.36 with my old controller and, at that time, I only had GTREvo for less than 15 days...
What was my shock that, 2 days after having the G25, I wasn't even able of giving a full lap without taking a power or brake spin.
Same setup that gave me a lap around 6.36, now gave me a 7+ mins lap...
After reading many topics about G25 settings, I managed to get something that was comfortable for me.
Nowadays with the same car, with the same setup but with 30 steering lock, I can do about 10 secs more than my old time (6.47) wish is near your time and far from the 7 mins that I was doing in the first attempts with G25.
How can I justify the 10 sec deficit?
Well…
Braking, clutching and turning -- I’m taking more time with this operation then for instances with my old flight yoke where I “Brake & turn” with the same move on the yoke and just went down the gearbox like a mad man (no clutching).
Power Slide control -- With my old yoke, I could go from left to right while keeping accelerator down faster than I can with G25. On top of that I feel that I’ve to let go from the accelerator more then I needed to do with the yoke. With yoke the
C5R twitched, screamed and went sideways, but I could control it all the same keeping more accelerator then with G25. Even if with the yoke I needed to let go the accelerator (rear wanting to overtake the front) I could go faster on it again (faster brake acceleration transition) as on the G25 where I also have to clutch (although wile going up on the sequential gearbox, I shift keeping full power on wile I clutch).
How does it feel -- the game has a compromise here, it is made in way that also give room for yoke drivers to have a chance (as the things stand ,maybe too much). In truce the 1cm that comprises the yoke move for the acceleration should give much more power slide that it currently gives, putting 500 hp on the tarmac at a fraction of a second should have a price. (Don’t get me wrong, I’m not advocating here against yoke, mouse, keyboard or any other drivers, we need them all… I just don’t like “rammers” and “divers” independently of the controller of their choice).
So what have I gained with G25 -- nowadays instead of using only one hand/arm to do all the work, I use 2 hands/arms and 2 feet/legs and the virtual driving is MUCH more REAL, that is the
true advantage of a G25, not that it is faster…
Where does it excel -- long races, the G25 permits relaxed driving for a long period. With a yoke, after 2 (Nord) laps, my hand was in pain and on the 3rd lap the chance of mistake went up considerably.
Conclusion -- in my view I will get to my old times with the G25, it just takes more time to get used to all the fast coordination needed in comparison to my well educated right hand ; )
Chad Hermann said:
…have tried to follow these and there is no way I can do this without the car getting sideways or losing the line.
Advice -- If times are important, try to become an expert on one car…
Those FW drive toy cars (the extreme something or whatever they are called, the Seat, the Chevrolet, and the Alfa) are easy options, yes their physics are a joke but they can be fun, it is like going around in a magic carpet, they don’t exist, but if they did, it would be fun… Also I seem to recall, that like the WTCC cars on this game, they don’t give a damn if you downshift fast without using clutch in any sort of way, the lock slide just doesn’t happen, a situation where a real RW car even with a very good sequential gearbox would kill you against a wall (not speaking of a multi $$$ broken gearbox).
This post has gotten so big, that I’m starting to get embraced, but there is another very important point… the setup, I won’t go into much detailed, will just mention a few things.
Many of these times are made with setups that will literally explode the car on the 2nd lap…
I’ve seen guys going around with so hard suspension settings that in RL they would dislocate a vertebra on the 3rd bump… hard is fast going balanced, but the car becomes twitchy on every aspect (transitions, left right, acceleration brake, asphalt curb and so on). But in truce in this game, with such a setup you can go fast at Zandvoort... for a lap or 2!
The camber, extreme negative cambers in front (without touching the ground) give you an extreme cornering capacity, but again your tires wont last past 3 or 4 laps…
Solution, either apply this setups too, or go endurance with 100% damage on.
With these settings, these guys don’t last on a true race… most likely they are smart and will have a softer engine setting (rev, duct…), but they are used to the way the car handles with their “extreme qualifying”* settings (even if they lessen them up a bit). Comes the 10th lap (3rd lap on the North) and they don’t have any tires left and their cars start to spend more time going sideways then forward and now they are much more prone to error…
* I divide setups in "race", "qualifying" and "extreme qualifying" setups...
The extreme class is for non real setups, as in RL one can't change cars or engines after one practice or qualifying section
Well, I think I broke my record, this is big, hopefully it is done in a way it can be read without much pain, sorry for the long post