Tracks Mosport (CTMP) LIDAR

Since the IMSA is in town, I'm going to try and time the 1.0 release for this weekend as well. The gap from the beta to this final release is very noticeable, probably because I've learned a lot since, lol

I'll create a full change log later, but a quick summary...

- 2019 specs, as of Blancpain GT World Challenge event (might change sightly as I get more reference in the next couple of days)
- working Time Attack!
- working visual grooves - raceline and "off line"
- ambient sounds
- edging around patches, access roads, etc
- re-worked the guardrails to a more organic approach, little repetition and more random, similar to Lilski's methods
- baked texture AO and vertex AO (tastefully, not exaggerated and often unrealistic as seen around the discord groups..)
- more realistic night lighting, and got a couple of camp fires going :D
- and of course, all the bug fixes and finishes it needed, better CSP integration (flags, trees, optimizations)

Screenshot_ks_maserati_gt_mc_gt4_jr_mosport_5-7-119-1-24-3.jpg Screenshot_ks_maserati_gt_mc_gt4_jr_mosport_5-7-119-1-24-37.jpg Screenshot_ks_maserati_gt_mc_gt4_jr_mosport_5-7-119-0-59-34.jpg Screenshot_ks_maserati_gt_mc_gt4_jr_mosport_5-7-119-0-57-11.jpg Screenshot_ks_maserati_gt_mc_gt4_jr_mosport_5-7-119-1-22-27.jpg Screenshot_ks_maserati_gt_mc_gt4_jr_mosport_5-7-119-1-0-31.jpgScreenshot_ks_maserati_gt_mc_gt4_jr_mosport_5-7-119-1-17-31.jpg Screenshot_ks_maserati_gt_mc_gt4_jr_mosport_5-7-119-15-46-46.jpg Screenshot_ks_maserati_gt_mc_gt4_jr_mosport_5-7-119-0-53-41.jpg Screenshot_ks_maserati_gt_mc_gt4_jr_mosport_5-7-119-0-55-34.jpg Screenshot_ks_maserati_gt_mc_gt4_jr_mosport_5-7-119-1-37-20.jpg Screenshot_ks_maserati_gt_mc_gt4_jr_mosport_5-7-119-1-31-2.jpg Screenshot_ks_maserati_gt_mc_gt4_jr_mosport_5-7-119-1-11-18.jpg Screenshot_ks_maserati_gt_mc_gt4_jr_mosport_5-7-119-1-14-47.jpg
 
Last edited:
Lookr
Since the IMSA is in town, I'm going to try and time the 1.0 release for this weekend as well. The gap from the beta to this final release is very noticeable, probably because I've learned a lot since, lol

I'll create a full change log later, but a quick summary...

- 2019 specs, as of Blancpain GT World Challenge event (might change sightly as I get more reference in the next couple of days)
- working Time Attack!
- working visual grooves - raceline and "off line"
- ambient sounds
- edging around patches, access roads, etc
- re-worked the guardrails to a more organic approach, little repetition and more random, similar to Lilski's methods
- baked texture AO and vertex AO (tastefully, not exaggerated and often unrealistic as seen around the discord groups..)
- more realistic night lighting, and got a couple of camp fires going :D
- and of course, all the bug fixes and finishes it needed, better CSP integration (flags, trees, optimizations)

View attachment 313641 View attachment 313640 View attachment 313647 View attachment 313648 View attachment 313642 View attachment 313646View attachment 313643 View attachment 313637 View attachment 313650 View attachment 313649 View attachment 313638 View attachment 313639 View attachment 313645 View attachment 313644

Look spectacular!
Im there this weekend!
Let me know if you need pictures:)
 
I prefer the hill at 9 but spend a lot of time by the CT bridge just to hear them at full throttle coming into 8.
Been waiting for the next update.
 
Beautiful work! Thank you!

Found a small issue, car shadow can be seen through pit wall. I noticed it only in that place seen in the pic,
DcjQtOL.jpg
 
I see this same issue at Silverstone 1967 which is an official track. So it may not be a problem with this track. I think it may be CSP or SOL causing it for me. Im just hoping the issue will go away with a future CSP or SOL update.
 

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