Since the IMSA is in town, I'm going to try and time the 1.0 release for this weekend as well. The gap from the beta to this final release is very noticeable, probably because I've learned a lot since, lol
I'll create a full change log later, but a quick summary...
-
2019 specs, as of Blancpain GT World Challenge event (might change sightly as I get more reference in the next couple of days)
- working Time Attack!
- working visual grooves - raceline and "off line"
- ambient sounds
- edging around patches, access roads, etc
- re-worked the guardrails to a more organic approach, little repetition and more random, similar to Lilski's methods
- baked
texture AO and
vertex AO (tastefully, not exaggerated and often unrealistic as seen around the discord groups..)
- more realistic night lighting, and got a couple of camp fires going
- and of course, all the bug fixes and finishes it needed, better CSP integration (flags, trees, optimizations)
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