More Power Units F1 2021

Misc More Power Units F1 2021 1.07

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I just saw your v6T 18k and 15k sound mod video.

Is something like that still possible in F12021?
Because according to the FIA the F1 engines are allowed to do 15k rpm. But no current F1 engine revs that high. Because the fuel flow is limited and there is no gain in performance by turning higher. As a little explanation. Usually the rpm is at 13k max.

Would setting the rpm higher on your created engines change the sound and power output (driving can feel a little different, throttle response all that)?

Just thought of it while watching the video.
 
For the feeling that every engine drives differently, throttle response.
What value in the Vtf Files (erp from the car). Is responsible for this ?
I know it's very complex. But I'm just curious.

Only found RevsEngineBrakingSpline, ThrottleGearDown etc., RevsTurboLagSpline, SpeedDeploySpline, ChargeDeploySpline and EngergyRecoverySystem in the vtf files.
 
Im in my career with Aston Martin, if i add this mod will the performance of this engine be entered? or will those of the engine developed by me remain in my career?
 
HeskeyBoy21 updated More Power Units F1 2021 with a new update entry:

MyTeam Release Update

![Developed for game patch 1.15.843175]!
Mod v1.01 MyTeam Release Update log
  • Implemented the new power units into MyTeam mode along with performance changes and new audio to the mode.
    • Ferrari PU choice is replaced by Ford.
    • Mercedes PU choice is replaced by Porsche.
    • Honda PU choice is replaced by Aston Martin.
    • Changes take effect on current saves (uninstalling mod reverses the changes back to the base game).
  • Replaced the UI graphics on the...

Read the rest of this update entry...
 
Yes, it will certainly quickly become too technical. I'm just trying to understand how this works.
To test whether it works with the MyTeam.

But to put it so simply. You mixed the PU behavior. With the original values from the game. For example, the Mercedes engine has the PU behavior of the Honda. And the same with the json files that are responsible for the sound.

Would it be possible to take json files from F12020? I know there is a json file for an alternative Mercedes sound. But that's definitely against the RD Rules.

Yes, I mean R&D upgrades. There are different upgrades for each engine manufacturer. Which also differ in value. So that the engines remain roughly in their performance tier. tier one Mercedes Honda tier two Ferrari etc.
Because for F12020 I created performance mods. And that's why I know that you should pay attention to it. Otherwise a motor becomes too powerful.

Or did you calculate the performance values yourself?

I find that kind of thing very exciting. That's why I'm so interested in it.
this is my first time making a performance mod, thanks for all the advice! :) Also I released a MyTeam Update check it out! The performance values are subject to change. I will hopefully get more feedback over time. And no, the JSON files from 2020 will not exactly work in my theory because theres a lot of new code this year for changes like the damage model etc.
 
Yes with performance mods it's hard in F1 202X. But once you understand what values stand for what and how they are calculated. Then it will be easier. Due to the new damage model, the aero values have also changed. More divided, for each part individually. I'm still figuring out how to understand each of the values.

Is it possible to edit the bdl sound files? For more turbo whistles or the like.
In these json files. Is it all one thing, engine, turbo and gearshifts, all one sound file. Or is that separate?

Do you mean by PU behavior, these values in the vtf.
<RevsPowerSpline numVertices="19">
<SplineElement x="0" y="0" op="=" />
<SplineElement x="69.9528" y="9070.3017327724356" op="=" />
<SplineElement x="121.655289" y="22966.560997596156" op="=" />
<SplineElement x="176.0811" y="43248.197516025641" op="=" />
<SplineElement x="247.059937" y="77491.822916666657" op="=" />
<SplineElement x="326.8007" y="126096.24238782052" op="=" />
<SplineElement x="413.5384" y="190500.12980769231" op="=" />
<SplineElement x="514.7543" y="278386.80649038462" op="=" />
<SplineElement x="629.6146" y="369782.87580128206" op="=" />
<SplineElement x="759.6371" y="455175.84535256407" op="=" />
<SplineElement x="902.426758" y="542833.5849358975" op="=" />
<SplineElement x="995.594" y="600394.4599358975" op="=" />
<SplineElement x="1046.77869" y="623744.1490384615" op="=" />
<SplineElement x="1099.97632" y="641302" op="=" />
<SplineElement x="1203.06" y="640235.54487179476" op="=" />
<SplineElement x="1230.45" y="634099.77564102574" op="=" />
<SplineElement x="1308.21606" y="584937.26923076925" op="=" />
<SplineElement x="1487.021" y="330769.23076923075" op="=" />
<SplineElement x="1600" y="0" op="=" />


I'm glad you're making progress with the mod.
 
this is my first time making a performance mod, thanks for all the advice! :) Also I released a MyTeam Update check it out! The performance values are subject to change. I will hopefully get more feedback over time. And no, the JSON files from 2020 will not exactly work in my theory because theres a lot of new code this year for changes like the damage model etc.
Of course I'll try it.
Maybe a little video would be good, how the Porsche and Ford engine sounds now after the update.
 
Maybe we can change something here.

