Hey I think your problem is that the HUE is in the wrong place. Open the PPFilter in-game (on the right side) and right click, edit on the Inmersive filter. Go to color and pull the HUE closer to 0.
Hey I think your problem is that the HUE is in the wrong place. Open the PPFilter in-game (on the right side) and right click, edit on the Inmersive filter. Go to color and pull the HUE closer to 0.
It is actually why i'm reinstalling Assetto Corsa again, i'll try to work on it this week, i've been really bussy these months praying for CSP or SOL to not destroy my filter....again, but you know... this is a never ending story, update here, update there, everything brokes, start again hahahahaHi @el_mattpro , since SOL 2.0 alpha1 is out, will you consider updating your filter again? Since it has been screwed by the new settings and it is no longer usable (the .lua file, version without reshade). A pity...
Hey I think your problem is that the HUE is in the wrong place. Open the PPFilter in-game (on the right side) and right click, edit on the Inmersive filter. Go to color and pull the HUE closer to 0.
Until i release a fix for the new sol version ( i just reinstalled the game to start to work on it), lower the Sepia % to 0 or -1 / -2% to get rid of the Brake lights without modifying HUE, but lower hue will help as well. As for the DOF (blurry thing) in reshade, simply disable quint_ADOF or cinematicDOF.fx as it is made for screenshotsSo I've tried setting this lower but the lowest I can go without finding a config file (I'm guessing) to adjust it smaller than 0.7 and it still turns my brake lights from red to orange. Setting to actual 0 gets me back to red brake lights but is this then undoing all the work of ReShade?
The only way to fix that is using the modded version of Reshade setup made by Matsilagi, you can get this version on oficial reshade discord or PGHub by Pascal Glither. The modified version allow the internet connection between the game and the injected reshade files. This was locked on the stock version of reshade to avoid any anti-cheat Ban for using reshadeI am using imnersivefilter v13 + ReShade_4.8.2,
but I can not get the depth buffer to work,
I get the following error when I click on "D3D11" button in the reshade menu:
"High network activity discovered. Access to depth buggers is disabled to prevent exploitation."
I saw in some older thread that there was a modded version of reshade 4.6.1 but I couldn't install that one, the installer keeps disappearing without an error message.
Any tips` on how to fix? View attachment 419279
thank you
I configured everything using manual and everything seems to work. (I mean there is no visible errors in logs).
Hovewer quality of rendering is poor. Generally whole scene looks like without anti-aliasing. When I turn on MSAA to x4 I have no access to depth buffer but scene looks much better.
View attachment 422701View attachment 422707
I use reShader 4.8.2, Sol 1.6.2, Shader Patch 1.60.
What I should adjust to achieve more smooth edges?
Same problem, I made a workaround instead.
Go to SMAA from the Reshade menu and set the Edge Detection Type to Color edge detection, to make sure you see any changes try changing the debug views. One thing though some of your UI might be affected but hey if it looks good it works for me