Ohh, that doesn't sound great..
I'll have a look!
In theory, skins can't cause issues for the server, because the server doesn't know about the skins at all.
The server config simply contains "downloaded skin 27" instead of "stock skin 12".
It's a line of text that tells each client which skin to load for which car.
However the skins can cause performance issues for us drivers, but that would be a local problem and would also show fps drops and/or the "PHYS_Late" in the render stats shooting up.
Can at least 2 of you upload me a replay and tell me a time stamp where some cars are dancing around?
That would help when looking into the log files.
Sadly AC doesn't have some "Server CPU Stats" like ACC does. There, you can see when the server has issues with the tickrate.
Sadly I'm not sure if I'll see something in the server logs. Maybe I'll need to monitor an event live (+ a stream from someone?).
With the RD Server + its Taskmanager on one half of the monitor, the stream from someone in the other and me as a spectator, being on the server, on the second monitor.
Can you write me down some more information?
- is this only happening for the Wednesday events?
- is it only happening during race sessions or in all sessions?
- is everyone jumping around at the same time?
- if not, is the same car jumping around for everyone else at the same time or is everyone seeing different cars jumping around at the same time?
- can someone please let the render stats app run in a corner of your monitor and whenever the jumping happens, take a screenshot or at least check ping and PHY_Late?
- does it also happen on Thursdays? If yes, I can do some debugging tomorrow when racing myself
I'll also check if something else is running on the RD server at the same time.
Maybe there's an rF2 weather updater tool going wild or whatever.