1- About the lights stuff, to fix that lower the HUE value on the ppfilterI just installed w/ reshade and certain lights are yellow on cars such as the RSS Formula Hybrid '20
Also I can't seem to get the DisplayDepth.fx to work. I've set it up in other games for DOF but it doesn't work at all. Any tips on that?
oh sorry! i didn't saw your message. If the reshade window is not opening at all, this means that something is missing, wrong installed or simply the "dxgi.dll" file (in game main folder) created by Reshade instalation, is being overwriten by Custom Shader Path.Hi!
So last time I asked how to open it which was pretty dumb.
i should ask why the reshade tab doesnt open at all. If i press the "HOME" aka in germany the "pos1" button the only thing showing is ;
PHYTON [ERROR] ....
Can someone please help
Is it in app i have to install ??
1- About the lights stuff, to fix that lower the HUE value on the ppfilter
-Enable DebugAPPS in Content Manager
-Open Photomode App inside Assetto Corsa
-Right Click on my ppfilter name (in photomode app) and click >EDIT, then go to >Color and modify HUE: 4.5 to something closer to 0.0 and Save the changes when you consider that those lights are looking the best for you
2-About the DepthBuffer, go to "DX11" tab in Reshade app window and you'll see all the DepthBuffer entries, choose the one with your screen/game resolution, if this setting is locked (greyed out) and it says "| MSAA" on the right, then the AntiAliasing from the game is using the depth buffer, the only way to access to it is by changing between MSAA until it works or simply disable it (and enable SMAA.fx or FXAA.fx in reshade to compensate the leak of MSAA in settings)
You can enable on the SMAA.fx the Debug setting to look at the edge detection and tweak from there, also you can put FXAA.fx on top of it or under it making the borders blurry. Otherwise as i already mentioned before, switch between MSAA x2/x4/x8 experimental, until you get (somehow), Reshade to work with depth buffer and MSAA at the same time (sounds crazy but sometimes works and if you leave it like that i'll simply work in all the sessions)Hello, and thank you for this gorgeous mod. One issue: after I upgraded to v13 from v11, the absence of anti aliasing became much more prominent. Is there a way to bring back the softening effect of v11? Is there some variable I can tweak to make everything look smoother again?
Edit: I maxed out some of the SMAA.fx settings from the Reshade menu. Looks much better during gameplay now.
Ok, the fact that you're having White->Yellow colors in a red color pattern means that there is something wrong, either a problem with the .lut modifications in that specific car or the car tail light mask itself, i'll have to check that car specificaly and check what the problem is, because i'm having all the kunos cars and some mods cars and i go from red/pink to yellow/orange in brake lights, never white. usually white color is the center mask of the Red tail light (the thing that become pink in some filters) but being totally white is actually weird, did you seen this issue with any other car? or just this Formula 1 ?I will definitely give this a go, thanks a bunch!!
How do I find DepugAPPS?
edit: I turned it down to 0 like you suggested and the lights turned white. I tried using the slider to get the light to be red but it will only change to white or yellow.
oh sorry! i didn't saw your message. If the reshade window is not opening at all, this means that something is missing, wrong installed or simply the "dxgi.dll" file (in game main folder) created by Reshade instalation, is being overwriten by Custom Shader Path.
Some ways to fix this is the next:
1-After you install Reshade on acs.exe / direct3d10+ (dx11). Try to start the game, if Reshade don't appear, go to the main folder, locate "dxgi.dll" and rename it to "d3d11.dll" and try again
2- If this method didn't work, simply go back to "d3d11.dll", rename it dxgi.dll again, then open Content Manager, go to Settings > CUstom Shader path settings > General SEttings, and "check" the -Flip dxgi.dll model for windows 10- setting. This should fix it
3- If none of the above fix the issue, then you're having a different problem, the game is running either on 32 or 64 bits and you're installing in the opposite, you can check the bits running in the CM>settings>Drive>force 32 bits startup (uncheck by default)
Acs.exe = 64bits -> Should install in this one (the reshade) and have "Force 32 bits startup" UNCHECK
acs_86x.exe = 32bits
Thanks! I couldn't get MSAA to work yet, but color-based edge detection is what I was looking for. Once again, great work.You can enable on the SMAA.fx the Debug setting to look at the edge detection and tweak from there, also you can put FXAA.fx on top of it or under it making the borders blurry. Otherwise as i already mentioned before, switch between MSAA x2/x4/x8 experimental, until you get (somehow), Reshade to work with depth buffer and MSAA at the same time (sounds crazy but sometimes works and if you leave it like that i'll simply work in all the sessions)
RTGI is a shader, Quint_RTGI for example, developed by Marty Mcfly, if you do have it in your /reshade-shaders/shaders folder, because you buy it, then that means that the effect should display on reshade windows pop-up when you start the game, if it is checked = enable, if not = disabled. If you have it enable and you notice no change at all, then enable the AO/IL layer debug (in rtgi.fx sttings) and you'll see the RTGI work in the Depthbuffer, if there is nothing but gray image, then Depth buffer is not workingAnother question. How do you disable RTGI or check if its installed already ?
Yes, as i mentioned several times, turn of FXAA in Video settings to make Reshade take effects with NiceScreenshots from cspA bit offtop but I couldn't find any answer. Is it possible to make screenshot via Photo Mode in AC with Reshade effects? I tried to do that but every screenshot from AC finally does not have Reshade effects. These are visible only in game preview
If you're using SOL weather, check if the app Sol_Config have "ae_auto_exposure" enable, this can cause the issue. Also check your exposure % with PageUp/PageDown keys inside the game, default value is 100%, only Weather / .lua file and AutoExposure can cause this kind of issue, not any graphical settings and stuff like thatneed some help please. my filter looks really white and bright. i have tried turning multiple settings down with no results. if i go to other filters like movie is all normal. any help will be appreciatedView attachment 401915