<EnergyRecoverySystem numCommonTypes="1" numModeTypes="4">
<Common>
<MaxDeployPower value="120000" />
<HarvestLimitMGUK value="2000000" />
<DeployLimitMGUK value="4.0e6" />
<EnergyStoreCapacity value="4.0e6" />
<EnergyHarvestEfficiencyMGUH value="2.3" />
<EnergyHarvestEfficiencyMGUK value="0.72" />
<MaxBrakeTorqueMGUK value="1680" />

These are values that affect the MGUH of the engine. As far as I looked, unfortunately the same for everyone.

In F12020 it was different values.
<Common>
<MaxDeployPower value="120000" />
<HarvestLimitMGUK value="2000000" />
<DeployLimitMGUK value="4.0e6" />
<EnergyStoreCapacity value="4.0e6" />
<EnergyHarvestEfficiencyMGUH value="1.05" />
<EnergyHarvestEfficiencyMGUK value="0.4" />


This is the R&D update value. For F12021.
<Upgrade name="radUpgradeERS">
<EnergyRecoverySystem numCommonTypes="1">
<Common>
<EnergyHarvestEfficiencyMGUH value="1.95" op="*" />
<EnergyHarvestEfficiencyMGUK value="1.5" op="*" />

As far as I've looked. Also the same for every engine. * means multiplication.

Perhaps, according to the MGUH, you can give each engine something of its own.
I was looking for these values for the MGUH because I wanted to give Ferrari a better MGUH. Last season, towards the end, Ferrari improved it. But I don't think Codemaster differentiates between the MGUH for each engine.

I'm also in the process of improving the Renault engine. This 2022 season, Renault improved it. Layout of the turbo as in Mercedes. Renault has gone for performance instead of durability this time. Let's see if I can get a not too op Renault engine. A Hulk Renault. :roflmao:

The idle of each engine is also different. Mercedes and Ferrari have 450.xx, Renault 367.xxx and Honda 365.xxx.

I hope this can help you. :thumbsup:
 
With the manual installation. In your ReadMe it says "bdl" files in audio/2021/bundels.
Do you mean the files that have .bdl at the end or those that are of the file type bdl?
As an example file with .bdl: aston_yesImKazuma.bdl. Or as bdl files file type: aston_yesImKazuma

Thanks for the help.
 
Maybe we can change something here.

<EnergyRecoverySystem numCommonTypes="1" numModeTypes="4">
<Common>
<MaxDeployPower value="120000" />
<HarvestLimitMGUK value="2000000" />
<DeployLimitMGUK value="4.0e6" />
<EnergyStoreCapacity value="4.0e6" />
<EnergyHarvestEfficiencyMGUH value="2.3" />
<EnergyHarvestEfficiencyMGUK value="0.72" />
<MaxBrakeTorqueMGUK value="1680" />

These are values that affect the MGUH of the engine. As far as I looked, unfortunately the same for everyone.

In F12020 it was different values.
<Common>
<MaxDeployPower value="120000" />
<HarvestLimitMGUK value="2000000" />
<DeployLimitMGUK value="4.0e6" />
<EnergyStoreCapacity value="4.0e6" />
<EnergyHarvestEfficiencyMGUH value="1.05" />
<EnergyHarvestEfficiencyMGUK value="0.4" />


This is the R&D update value. For F12021.
<Upgrade name="radUpgradeERS">
<EnergyRecoverySystem numCommonTypes="1">
<Common>
<EnergyHarvestEfficiencyMGUH value="1.95" op="*" />
<EnergyHarvestEfficiencyMGUK value="1.5" op="*" />

As far as I've looked. Also the same for every engine. * means multiplication.

Perhaps, according to the MGUH, you can give each engine something of its own.
I was looking for these values for the MGUH because I wanted to give Ferrari a better MGUH. Last season, towards the end, Ferrari improved it. But I don't think Codemaster differentiates between the MGUH for each engine.

I'm also in the process of improving the Renault engine. This 2022 season, Renault improved it. Layout of the turbo as in Mercedes. Renault has gone for performance instead of durability this time. Let's see if I can get a not too op Renault engine. A Hulk Renault. :roflmao:

The idle of each engine is also different. Mercedes and Ferrari have 450.xx, Renault 367.xxx and Honda 365.xxx.

I hope this can help you. :thumbsup:
This really does thank you!! I am still getting my head around the details and why teams in some aspects share the exact same specs in the code. There is a lot to go over here and experiment with :o
 
With the manual installation. In your ReadMe it says "bdl" files in audio/2021/bundels.
Do you mean the files that have .bdl at the end or those that are of the file type bdl?
As an example file with .bdl: aston_yesImKazuma.bdl. Or as bdl files file type: aston_yesImKazuma

Thanks for the help.
Sorry for the confusion. The ones that are of file type bdl. The ones that end in bak. are not important. These were just generated by my method when making the audio mods. These bak. files don't affect the game itself.
 
Thank you for your help. Now I know which BDL file I have to take.

Yes, a lot of the code is very similar. Unfortunately, the engines don't differ that much from each other. Neither does MGUH and MGUK.
I am testing myself. And get to know the code better yourself.
So now I know that the R&D values for the engine upgrade can only come with a maximum of three digits after the decimal point.

However, I would still like to know. What you use to open and edit the bdl files. I can't get it opened.
 
The Renault and Ferrari engines are completely identical in engine code. Only "IdleRotationRate value" and "FuelOptimalTorque value" differ. And yet the Ferrari engine is so much more powerful.
 

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